Action games with predetermined character, abilities and route are a dime a dozen. Even platformers in the 80s gave the player alternate routes, equipment, and things like currency or levels and character stats. Celebrating the diminishment of those aspects is retarded.
Not every game has to be a bland semi-RPG. I take a Tenchu over an Assassin's Creed or generic popamole modern game with stats every day.
Devil may cry is pretty much the definition of a bland semi rpg.
nope.The plot is that you're hunting down your mysterious enemy, who is TWIST REVEALED to be someone you know, who then is TWIST REDEEMED so another random dude can be the actual boss in the eleventh hour.
If you think a combo is useless then it's your fault for not using it properly. Devil May Cry games have a small list of combos in general.It's a series where you get xp/souls/money from killing stuff, spend it on incredibly lame upgrades like 'more hp' or 'more mana' or 'useless extra combo move'. You also get weapons like 'slow fire weapon that counters enemies that are icy or have shields' and 'fast ice weapon which counters enemies which dodge or are fiery'.
What? Rolling isn't even the most effective means of dodging in Devil May Cry. How clueless can you be? Depending on the game, you have three dodges, and jumping is usually the one with the most i-frames. You can't "roll spam" in DMC like Souls games, hell most DMC games don't have a dedicated dodge button.It also did that dodgeroll spam thing even before demonsouls was made.
All cutscenes can be skipped, therefore this point is moot. Multiple difficulty levels and game modes where you don't need to watch cutscenes and there's far more gameplay in all DMC games than cutscenes. The first game has at best 30 minutes of cutscenes, none of them even really reach 2 hours of cutscenes.Half the game is cutscenes because the devs are fanfic writers that just want to see someone do cooool stuff on a motorcycle or do the legolas vs oliphant thing
They are not exploratory games. This is as dumb as complaining that 2D platformers like Mario are worse than Metroid because they're not exploration based. Dumbass.Obviously, exploration doesn't actually reward you meaningfully because the good stuff like double jump is unavoidable and we don't want to punish lazy people that don't want to backtrack or read.
Funnily enough you bring up "grenade spam" and combos with the only DMC game that had a grenade launcher and a small amount of combos. What, you found out how to animation cancel a grenade launcher on easy and now the combos that do more damage don't matter? You're talking out of your ass here because such a strategy isn't super effective as you go up in difficulty in the game.If you think combos matter when you can grenade spam with roll cancelling then I know you're just talking out your ass. Enjoy your press A to awesome games. Also, resident evil style key/puzzle hunting games aren't about exploration apparently. Top kek.
Miyazaki made a game very recently that wasn't like Souls at all: Deracine. It was great. Definitely the best narrative work to come out from them. Reviewers weren't kind to it though because it's very understated and weirdI'm glad this isn't Souls with a samurai skin, although there are similarities, which is the case for many FromSoft games. You're this ninja dude and that's that. And I hope the next Miyazaki game is even less like Souls. I think there is something wrong with the brains of people who can't grasp or get over what this game isn't, or they are man-babies who feel they are entitled to have a game director service them with the same shit over and over. They're probably assmad they won't be able to grind to win or run around with blue skin in a waistcloth and funny hat.
Devil may cry is pretty much the definition of a bland semi rpg.
It's a series where you get xp/souls/money from killing stuff, spend it on incredibly lame upgrades like 'more hp' or 'more mana' or 'useless extra combo move'.
You also get weapons like 'slow fire weapon that counters enemies that are icy or have shields' and 'fast ice weapon which counters enemies which dodge or are fiery'.
It also did that dodgeroll spam thing even before demonsouls was made.
Half the game is cutscenes
The plot is that you're hunting down your mysterious enemy, who is TWIST REVEALED to be someone you know, who then is TWIST REDEEMED so another random dude can be the actual boss in the eleventh hour.
Obviously, exploration doesn't actually reward you meaningfully because the good stuff like double jump is unavoidable and we don't want to punish lazy people that don't want to backtrack or read.