Cromwell
Arcane
- Joined
- Feb 16, 2013
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- 5,443
Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore
If there wasnt an Idol up every bosses arse I probably would have quit already.
Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore
The game is not ugly, but it's never really as awe inspiring as the height of soulsborne, nor is it as creepy. It's just not particularly evocative atmosphere wise for me. I felt awe when I saw locations like Anor Londo or Drangleic Castle. Catacombs and their darkness and ease of falling induced stress. Places like Irithyll Dungeon or Yahar'Gul achieve a height of creepiness that Ashina's dungeon or depths really can't. And it's not like Sekiro wasn't trying, despite its Sengoku Japan setting, considering the presence of those undead looking things you need to kill twice, people who attack you with their centipedes, those things that attack you from the walls in the cavern inhabited by the giant serpent, the insanity of the people in Mibu village etc. It's just pretty lame and the mechanics of the game encouraging you to feel safe at all time and jumping from roof to roof and branches doesn't help. The constant use of soundtrack during exploration despite the soundtrack being pretty.. average? wasn't particularly bright either for atmosphere.I wouldn't say levels are boring, they are good but From sure didn't outdo themselves. Stuff like Mt. Kongo or Bodhisattva Valley - visually awesome but not the pinnacle of complexity. Remind me more of the Dragon Aerie than anything else. Another Blighttown or Undead Burg they are not. Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore... A bit disappointing.
Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore
If there wasnt an Idol up every bosses arse I probably would have quit already.
I'm not even talking about stuff like an idol right next to the Demon, that doesn't bother me too much. I hate pointless 5 minutes runs to bosses too. But the sheer number...why for example sticking to the retarded DS3 trend of leaving a bonfire after every boss encounter? It's fucking dumb and it cheapens exploration, diminishes tension and ruins the feeling that safe harbors are rare.
Also thinking back to the game the side quests were terrible. Simple, straightforward and unrewarding. What a missed opportunity to have a questline for, say, Jinza or Kotaro where you first help them and then you can summon them or some such. But instead you get some fruit and a res statue. Lame.
I do like having idols close to the bosses (except there not really being one that close to the top of the castle, despite at least two bosses being there), but their frequency during exploration is too high. Feels like you rarely go 5 minutes before seeing the next one.Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore
If there wasnt an Idol up every bosses arse I probably would have quit already.
I'm not even talking about stuff like an idol right next to the Demon, that doesn't bother me too much. I hate pointless 5 minutes runs to bosses too. But the sheer number...why for example sticking to the retarded DS3 trend of leaving a bonfire after every boss encounter? It's fucking dumb and it cheapens exploration, diminishes tension and ruins the feeling that safe harbors are rare.
I think a large part of the problem is there's just very little loot the game can hand out for exploring. Soulsborne had weapons, armor, lore, money, crafting materials, and many different consumables. Sekiro has money and... consumables, but tbh finding ceramic shards and piles of ash doesn't really feel rewarding, and to me, neither did the buff sugars or mibu balloons. Cash is nice ofc, but there's not enough crafting materials to avoid farming either way, so what does it really matter if you find half or all of it, when the difference in required farming time is so small?Overall, it's the first From software game that thoroughly failed to attract my attention during exploration, for the whole duration of the game.
At first I didn't think too much of it because of the amount of new mini boss encounters filled with adds in the early game areas, but it becomes glaringly obvious by the time you reach fountainhead that they did go overboard with idols. Fountainhead has so, so, so many idols in close proximity without any justification for them it's insane. It was a missed opportunity to wear down the player a little, that area doesn't have a huge concentration of mini boss and its area boss is not something anyone should die from. Considering how fast you travel throughout the map when you know the layout.. it's just excessive. Ashina Castle, Senpou and Sunken Valley also suffer from this to an extent, but fountainhead is like.. Great Sakura, Palace Grounds, Feeding Grounds, Near Pot Noble and Sanctuary are pretty much the same location. The list of idols makes Fountainhead look more than it is.Plus an idol every few steps, as if we can't have a real chad game in 2019 anymore
If there wasnt an Idol up every bosses arse I probably would have quit already.
