Time to send Tchernobog into the oblivion once again.
I read that the latest version of Death Wish includes new secret levels. Can you tell us a little about them? How they compare with the originals and so on?
Secret levels which are added in the last version are called transition ones.
Episode 1
Spooky World (E1M9) - Already included in earlier versions. Excellent tribute to the carnival level from vanilla. Very difficult when it comes to some encounters on max difficulty. I think the scripts are working better than before, but that is subjective of course.
Ring of Fire (E1M10) - It's a replay of an ending segment of the Firebelly level, but with snow landscape. A quick Serious Sam like level.
Shudder Island (E1M11) - I can't remember this one so this one is new. Caleb is imprisoned and we need to return to the main "path" of our adventures. The rainy weather and the port sounds are building atmosphere here. While the map isn't big, the pacing is excellent and the secrets are cleverly hidden. This is one of those maps that you can beat up really quickly if you want to, or take some time and find something extra for later use.
Old Sins (E1M12) - This feels like an interactive version of H.P. Lovecraft story. An ancient temple calling us from afar, while the boat on which we came is destroyed... Soon I realized that this is changed E1M5 - Jigsaw. Finding your way is not so difficult since the water has turned here into ice, plus some paths are closed due to the earthquake. A very nice "remix", I would say.
Episode 2
Dread Faction (E2M10) - This is 2 in 1 kind of level. We start in a train and end up in some kind of underground laboratory. Here we have a really big number of enemies showing up, especially at the end. Really demanding, and varied when it comes to the "scenery".
Behemoth (E2M11) - a quick return to the earlier level - Weird Science with a snowy weather and less key hunting. The only obstacle here is Cerberus doggy.
Episode 3
Nightmare (E3M9) - Already included in earlier versions. Caleb has a lucid and horrifying dream. We can see some parts of earlier levels mixed with wtf sections and moments. Very creative and has some platform sections as well.
Morning Glory (E3M10) - We awake in the wine room of the Bogey Beach from the 4th level. Being consistent with the rest of transitions levels, the weather is snowy. Many doors are closed, but we need to kill another Cerberus to obtain the key to the exit.
Basically new levels are like a nice variation of earlier level which we left on to the first secret one. The originals are already good, and while the pacing is simplified and we don't need to engage with high enemy numbers, they are still good "interludes" for the main course. After finishing the whole campaign, I felt that you need to play the whole pack, because without secret levels DW feels incomplete to me.