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Screenshot thread

FreshCorpse

Arbiter
Patron
Joined
Aug 23, 2016
Messages
782
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Imagine the modder who sat at his desk for hours modding clunges into a video game. Hero.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,449
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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,449
Berwick Saga, in case anyone wondered.

The capital and protagonists' base of operations:

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Some of the vendors\businesses you can visit:

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Alchemy crafting:

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The mercenary guild, where you can take on bounties and hire additional soldiers:

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Etc etc. The translation is only half-done in terms of the main plot, but it's a long game and there's a lot to experiment with in the meantime.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
機動戦士ガンダム戦士達の軌跡
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Like most Gundam games it covers the One Year War. Also like most Gundam games, never released outside of Japan. There's some things that aren't like most Gundam games though...
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Firstly there's an actual, full campaign for the good guys of the one year war. ジークジオン!
Second is the tactical layer, where you can order allies around. Has the basic commands you'd expect, but larger vessels have some special commands like bombardments and (most importantly) resupplying allies. Not as well executed as it could be, 75% of stages don't give you any significant number of allies to command limiting you to a pair of wingmen who are only good for clearing cannon fodder and die quickly to named foes. Still, the stages that actually use it make good use of it.
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The Zeon campaign opens with the Battle of Loum. It's a fairly easy stage, nuke the bridge of the attacking Salamis ships while manageing your allies to keep the ones in the rest of the mission at bay and finding time to resupply your weapons. I think this is the first time they actually showed the Battle of Loum, (and other Zeon characters show different versions of this level, most not as easy as Char's) which is interesting.
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The game has two main problems that this opening, unfortunately, showcases. 1: The draw distance is horrible, and your radar isn't much better. Somehow this is true in space where the game is barely rendering anything, which makes it even worse. Thanks to a lack of landmarks (it's space) you have to keep checking your tactical layer screen to actually figure out where you're going. 2: The flight is relatively clumsy and completely non-newtonian. The lack of proper space flight physics in any Gundam game (that I'm aware of) is sad given the real physics of flight are why Mobile Suits have limbs in the first place.
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That's unfortuate because this game is actually very good about keeping the rules of the original show intact. In the fed campaign one of your biggest problems is how little ammo your weapons have, just as Amuro is forced out of fights repeatedly because he runs out of beam rifle ammo. That's something most Gundam games ignore entirely despite being so critical. A lot of tactics used on the show are also valid in the game: Once the series returned to space Amuro mainly used beam sabers to destroy larger ships, and here it works very well.

All the suits feel quite differently, and the fact that the first leg of the Zeon campaign starts you in the fantasticly weak Zaku II (it has decent burst speed, but can't keep it up without overheating) so you really notice how differently your followup suits handle. After you complete certain Char (or Amuro in the fed campaign) stages you will unlock extra characters (Ramba Ral, the Black TriStars, Bernie ect.) each with their own mission and suits. You can take the "wrong" character or suit to a mission you've already cleared but your rank will only be saved with the "canon" choice.

There's a few other mechanics of note.
The Pressure Gauge is an interesting risk/reward idea: As enemies get too close, attack you (worse if they actually hit) the gauge rises and if it hits max you're fucked untill it recovers, and it lowers as you stay away from the action. To encourage keeping it higher, if it is past certain threshholds (25, 50 and 75) your skills (limited used buffs) get more powerful, but what buffs you can use also changes and each character has his own list of buff options. The pressure has different effects on each characters: Char gets less options in a linear fashinon, with Kai and Amuro the opposite, while Lalah's selection isn't effected at all.

Each pilot also levels up, which earns them better stats (rates depend on pilot) and also new equipable skills. You have 4 categories and can only equip one of each category at a time. Each character gains these at different rates and powers, but most are just buffs to certain abilities (do more damage with this, take less from that) with the exception of the one that lets you aim in first person by pressing up on the d-pad (which is essentially useless, this is a fast game with low draw distance and no mouse controls).

Overall I recommend it, though it could have been betters. :4/5: If you know the plot and are filling to learn the menus it's playable without 日本語 knowledge.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
Might as well share some of my prestigious Steam pictures.

METAL GEAR SOLID V

I have quite a few from this one. After all it's my most played Steam game.

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TACTICOOL STEALTH OPERATIONS!!!


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Did you ordered a horse Boss?

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Cute doggo...

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The lighting and weather solutions of the FOX Engine are pretty good.


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The AI as always is damn impressive. That shining light is a flare they spent to light up my general area. I was testing the AI when I took this one, and what followed was a squad of enemies were sent to surround me while another kept me pinned down by shooting mortars in my vicinity.

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The animations also feel very natural and good looking plus responsive controls and coupled with the rest of it's great presentation and the game's feel sometimes just made me want run and CQC around because how satisfying it all was.

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Tomorrow another game will be posted.
 
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Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
710
I have to say, PS: T has got quite amusing dialogue options in some places.
Speaking to some Sarhava Vjhul in the Clerk's Ward:
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Sorry, have no idea why the images came out so blurry (probably because of the hosting site, and I somehow failed to take notice of this...), but now that I posted these, I feel too lazy to upload the original resolution versions.
 
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Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,223
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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The goose is cooked!

Hell of a battle. Got pinned down by a sniper. Had to blow up his house with Panzerfausts. And yeah, poor old Oleg accidentally stepped in front of a friendly machine-gun.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,343
Ys - POPAMOLE

You just have to love Falcom for selling the game in the West with low-res textures. To get decent ones, you have to grab the HD Chinese Environmental Texture Pack.

Comparison (vanilla / updated):

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:roll:

Plus, turning the series from action games to jRPGs...

:decline:

It's official now - Adolf and Dogi are a couple now...

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:negative:

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Dogi goes into denial mode:

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:salute:

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Not sure if incline... :?

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Modern gaming alert!

:cry:
 
Joined
Mar 30, 2012
Messages
7,213
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Half Life: Echoes

Very impressive mod when it comes to the size of the level and the architecture plus puzzles are in balance with the combat situations. At the beginning due to the ammo shortage I was moving forward really fast trying to survive the teleporting aliens. Later on it's more comfortable for the player, plus the green flares were too much of a help when it comes to finding extra supplies. There is no new weapons, or enemies (excluding the upgraded Alien Grunt with a shield mode, which is just a variation of a known foe). HL:Echoes has some models taken from the sequel, and the story tries to ties both parts with some explanation of the events. It took me at least 2 hours to beat it and I wouldn't mind if it was longer. It's good to know, that some people still care for the game despite having almost 20 years.

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