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Horse riding! There's a core gameplay design challenge for you. Design an isometric RPG where horses actually exist.
You can throw dynamite
there were machineguns in the wild west (gatling guns)
sniper riffles
all the mystical bullshit you want to add to the game.
makes very poor grenades, due to long and unpredictable time of fuse burning.
static. light MGs did not exist yet.
very basic ones. forget about 10x scopes, it's only going to be "a rifle that shoots a bit farther and somewhat more accurately than others".
Now you are talking. Mystical bullshit. Also known as "fantasy"
I think Mondblut happened...How the fuck did the thread about (presumably very desirable) setting diversity devolve into a discussion of a single type of setting, and a very uninspired one at that?
Horse riding! There's a core gameplay design challenge for you. Design an isometric RPG where horses actually exist.
To those of you bringing out that same old argument of "what would be there to do without fantasy elements", I think you are looking at it from the wrong direction. Fantasy (and similar post-apoc/sci-fi stuff) elements aren't something that enriches games, they are a crutch that robs them of depth and true creativity. By giving developers easy on-demand props to color their world (dragons, fireballs, orcs, etc), it frees them from the responsibility to come up with interesting things, such as complex human interactions, political intrigue, and other constructs of that nature.
This post suddenly makes sense.The greatest fantasy writer of all time, George R.R. Martin
Gangrelrumbler already brought up a few good points, and Desperados already had TNT, gas bombs (sort of), gatling guns, scoped weapons, silent weapons such as throwing knives and a ton of other stuff that worked well in that specific setting. Sure, you could argue that a Wild West setting can't have a sniper rifle that's the equivalent on the top-tier stuff of JA2, or that dynamite is inferior to grenades, but even the JA2 weapons are underpowered compared to their real-life counterparts in terms of range and damage. There are also other factors that could be useful in the setting, like using fire not only as a light source but also to set fire to all those wooden structures.Minus grenades, RPGs, mortars, tear and mustard gas, burst fire, long range scoped shooting, machineguns, silencers and night vision, body armor... In other words, it could play out like fucking JA2 in Omerta. Very excitement, much fun, wow.
An RPG with a low power curve that doesn't drown you in game-breaking items later on? Sounds fucking great."pre-modern realism" means this fun part does not exist by definition. You are stuck with pistols and rusty knives against mooks with pistols and rusty knives for the entire duration of the game. The most you can hope for is a non-rusty knife, or a pistol that shoots one cell further. Why would anyone willingly endure such crap?
What you would get in practice is shitty interaction/intruge on top of gameplay that has no chance of being anything other than simple and boring.
The basic combat scenario could be whatever the dev wants it to be. There was more than duelling at high noon even in the Wild West.The basic combat scenario is the shootout
Exactly. Which is even more true for the other proposed settings ITT.Combat in a Western RPG could play out like fucking JA2 if you wanted it to
Minus grenades, RPGs, mortars, tear and mustard gas, burst fire, long range scoped shooting, machineguns, silencers and night vision, body armor... In other words, it could play out like fucking JA2 in Omerta. Very excitement, much fun, wow.
How the fuck did the thread about (presumably very desirable) setting diversity devolve into a discussion of a single type of setting, and a very uninspired one at that?
Interestingly both Infinitron and mondblut seem strangely limited by an obvious lack of imagination and self-imposed restrictions regarding RPGs in non-fantasy settings.
So most modern RPGs? Ha, sorry couldn't help it.
Anyway since you lot really got a raging hate boner on for even idea of Wild West i'm gonna suggest Wild East: What about a look at the Far East from the perspective of a Mongol? Include distinctive fantasy elements of the Chinese and Mongols, set a unique aesthetic with art, architecture and fashions, make it a brutally unforgiving game as befits the sons of the Steppes with just day to day survival being a challenge. I'm thinking that it could be a lonely windswept saga, perhaps wth just a single player designed character and of course his steed, where civilisation is far away, weak and decadent while we remain on the trail and the quest, hard and proud.
Stick some of that great strange music in, a UI designed around that art they have, all flowing lines and stuff, melee, archery and perhaps alchemy (gunpowder and shit) as skills to specialise in along with a host of others and I think you could make a really distinctive setting.
Hey, I'm the one who came up with the outline of a combat system that actually evokes the Wild West. All you're telling me is that you could use some kind of one-size-fits-all GURPS-type thing and create AWESOME CONTENT around it. Well, duh.
Why is everyone assuming realistic settings can't also be fantastical?
I like settings like AoD and The Witcher where there are fantastical elements but the core human interactions of the world are based on actual human nature and 'realistic' and where the fantastical elements are still subject to logic.
Basically what makes or breaks 'realism' in a setting for me is not the presence of fireballs bur rather if the consequence of fireballs being present is explored sensibly.
Since you mention the term "differentiation", let's talk about the advantage of fantasy - it supports a wide differentiation of character types.
A lot of the "wouldn't it be cool if we had an RPG in..." suggestions begin to seem like experimental gimmicks when you actually think about them for more than a minute, because they're systemically limited from the outset. What sort of characters could you build in a Wild West RPG?
Duelist, Sharpshooter, Scout/Survivalist, Grifter/Gambler, Native, Dragoon, Trapper, etc, etc, etc.
There are all sorts of archetypes for that setting. Not sure what you're talking about.