I'm not even talking about stuff like an idol right next to the Demon, that doesn't bother me too much. I hate pointless 5 minutes runs to bosses too. But the sheer number...why for example sticking to the retarded DS3 trend of leaving a bonfire after every boss encounter? It's fucking dumb and it cheapens exploration, diminishes tension and ruins the feeling that safe harbors are rare.
except there not really being one that close to the top of the castle, despite at least two bosses being there
When I saw thatAll the idols also make most of the shortcuts completely pointless (the one connecting temple Main Hall with the Inner Sanctum, or the Dilapidated Temple with the Kuro's Room and a few others).
They weren't rewarding in the material sense but they were very good. I'm actually willing to bet you haven't completed most of them and think they just ended out of nowhere.Also thinking back to the game the side quests were terrible. Simple, straightforward and unrewarding. What a missed opportunity to have a questline for, say, Jinza or Kotaro where you first help them and then you can summon them or some such. But instead you get some fruit and a res statue. Lame.
They weren't rewarding in the material sense but they were very good. I'm actually willing to bet you haven't completed most of them and think they just ended out of nowhere.Also thinking back to the game the side quests were terrible. Simple, straightforward and unrewarding. What a missed opportunity to have a questline for, say, Jinza or Kotaro where you first help them and then you can summon them or some such. But instead you get some fruit and a res statue. Lame.
Fuck, I struggle with these chink names. Who's Kotaro or Jinzo? They all sound the same to me. Is Kotaro the wandering swordsman? But Tengu (rat guy) questline and Blackhat immediately come to mind as good quests.They weren't rewarding in the material sense but they were very good. I'm actually willing to bet you haven't completed most of them and think they just ended out of nowhere.Also thinking back to the game the side quests were terrible. Simple, straightforward and unrewarding. What a missed opportunity to have a questline for, say, Jinza or Kotaro where you first help them and then you can summon them or some such. But instead you get some fruit and a res statue. Lame.
I've completed both Kotaro and Jinzo endings. Not impressed at all. I've also completed the meagre merchant questline (give him money, eavesdrop on someone, bring him a strong dude). EDIT: Oh and the carp quest, that one was ok.
- You give Kotaro the white flower and whisk him to the monkey area; he gives you parsimmon
- You give Kotaro the white-red flower and send him to the merchant; the merchant has a wider offering but the monk just sits there
- You don't do anything with Jinzo, kill Orin and he gives you a res statue
- You send him to Dojun; only that questline is marginally more complex because you have to get the Red Eyes and do some eavesdropping
Is there anything else? Can you compare this to the deluge of NPCs and the complexity of Logan, Siegmeyer or Ostrava questlines? What's your standard for saying Sekiro quests are "good"? Compared to what?
http://www.gamasutra.com/blogs/Josh...ifferent_Take_on_Sekiro_Shadows_Die_Twice.php
He says Sekiro is designed as a 'My way or the Highway' game. Enemies require very specific solutions and forces you to predict enemy action beforehand to play. I haven't played the game yet, but if this is true it'll be disappointing for me. As I expected this to be the 1st proper action game from From Soft..
why would you try the confetti on the ape
In the second phase I have not seen one good opening to actually hurt him (aside from the neck stab) because he will just scream and if you dont run and jump away instantly you will die, instantly (the one mechanic from bloodborne I hate with a passion).
He isn't an apparition. The apparition enemies are the purple magic fellas - Headless and Shichinmen Warriors.why would you try the confetti on the ape
because hes an apparition after you murdered him in phase 1? Hes also is blind and goes by sound but I havent found a way to exploit that.
If your posture bar is running too high because you can't handle perfect parry of every attack
He isn't an apparition. The apparition enemies are the purple magic fellas - Headless and Shichinmen Warriors.why would you try the confetti on the ape
because hes an apparition after you murdered him in phase 1? Hes also is blind and goes by sound but I havent found a way to exploit that.
because confetti gives you a small boost regardless of enemy type, but the ape isnt an apparition enemy. you're wasting an item.He isn't an apparition. The apparition enemies are the purple magic fellas - Headless and Shichinmen Warriors.why would you try the confetti on the ape
because hes an apparition after you murdered him in phase 1? Hes also is blind and goes by sound but I havent found a way to exploit that.
https://sekiroshadowsdietwice.wiki.fextralife.com/Guardian+Ape
Just FYI: Almost all streamers are using Divine Confetti on the Headless Ape.