Isn't it to let Asians decipher their complex moon runes at the pace they're comfortable with and it being unchanged in localizations is because Japanese devs don't care about foreign markets?Who came up with such a retarded idea?
Isn't it to let Asians decipher their complex moon runes at the pace they're comfortable with and it being unchanged in localizations is because Japanese devs don't care about foreign markets?Who came up with such a retarded idea?
The way text is slowly types out rather than appearing instantly is one major feature of JRPGs that absolutely annoys me. Why the fuck is this even a thing? Who came up with such a retarded idea?
My favorite is when the fast is still not fast enough, I've quit games on the spot for such sin.
My favorite is when the fast is still not fast enough, I've quit games on the spot for such sin.
Sorry never kept spreadsheets on things I dumped unceremoniously for displaying text slower than I can read. It's just a big deal breaker for me. Also haven't played any Japanese games outside of Front Mission 3/4, Shenmue 1/2, and Yakuza series in the last ~3 years so haven't been exposed to so typewriter like text display systems in a while.Which ones, out of interest?
FeMENine? As in, manboobs?
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https://archive.org/details/MorkinIIV41992AnthonyHamiltonRolePlayingRPGSimulation
A turn-based arena game where you're one of wizards fighting other wizards using summons and other spells. Can be played with more than one player-controlled wizard and against the AI. You start with a set number of spell points but you can gain more during play.
Przygody Krzysia
A puzzle platformer where you have to figure out the order in which to collect items in each level to not get stuck (you can't jump). I don't remember controls being any better back when it came out so I presume he is hard to control on purpose. Can be played without knowing the language; F1=game console, F10=quit. The only Potato download source left is behind a Potato paywall but it can also be found on Russian abandonware sites.
https://archive.org/details/winwiz
A coffee-break dungeon crawl and a 2004 remake of a text game from 1980 by the same name (the 2014 date on archive.org refers to the version 1.38). Stats can be bought in shops or gained/lost by interacting with objects. There are some traps and you can go back up in case you fall through a pit tile or had to leave some strong monster on a higher level.
https://archive.org/details/SuperHer_1020
An adventure/RPG where you're a new superheroine after you discover your parents were superheroes. Very glitchy when played on modern systems.
El Grande (Koch Media)
Fancy portrait graphics that show the skill currently being increased and have several power tiers so you can see how powerful you get.
"You wish pal! This is a family game!"
World map. You don't have to stick to "streets", and walking over objects may trigger encounters specific to them.
Her pimp mistakes us for his competition.
The game has realistic romance options. You can invite this perfect guy for a dinner and it ends with a dinner and getting a small gift before he has to go back to doing superhero work. No unnecessary drama and random romance banter.
I don't speak Schwäbisch so I have no idea what I was doing.
Persona 2 part 2 has an official English release and no setting for the text speed. Interestingly, Persona 2 part 1 for the PS1 has no official English release but it has been fan translated and the text speed in this case is faster.The way text is slowly types out rather than appearing instantly is one major feature of JRPGs that absolutely annoys me. Why the fuck is this even a thing? Who came up with such a retarded idea?
The way text is slowly types out rather than appearing instantly is one major feature of JRPGs that absolutely annoys me. Why the fuck is this even a thing? Who came up with such a retarded idea?