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GTA III prequel taking place 3 years earlier. We play as Toni Cipriani, who was forced into hiding after killing a made man. He isn't voiced by Michael Madsen. Some changes in the city are visible at first glance, and others show up way later. Which is a nice attention to detail from Rockstar. The game feels easier, while keeping the missions rewards on lower levels (probably the inflation thing). But I never was roaming while being empty handed, and just keep pushing through. We met some familiar faces, like Salvatore Leone (which has the most fun missions). Adding motorbikes was a great addition, plus the whole new soundtrack and just feels great to be back. Next on the list is GTA III, which should make playing it after LCS even more interesting.
On a more serious note, I was against using shaders and esp. scanlines my entire gaming life. But recently I transitioned (I blame Rincewind & DOSBox-Staging) and I started taking it up the ass using them. Esp. GBA games look much better with the "LCD tiles" shader, but that OFC applies more to the "look on screen" than the screenshots.
I recommend giving it a try, because in the meantime Sky Reclamation Project has been updated several times, and there are some addons even. Very good for a vanilla+ run. https://www.moddb.com/mods/srp
Or you can try ABR mod, which has very nice weapons, but destroys some of the charm imo. Clear Sky was one of the first DX10.1 games and has a unique atmosphere that mods couldn't replicate. Especially Anomaly, which turns everything into a brown looking mess.
For all its faults, Clear Sky had a great and even terrifying atmosphere (though not as frightful as Shadow of Chernobyl).
It's just that it is way more linear and the faction system is quite a broken mess.
I've already given my take on this Doom total conversion, the second post showing how historically rooted I am in it. The game is wearing its inspirations on its sleeve and I don't think I need to say more on the matter than I already have.
When I got to a second hub during the second episode I had to ask myself the question what I was doing with my time, why am I playing the amateur version of RAGE when I could revisit the real deal? RAGE also had two hubs, vehicles, trading with merchants, and even that favorite, crafting. So here is a follow up on my short retrospective on Duke Nukem Forever earlier in this thread, the other development hell game from a studio from the glory days of shooters.
Doom 3, whose early trailer was what made George Broussard redo DNF after he saw it, was in the end remembered not as a great game but more as a tech demo. The gameplay was slow and played much more like a crappier version of System Shock 2, which in turn already was the kiked garbage version of the superior first person space dungeon crawl that was System Shock. The sequel to System Shock was originally intended as an original game and only got the title slapped on later in development, you could have replaced the demons in Doom 3 with mutants and cyborgs and give it the tile of System Shock 3 and it'd check out.
RAGE isn't a game people talk about fondly and it had poor sales which cancelled out three of the planned DLCs, which it seems they were banking on due to the ending being an abrupt shitshow without any final boss or real narrative conclusion. It was also in development hell for long enough that despite being settled way before it, Borderlands came out as it was in production and must have done much to hurt the reception of the game. The semi-open world Mad Max vehicular post-apocalypse game had already been done when they got the game out the door after several major cuts.
All of the DLC for the game is cut content, from the pre-order DLC you can get yourself by adding a txt file to the game folder, originally intended as an upgrade for your gloves to give you more damage was Altman-ed (ZionMax published this after EA gave up on it) into something you either didn't get at all or pre-order players would get from the start, wrecking the balance.
There is too much to say about this game for it to fit into a screenshot thread, but there are couple of points I want to make. First of all is that the megatexture tech is still impressive under certain conditions, it does fuck the texture budget for up-close things in landscapes at times, but the varied textures on big landscape objects are great, it gives the game a very different feel from others.
The second point is that if Codexers weren't hypocrites they'd be all about this game, it's the ideal towards which modders like the ones that are making Ashes are striving towards. It's there, a big budget and more professional version of the exact thing that butters their toast.
The third and last point is that character models have achieved a gritty and stylized artistic look that you don't get anywhere else, while at the same time kikes hadn't beaten up the industry with the ugly stick yet, so you got old and worn people modeled and textured in good detail, as well as wasteland babes.
RAGE is not a great game, or even a very good game in 2024, but it is much better than what the chucklefucks of the industry would offer you in the current year. Here are the screenshots.
As many issues as I have with RAGE, which are the exact same ones I have with Ashes, other than some repeating locations ala Dragon Age 2 and the cut final boss and area, in retrospect it still feels unfair that it was met with the reception it did. The tech might be jank and you'll be digging into the cfg on PC, and even then I was never happy but I didn't want to go so far as to fuck with drivers and the like, but underneath the rushed release under ZionMax direction and the tehc issues the game is much better than what it went up against. Borderlands got several sequels and and endless DLC, it was prime Randy Pitchford reddit-esque woke garbage with Diablo like loot. Over time the interest for Boredlands has dried up, but it was a financial success. Some Codexers are so deluded that they think that New Fagass is not just an RPG but also a good game, when it's the dogshit Fallout 3 but with more gays.
Fallout 3 was a big success for Bethesda and was released way ahead of RAGE and even if the intent was to revive the Fallout series from its death at the hands of Interplay it RAGE does a much better job staying true to the source material that Fallout and Fallout 3 by lineage took from. There's racing, at the start ammo is scarce, especially at the higher difficulties, there's that Mad Max quirk without going too far into reddit territory. Unlike both Fallout 3/NV and Borderlands the shooting is actually excellent, with damage animations that change how characters move, and they have impressive animations overall.
