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Sekiro: Shadows Die Twice (new From Software game)

Sentinel

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Ommadawn

lol this exact same shit happened to me on my first playthrough. I actually leaned to my left IRL to dodge it, and then had to pause the game to laugh at myself. Scared the shit outta me.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
On my first playthrough I hid in the palanquin but when I saw the snake drawing closer I panicked, thinking he'd surely see through this rickety shack, and ran out, making it for the cave, shitting my pants. Obviously I got eaten.
 

Hamziz

Learned
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Mahakam
That's what you get when...

I Agree, but want to make clear that I don't mind that they did, because some people clearly love the uncompromising difficulty, and I dont want my enjoyment to come at the expense of theirs.

With a wife and son, job, house, dog and other hobbies I just literally have no fucks to give about finishing a game that can best be summarized as

https://youtube.com/watch?v=CEeqCbEFIJw
 
Joined
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Messages
7,667
Don't fight her in the poison then?

Thanks, before you came along I was just standing in poison and wandering why I was dying. I thought it was bugs, just like in that buggy Blighttown mess!
Anyway, past Snake Eyes I meet my first recycled miniboss - the drunkard. I guess I can expect more of these from now on.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I Agree, but want to make clear that I don't mind that they did, because some people clearly love the uncompromising difficulty, and I dont want my enjoyment to come at the expense of theirs.

Nobody's enjoyment is harmed when you put optional help in the game.
 
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That's what you get when you abandon your easy mode (summons). In the past scores of Souls fans could power through majority any Souls game on their own and for the rest they summoned a sunbro. Which is perfectly fine.

True to an extent but I did do Souls games without any help of summons, they are just easier.
 

Durandal

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New Eden
My team has the sexiest and deadliest waifus you can recruit.
I Agree, but want to make clear that I don't mind that they did, because some people clearly love the uncompromising difficulty, and I dont want my enjoyment to come at the expense of theirs.

Nobody's enjoyment is harmed when you put optional help in the game.
Sekiro already does that
by putting in optional ways to make the game harder
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
That's what you get when you abandon your easy mode (summons). In the past scores of Souls fans could power through majority any Souls game on their own and for the rest they summoned a sunbro. Which is perfectly fine.

True to an extent but I did do Souls games without any help of summons, they are just easier.
They're much easier with live sunbros, it's only the NPCs that can make things much harder.

In all Souls games I've never beaten Nameless, Friede, Midir and Gael on my own, mainly because I wasn't enjoying DS3 much and wanted to get those annoying encounters over with.
 

Steezus

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I believe I was whining about combat music in that post. What the fuck are you whining about?

Uh-huh.

Yay, an area filled with poison water. I knew there was something missing in this game.

---------

Nobody's enjoyment is harmed when you put optional help in the game.

Eh, multiplayer in a game with a set character and no build variety is dumb. Nobody asks for online help in Ninja Gaiden, because people realize it's a niche game for a specific audience.
 
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I believe I was whining about combat music in that post. What the fuck are you whining about?

Uh-huh.

Yay, an area filled with poison water. I knew there was something missing in this game.

---------

Yes, I was pointing out From's tendency to put poison areas in their games. I wasn't complaining about it. Why should I be bothered by one tiny poison room? You can stop crying now.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Eh, multiplayer in a game with a set character and no build variety is dumb. Nobody asks for online help in Ninja Gaiden, because people realize it's a niche game for a specific audience.

Either read what you're reacting to or gtfo. Nobody's talking about multiplayer or Ninja Gaiden.
 
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True to an extent but I did do Souls games without any help of summons, they are just easier.
They're much easier with live sunbros, it's only the NPCs that can make things much harder.

You probably misunderstoood me, I meant I'm pretty sure DS games themselves are easier, with or without summons. But I was talking about DS1/2 specifically, I have not finished DSIII because I got bored with it at the time. I think I was just Souls'd out back then from playing hundreds of hours of DS1/2 without any significant break. I will come back to it eventually.
 

Steezus

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Eh, multiplayer in a game with a set character and no build variety is dumb. Nobody asks for online help in Ninja Gaiden, because people realize it's a niche game for a specific audience.

Either read what you're reacting to or gtfo. Nobody's talking about multiplayer or Ninja Gaiden.

Hey captain autismo. Not only did you talk about summons, you specifically mention live sunbros.

