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Atlus Shin Megami Tensei V - It's been hurting my OCD.

d1r

Single handedly funding SMTVI
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Daily Demon videos are back!

 

HappyDaddyWow!

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Daily Demon videos are back!


The Demon being teased at the end looks like Master Therion (assuming he's not already in vanilla V). If that's the case it seems like they removed a certain aspect of his design, if you catch my drift
 

d1r

Single handedly funding SMTVI
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They are introducing DLC demons from the base game as well. Can't wait for the Cleopatra one. :^)

 

d1r

Single handedly funding SMTVI
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God I wish that was me.

Screenshot (179).jpg
 

Matador

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Codex+ Now Streaming!
Listening to the SMT4 an 4A tracks posted in last page gave me itch to play some SMT. Atmosphere in SMT3 and 4 is great.

Maybe I will jump on the new SMTV
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Saving anywhere doesn't really change anything in SMT5.
Eh, I've heard people say that about anything, right up to and including savestates in something like a Mario romhack requiring inhuman precision. "I'd have totally gotten it right eventually, I'm just saving a bit of time." The only time saving on demand doesn't change anything is when you're playing ironman.
 

Hobo Elf

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Saving anywhere doesn't really change anything in SMT5.
Eh, I've heard people say that about anything, right up to and including savestates in something like a Mario romhack requiring inhuman precision. "I'd have totally gotten it right eventually, I'm just saving a bit of time." The only time saving on demand doesn't change anything is when you're playing ironman.
SMT5 essentially already has save anywhere which is why it's a non issue. You can teleport anywhere at anytime to a warp location and save. This doesn't consume any item or MP. Running back to where you were is trivial as there is no danger in SMT5s travel. Most bosses have a warp location close to them. The slippery slope argument doesn't apply anymore when we're already at rock bottom.
 

Jack Of Owls

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What's a good starting point in the SMT series for a newbie other than those bland looking dungeon blobbers of the first two games on NES and PSX1? III? Creature fusion is not a typical mechanic of western RPGs, especially as an important strategy to win, but the japs are crazy about the idea. I tested V out in the latest Ryujinx Switch emulator build and it seems to run very well, a full smooth 60 FPS whereas I see people on the actual switch hardware complaining about framerate drops. I tested Persona 5 Royal also in emus but that game seems to go full anime retard with far too much spit and shine and I think I'd prefer the more low-key aesthetic of SMT III and V. The lastest Dragon Quest Monsters game (THe Dark Prince) also has a bewilderingly complex monster fusion system with hundreds of different monster permutations. They do love their monster melding don't they? Maybe if I could understand it it could be fun.
 

Poseidon00

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What's a good starting point in the SMT series for a newbie other than those bland looking dungeon blobbers of the first two games on NES and PSX1? III? Creature fusion is not a typical mechanic of western RPGs, especially as an important strategy to win, but the japs are crazy about the idea. I tested V out in the latest Ryujinx Switch emulator build and it seems to run very well, a full smooth 60 FPS whereas I see people on the actual switch hardware complaining about framerate drops. I tested Persona 5 Royal also in emus but that game seems to go full anime retard with far too much spit and shine and I think I'd prefer the more low-key aesthetic of SMT III and V. The lastest Dragon Quest Monsters game (THe Dark Prince) also has a bewilderingly complex monster fusion system with hundreds of different monster permutations. They do love their monster melding don't they? Maybe if I could understand it it could be fun.
I find SMT 1 and 2 the most enjoyable of the series, definitely don't sleep on them. If... isn't bad either, but 1 and 2 are seriously memorable, amazing video games.

You can ignore the earlier ones, and if not, do the SNES remake (Kyuuyaku Megami Tensei I believe)
 

HappyDaddyWow!

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What's a good starting point in the SMT series for a newbie other than those bland looking dungeon blobbers of the first two games on NES and PSX1? III? Creature fusion is not a typical mechanic of western RPGs, especially as an important strategy to win, but the japs are crazy about the idea. I tested V out in the latest Ryujinx Switch emulator build and it seems to run very well, a full smooth 60 FPS whereas I see people on the actual switch hardware complaining about framerate drops. I tested Persona 5 Royal also in emus but that game seems to go full anime retard with far too much spit and shine and I think I'd prefer the more low-key aesthetic of SMT III and V. The lastest Dragon Quest Monsters game (THe Dark Prince) also has a bewilderingly complex monster fusion system with hundreds of different monster permutations. They do love their monster melding don't they? Maybe if I could understand it it could be fun.
I answered this question in the Persona thread, I think it mostly depends on what type of game you're looking for.

If you want to start with the mainline games, Nocturne, IV, and V are all fine to start with. I recommend starting with a mainline game, because the spin-off franchises all use mechanics derived from them. Popular consensus is that Nocturne is the best one. I would avoid the SNES SMT games until you're a bit more familiar with the series, they're not necessarily bad, but they're quite outdated.