The game gives you a smorgosboard of ways of dealing with enemies, you can send in bombs with radio cars, you can electrify water, you can shoot enemies with mind control darts that let you manipulate them until the nanobots inside their bloodstreams go unstable and they explode in a cloud of blood mist. It's just a shame it is all wasted on something so muddled. In the end people remember Doom 3 as a tech demo while RAGE is the failed tech demo, a branch of graphics tech that never took off. But it's a solid game and again, compared to other games of the same stripe it is probably the best of them, barring perhaps the Metro games, which kept the focus tighter and were better for it.
I've already given my take on this Doom total conversion, the second post showing how historically rooted I am in it. The game is wearing its inspirations on its sleeve and I don't think I need to say more on the matter than I already have.
When I got to a second hub during the second episode I had to ask myself the question what I was doing with my time, why am I playing the amateur version of RAGE when I could revisit the real deal? RAGE also had two hubs, vehicles, trading with merchants, and even that favorite, crafting. So here is a follow up on my short retrospective on Duke Nukem Forever earlier in this thread, the other development hell game from a studio from the glory days of shooters.
Doom 3, whose early trailer was what made George Broussard redo DNF after he saw it, was in the end remembered not as a great game but more as a tech demo. The gameplay was slow and played much more like a crappier version of System Shock 2, which in turn already was the kiked garbage version of the superior first person space dungeon crawl that was System Shock. The sequel to System Shock was originally intended as an original game and only got the title slapped on later in development, you could have replaced the demons in Doom 3 with mutants and cyborgs and give it the tile of System Shock 3 and it'd check out.
RAGE isn't a game people talk about fondly and it had poor sales which cancelled out three of the planned DLCs, which it seems they were banking on due to the ending being an abrupt shitshow without any final boss or real narrative conclusion. It was also in development hell for long enough that despite being settled way before it, Borderlands came out as it was in production and must have done much to hurt the reception of the game. The semi-open world Mad Max vehicular post-apocalypse game had already been done when they got the game out the door after several major cuts.
All of the DLC for the game is cut content, from the pre-order DLC you can get yourself by adding a txt file to the game folder, originally intended as an upgrade for your gloves to give you more damage was Altman-ed (ZionMax published this after EA gave up on it) into something you either didn't get at all or pre-order players would get from the start, wrecking the balance.
There is too much to say about this game for it to fit into a screenshot thread, but there are couple of points I want to make. First of all is that the megatexture tech is still impressive under certain conditions, it does fuck the texture budget for up-close things in landscapes at times, but the varied textures on big landscape objects are great, it gives the game a very different feel from others.
The second point is that if Codexers weren't hypocrites they'd be all about this game, it's the ideal towards which modders like the ones that are making Ashes are striving towards. It's there, a big budget and more professional version of the exact thing that butters their toast.
The third and last point is that character models have achieved a gritty and stylized artistic look that you don't get anywhere else, while at the same time kikes hadn't beaten up the industry with the ugly stick yet, so you got old and worn people modeled and textured in good detail, as well as wasteland babes.
RAGE is not a great game, or even a very good game in 2024, but it is much better than what the chucklefucks of the industry would offer you in the current year. Here are the screenshots.
As many issues as I have with RAGE, which are the exact same ones I have with Ashes, other than some repeating locations ala Dragon Age 2 and the cut final boss and area, in retrospect it still feels unfair that it was met with the reception it did. The tech might be jank and you'll be digging into the cfg on PC, and even then I was never happy but I didn't want to go so far as to fuck with drivers and the like, but underneath the rushed release under ZionMax direction and the tehc issues the game is much better than what it went up against. Borderlands got several sequels and and endless DLC, it was prime Randy Pitchford reddit-esque woke garbage with Diablo like loot. Over time the interest for Boredlands has dried up, but it was a financial success. Some Codexers are so deluded that they think that New Fagass is not just an RPG but also a good game, when it's the dogshit Fallout 3 but with more gays.
Fallout 3 was a big success for Bethesda and was released way ahead of RAGE and even if the intent was to revive the Fallout series from its death at the hands of Interplay it RAGE does a much better job staying true to the source material that Fallout and Fallout 3 by lineage took from. There's racing, at the start ammo is scarce, especially at the higher difficulties, there's that Mad Max quirk without going too far into reddit territory. Unlike both Fallout 3/NV and Borderlands the shooting is actually excellent, with damage animations that change how characters move, and they have impressive animations overall.
The game gives you a smorgosboard of ways of dealing with enemies, you can send in bombs with radio cars, you can electrify water, you can shoot enemies with mind control darts that let you manipulate them until the nanobots inside their bloodstreams go unstable and they explode in a cloud of blood mist. It's just a shame it is all wasted on something so muddled. In the end people remember Doom 3 as a tech demo while RAGE is the failed tech demo, a branch of graphics tech that never took off. But it's a solid game and again, compared to other games of the same stripe it is probably the best of them, barring perhaps the Metro games, which kept the focus tighter and were better for it.
Irony is that Doom 3 is still better than many of the shooters now on the market, including the indie shit...
Ashes is no exception.
What's so exceptional about it?
Doesn't seem all that fancy to me.