I swear to god, Multidirectional and CVV turn this thread post by post into retard central.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Hey captain autismo. Not only did you talk about summons, you specifically mention live sunbros.

I specifically mentioned there's sadly only one NPC that helps you in Sekiro you dumb multiplayer ninja gaiden dildo. Next time calm your tits and read shit before you go on an edgy rant.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
But the game has tools to make it much easier! You can use memories and beads to become stronger, use the prosthetics (each boss is weak to one or two and the firecrackers are OP), use the healing items like rice (I'm bad so near the end I often used rice and divine grass to beat a boss) and throw ash at them for one or two free hits which works against most guys.

I made much use of this easy mode since I don't like having to practice a boss for too long.
 

Lutte

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DU's mom
True to an extent but I did do Souls games without any help of summons, they are just easier.
Summons wasn't even the most dramatic example of how far you could trivialize the games.

^tanking 4kings as a.. SL1. r1 spam spam span drink estus spam spam span drink estus POISE FOR DAYYYYYYZU
This video would look even more funky on a proper levelled build for the area with tower shield and high vitality.
DS1's itemization in particular was pretty much a highly easy mode built-in. Most people who called that game difficult just chose to ignore the ways of the WALKING IRON FORTRESS.
And then there was the fact that you could fortify bonfires till getting like 20 estus to chug.

BECOME UUUUUUUUNSTOPPPAAAAAAABBBBBBLLEEEEEEE
I would never recommend that sort of build for a new player who actually wants to experience the best from the game, but if someone's really bad at it and want to see it to the end or just wants to experience an alternative build, this is it, this is as far from twitchy, reactive as it gets.

People dramatically overestimate the impact of not having a 100% damage block early game and tend to pick shitty useless low stability shields when try out more turtle-ish play just because they have 100% damage blocking when something like the Eagle shield would work better on a fight like Ornstein and Smough (assuming the player doesn't have the strength for Havel shield or made the Greatshield of Artorias from Sif's soul by the time they reach O&S), use armor that's too heavy to fast roll in but not powerful enough to absorb damage (like the Knight set when you still have low stats) and this tends to give them the wrong impression that tanking certain type of bosses isn't viable.
Even Manus can be tanked.

Dodge button : O-P-T-I-O-N-A-L

Comments like these :
I don't think it's From's hardest game at all, I had far more trouble in the first Dark Souls which probably took me 70+ hours to finish. Obviously there's enough that carries over in new games that help you but I think Ornstein and Smough is much harder on a first time player then anything in Sekiro.
Are just rose tainted glasses on a first souls game, blind play experience. DS1 is not, in fact, harder than anything that came after, on a purely objective standpoint. Because completing DS1 is something a cripple with very little reaction timing could do.
Like, literally the most casual of gamers can complete DS1 so long as they're made aware of the game mechanics and use the proper items. Tower shields, actually heavy armor and not the useless starter knight set, a focus on vit/end/str.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Are just rose tainted glasses on a first souls game, blind play experience. DS1 is not, in fact, harder than anything that came after, on a purely objective standpoint. Because completing DS1 is something a cripple with very little reaction timing could do.
Like, literally the most casual of gamers can complete DS1 so long as they're made aware of the game mechanics and use the proper items. Tower shields, actually heavy armor and not the useless starter knight set, a focus on vit/end/str.
This is why DS1 is so good though. Reflexes optional, you can use your brian instead.

I managed to kill the high monkor (thank you speed runners for discovering the almost frame perfect manouvers required to deathblow her first two phases in 10 seconds).

The fountainhead is... actually a really good area. Like actually really good, wish it weren't hidden so deep into the game. The enemies are interesting, even if a bit silly (fuuuutbooooool) and are mechanically different from the ones in the rest of the game. Stealth actually makes sense as a game mechanic, instead of pseudo-larp option. Even the minibosses are reasonable(so far anyway)!

Doesn't quite make up for the boringness of just about every other level though.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
I wouldn't say levels are boring, they are good but From sure didn't outdo themselves. Stuff like Mt. Kongo or Bodhisattva Valley - visually awesome but not the pinnacle of complexity. Remind me more of the Dragon Aerie than anything else. Another Blighttown or Undead Burg they are not. Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore... A bit disappointing.
 

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