Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
it's really good so far, by far my fav SW game since the kotors
only gripe is I'm not a huge fan of all the tarzan jungle gym platforming but everything else makes up for that
this villain is cool af, great SW villain
I just read that MCA was involved in the writing, go figure
it's really good so far, by far my fav SW game since the kotors
only gripe is I'm not a huge fan of all the tarzan jungle gym platforming but everything else makes up for that
this villain is cool af, great SW villain
I just read that MCA was involved in the writing, go figure
it's really good so far, by far my fav SW game since the kotors
only gripe is I'm not a huge fan of all the tarzan jungle gym platforming but everything else makes up for that
this villain is cool af, great SW villain
I just read that MCA was involved in the writing, go figure
it's really good so far, by far my fav SW game since the kotors
only gripe is I'm not a huge fan of all the tarzan jungle gym platforming but everything else makes up for that
this villain is cool af, great SW villain
I just read that MCA was involved in the writing, go figure
DRM is part of the game, you download it with the game and you run it with the game, so any title can be judged by it just as you can judge a game by its music, gameplay, interface, graphics etc.
Also, it's a popamole triple AAAnus EA game in one of the dumbest franchises, what exactly are you defending?
There have been innumerable restrospectives written on Duke Nukem Forever and it is an equally popular subject for video "essays" to go through what went wrong with the game. It has been called one of the worst games of all times on many occasions, unjustly so and this is mostly driven by the hype and expectations after a very long and troubled development.
What is far more interesting to me is how much the game had remained the same after having been in the making since 1996. The final release runs on the Unreal Engine, no, not that one, the same Unreal Engine that powered Unreal, not a later version. The plot outline of starting the game in Las Vegas and then finally battling Dr Proton in an overtaken Area 51 is to be found in outlines from 1998. Another 3D Realms (Apogee) game underwent a similar process, having had very impressive technology for the time that would have blown minds if it was released within a reasonable timeframe, but took so long they contracted Human Head to finish it and instead of another impressive title during the peak it became a swansong of the traditional shooter. Prey was a game from another era wielding the Doom 3 engine to give us the one great game made with it. They did tone down some ideas, like the protagonist
but for the most part it was the same game as Levelord had been working on in the 90's.
The Duke Nukem Forever that we got was unfortunately not the 2001 game of the famous trailer and that was leaked, but a console-ified game from 2006 or so, this isn't a number I'm pulling out of my ass, many of the assets in the final game were made in 2006. The game came out in 2011, and the content was locked down by a small splinter group from 3D Realms in 2009.
To remedy the graphical situation the devs slapped on enough post-processing to give the player myopia. A demonstration is in order.
Without further ado then, the screenshots.
After the developers were all laid of in 2009 a lot of internal documents were leaked onto the internet and you can read an internal overview here. The ending of the final release is notoriously bad, after defeating the Octoking, the originally intended final boss, inside Hoover dam, and the Cycloid emperor, the entire place is nuked on the order of the alien chummy president and Duke is assumed KIA.
Apparently Gearbox didn't contribute much to the development at all and must have told the former 3D Realms staff over at Triptych to axe the originally planned final part of the game and sell what could be salvaged as DLC. Proton and Area 51 had been planned to be the finale since at least 1996, and most of that content was already done. Some levels were shifted around, originally
was going to play a fairly big role, and after the blowing up Hoover dam Duke was to end up captured by Dr Proton. At the start of the Area 51 mission you'd switch to playing Bombshell and bust Duke out from the place. In the final game this was all cut, but the levels remain mostly the same, even up to things like the hoover elevator described in the 2009 overview document.
This is one of those cases when they literally sold you the ending of the game as DLC, something which was also almost completed and intended as a part of the original game. It also happens to be some of the best content.
'
It's hard not to have mixed feelings about it now, because as bad as it was in many regards, with a two weapon limit that got raised to four on the PC with the release of the DLC, and too many gimmicky shrunken sections, the game retains a little of the old shooter pathos if only thanks to the core idea of the game being a product of the mid 90's. We actually got a Duke Nukem Forever of the 90's and it's called SiN, and it's a far better game with more impressive level dynamism and in general a better focus, but in this era of Fortnite-Overwatch hero MOBA shooter live-service slop it's hard not to appreciate DNF for what it retained. Apogee (3D Realms) were punching far above their weight for their team size and since it took forever to release they lost any impact they could have had with the game. The game is filled with memes and references that were dated at the time of release. There is one door texture that had been around since 2003. As such the game, if approached at all, ought to be so with the expectation of a time capsule.
Although I wouldn't call it a good shooter by any stretch of the imagination, I will say that it is an interesting one. And many things that are in the game only really made sense either in the previous outline or version of the game, or at the time and in the context of what the gaming landscape looked like then. In reasonable hands the project would have been cancelled ten times over, yet somehow it actually got released. The 90's cartoony plot clashes with the more serious consolebro presentation, the reference to valve puzzles came after years after Gabe Newell forgot how to count to three and had left the Half-Life series in limbo. SiN already did the Valve reference and it came out before Half-Life 1.
I've been having a blast replaying Ion Fury: Aftershock recently, this time finding all the numerous secrets and not just blasting through it. It's easy to dismiss DNF under such light, when a real Build Engine title was released 2019 and pretty much invalidates all developments since the Build days, managing far better vehicle sections even in a 2.5D environment. But all things considered it's not that bad, it's certainly not the worst game or shooter ever made, and I dare you to call it shit after suffering through the Summer Games Fest. Playing through it will give you a trip down memory lane whether you want it or not, and there are good moments. The more you know about the development the more sense the game makes to the player.
I very much recommend going through material on this site before playing it if you intend to give it a go: https://duke4ever.altervista.org/
And there is a decent series of videos on Duke Nukem Forever's development by FrameRater, the first among them can be found here.