Now, how varied are the enemies in the game?
The problem is that I haven't played any Souls game much. If it's like that the bosses are pretty creative and varied, but the regular enemies are plain and basic, then it'd be rather disappointing. And Lutte mentioned there isn't much in terms of exploration in Sekiro.Like every other Souls game.
The problem is that I haven't played any Souls game much. If it's like that the bosses are pretty creative and varied, but the regular enemies are plain and basic, then it'd be rather disappointing.
I don't dislike learning the final boss and I didn't dislike many other bosses. But the tedium of phases and length of fights gets to you.second encounter takes like 10 minutes. That sort of thing was already testing my patience really hard in Dark Souls 3's DLC ( Gael and Midir )Owl
Genichiro's longest slash spam reminds me of.. the spastic hollow of DS1 (you know, the ones who goes all wack wack wack wack wack wack) but even more desperate because genichiro self destructs his posture bar with this.I fucking the game for making me fight this worthless sack of shit Genichiro each time before facing Isshin Sword Saint
The problem is that I haven't played any Souls game much. If it's like that the bosses are pretty creative and varied, but the regular enemies are plain and basic, then it'd be rather disappointing. And Lutte mentioned there isn't much in terms of exploration in Sekiro.
Eh, I was optimistic about playing Sekiro specifically, primarily because of the setting and (as I heard) different combat. I played some of the previous Souls games, and didn't quite like the describedThe problem is that I haven't played any Souls game much. If it's like that the bosses are pretty creative and varied, but the regular enemies are plain and basic, then it'd be rather disappointing.
Dude, stop fucking posting and go play the games. Jesus christ.
fashion fights are done (this was my impression after a few hours into the games, I could be wrong). BUT now that I learnt exploration in Sekiro isn't one of the outstanding points, I think I'd better off with previous Souls titles for the moment.roll, roll, hit 3 times, roll, roll, run around
BUT now that I learnt exploration in Sekiro isn't one of the outstanding points, I think I'd better off with previous Souls titles for the moment.
Theres no cool new weapons or skill texts to be found and no secret bosses or areas.
The game goes out of its way to tell you there's something new in areas by disabling your idols too. Like, going back to the outskirts in the end game is fully optional but you know something is up when you see those idol teleports greyed out in the menu so you go and kill some more mucks to get your pearls. When a new shichimen appeared where the double ape fight happened the idol greyed out too.
Trash mobs aren't tanky in Sekiro. And adding more moves to bosses won't solve anything - people alreay complain about the current number of moves because it can feel a bit too random/guess work what the boss will pick next. If bosses have 10 melee moves and 5 ranged ones it's almost impossible for a player to keep up. The way From has been doing it is correct - boss moveset progression through phases. However the phase system is already starting to show its cracks, in that it can be very annoying on repeat attempts having to go through all the phases over and over again, so they'll need to come up with a new system soon.I don't dislike learning the final boss and I didn't dislike many other bosses. But the tedium of phases and length of fights gets to you.second encounter takes like 10 minutes. That sort of thing was already testing my patience really hard in Dark Souls 3's DLC ( Gael and Midir )Owl
100% this. Make the bosses even harder. Even more frenetic with even more combos to learn. But for fucks sake don't make me nibble them to death.
THE most stupid mistake is to make trash mobs tanky in a Souls game. That's what killed Surge (plus the samey environment). Trash mobs that constantly respawn must be dangerous but at the same time you've to be able to dispatch them quickly. That's Souls 101. The same thing is true about bosses, only turned to 11.
I started that infamous petition to bring it on PC few years back.
The problem is that I haven't played any Souls game much. If it's like that the bosses are pretty creative and varied, but the regular enemies are plain and basic, then it'd be rather disappointing.
If the next From game is anything like this it'll be no-buy for me.
I used to try when I was new to Souls. Black Knights and those blue/red eyed demon soldiers in DeS used to kick my ass all the time. After Anor Londo, though, I learned you can just bait them into backstabs all day long and now they're practically trivial.I defeated silver knights without parrying. Why would anyone simplify rather difficult fight by parrying them?
THE most stupid mistake is to make trash mobs tanky in a Souls game. That's what killed Surge (plus the samey environment). Trash mobs that constantly respawn must be dangerous but at the same time you've to be able to dispatch them quickly. That's Souls 101. The same thing is true about bosses, only turned to 11.