If you like Dungeon Crawlers, Soul Hackers or Strange Journey.

If you like social sim/visual novels, Persona 3, 4, 5, or Catherine.

If you want a more traditional party-based JRPG, Persona 1 and 2, or the Digitial Devil Saga games.

The Raidou Kuzunoha games are ARPGs but most people seem to think they're pretty mediocre. Still fun if you're into that kind of thing.
 

scytheavatar

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What's a good starting point in the SMT series for a newbie other than those bland looking dungeon blobbers of the first two games on NES and PSX1? III? Creature fusion is not a typical mechanic of western RPGs, especially as an important strategy to win, but the japs are crazy about the idea. I tested V out in the latest Ryujinx Switch emulator build and it seems to run very well, a full smooth 60 FPS whereas I see people on the actual switch hardware complaining about framerate drops. I tested Persona 5 Royal also in emus but that game seems to go full anime retard with far too much spit and shine and I think I'd prefer the more low-key aesthetic of SMT III and V. The lastest Dragon Quest Monsters game (THe Dark Prince) also has a bewilderingly complex monster fusion system with hundreds of different monster permutations. They do love their monster melding don't they? Maybe if I could understand it it could be fun.

SMTIV is the most accessible of the SMT games, sort of a middle ground between the plot lite SMTIII/V and that "full anime retard" of Persona 5.
 

d1r

Single handedly funding SMTVI
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What's a good starting point in the SMT series for a newbie other than those bland looking dungeon blobbers of the first two games on NES and PSX1? III? Creature fusion is not a typical mechanic of western RPGs, especially as an important strategy to win, but the japs are crazy about the idea. I tested V out in the latest Ryujinx Switch emulator build and it seems to run very well, a full smooth 60 FPS whereas I see people on the actual switch hardware complaining about framerate drops. I tested Persona 5 Royal also in emus but that game seems to go full anime retard with far too much spit and shine and I think I'd prefer the more low-key aesthetic of SMT III and V. The lastest Dragon Quest Monsters game (THe Dark Prince) also has a bewilderingly complex monster fusion system with hundreds of different monster permutations. They do love their monster melding don't they? Maybe if I could understand it it could be fun.

SMTIV is the most accessible of the SMT games, sort of a middle ground between the plot lite SMTIII/V and that "full anime retard" of Persona 5.
The beginning of the game is very rough though. But otherwise, I'd agree, SMTIV is kino, and a great start to the series.
 

Jack Of Owls

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Seems like SMT IV it will be then to ease me into the jRPG monster fusion genre. I did play a few minutes of the Digital Devil Saga series on PCSX2 a few years ago and found it good though I could feel its difficulty ramp rising.
 

Matador

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Seems like SMT IV it will be then to ease me into the jRPG monster fusion genre. I did play a few minutes of the Digital Devil Saga series on PCSX2 a few years ago and found it good though I could feel its difficulty ramp rising.
SMT IV is good game and good entry point . I prefer SMT IV Apocalypse (better gameplay), but probably IV should be played first and has great atmosphere and a sense of dark adventure.

I wouldn't discard Nocturne as first entry. That game is a masterpiece, but more inconvenient. Less focus on Demon fusion min-maxing and more on dungeon crawling. At some points I though SMT IV had too many demons. In Nocturne, roster additions and upgrades felt more significant.
 

Spike

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Seems like SMT IV it will be then to ease me into the jRPG monster fusion genre. I did play a few minutes of the Digital Devil Saga series on PCSX2 a few years ago and found it good though I could feel its difficulty ramp rising.
SMT IV is good game and good entry point . I prefer SMT IV Apocalypse (better gameplay), but probably IV should be played first and has great atmosphere and a sense of dark adventure.

I wouldn't discard Nocturne as first entry. That game is a masterpiece, but more inconvenient. Less focus on Demon fusion min-maxing and more on dungeon crawling. At some points I though SMT IV had too many demons. In Nocturne, roster additions and upgrades felt more significant.
Nocturne on PS2 emulator or Steam would ya say?
 

Matador

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Seems like SMT IV it will be then to ease me into the jRPG monster fusion genre. I did play a few minutes of the Digital Devil Saga series on PCSX2 a few years ago and found it good though I could feel its difficulty ramp rising.
SMT IV is good game and good entry point . I prefer SMT IV Apocalypse (better gameplay), but probably IV should be played first and has great atmosphere and a sense of dark adventure.

I wouldn't discard Nocturne as first entry. That game is a masterpiece, but more inconvenient. Less focus on Demon fusion min-maxing and more on dungeon crawling. At some points I though SMT IV had too many demons. In Nocturne, roster additions and upgrades felt more significant.
Nocturne on PS2 emulator or Steam would ya say?
Haven´t played on steam. PS2 emulator was fine, but maybe steam version has advantages.
 

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