Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screenshot thread

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,858
image.png
Looks like a Druid party.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,343
Vandal Hearts 2 + Take Turns Hack



One of the best japtacticals, now enhanced with the regular "consecutive turns" system, which replaces the original super-weird "simultaneous turns" system.

What's to like?
  • Good old violence:


Fantastic verticality in hugeass maps (OFC player has height disadvantage almost all the time):






  • Plenty of equipment, which is visible on characters:

  • No FFT-like jobs, only 4 basic and switchable ones, depending on armor. Simple yet fun "skill" system, tied to the equipment. Also magic:

  • No Kaga-like bullshit (reinforcements, useless characters)

  • Hyper-ultra-secret "true" ending, impossible to get without being 110% autist (or using a FAQ):





Verdict: :4/5:

*Edit: sorry about the enlarged raw screenshots, game looks like this in Retroarch with /scanlines/scanline shader:



 
Last edited:

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,694
Started the game in December 2022, finished chapter 2 in October, made no more progress until today, because of how tedious it tries to be and how it fails as a western because of all the talking.

Most of these modern games are washed out. Like they're all trying to imitate Roger Deakins and that whole wave of cinematographers. Elden Ring too (which I'm also trying to get back into after making almost no progress, but which is crashing for me now as soon as I load the character).

Red-Dead-Redemption-2-2024-06-10-16-39-1.png
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,343
I've heard good things about Resident Evil Remake. Time to play this shit!



:obviously:





:obviously:



:roll:



I hope this isn't Chris's blood...



Time to check out the door to the right...

:dance:

Technical info:
  • Retroarch + Beetle PSX HW core
  • 4x Internal GPU Res (better models)
  • Adaptive Smoothing (de-pixalated 2D on non-standard internal res)
  • Crop Overscan = Static (proper AR)
  • PGXP Enabled (de-wobbling of 3D elements)
  • /scanlines/oscc shader (2D backgrounds look better):
Off:



On:

 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
Portal: Revolution

WDApKP.jpg

Great looking Portal 2 mod with simple puzzles.
Nice
Will try this one someday

There's still Portal: Reloaded on my list. Maybe next time when I'm in Portal mood. I've heard the timeline gimmick is too convoluted for its own good.
Short and sweet, 25 chambers (can be done in 1 hour if you know what your doing)
I didn't find it particurlarly complicated
For most chambers the challenge is simply keeping in mind not to fall on your Portal auto-pilot and remember that you now have a 2nd timeline which you'll have to make use of
There are some chambers that got my noggin joggin, but those could be counted in 1 hand - the last one is definitely the hardest and the only one I got stuck
Overall, it's pretty fun and the idea is novel
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
What mod are you running?
Memories of the Zone, it's a vanilla+ modpack with AMK ballistics and OWR3 and some other tweaks. It's great other than the fact it's running on OGSR, which I don't like that much, but as a result it runs really well, has very fast loading times and is stable.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,117
You trying to get every single injury possible there? No limb armor and a leather gorget?
 

PsihoKekec

Educated
Joined
Nov 15, 2023
Messages
111
High agility got me through, all the injuries I got were narrative related. I usually wear limb armor, as for neck barbute helmet with aventail and leather gorget are a sufficient protection, unless you are fighting Scotts in York. Also, maces are not good for late game (tried to finish with every type of weapon).
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,117
Hammers/maces have the ability to crack open weak spots in heavily armored enemies (usually the head and torso, since neck and limbs have a lot of overlap), knock that 40 armor can into a single digit defense and hit them with an overhead strike.

Sure a shamshir/scimitar/cleaver low stamina special attack that adds half your agility to damage right to an underarmored enemy's neck is the more efficient way to handle soft targets but I've got a hammer in the sheath for your Goliaths and Green Knights.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom