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It is very well known that Gamers do not complete games.
Data: https://docs.google.com/spreadsheets/d/17XDvG-oJlYDHmVoDYdqqGlS1JC0MdRuuCe5uVm8GXaM/edit#gid=0
A significant majority fail to even reach the halfway mark. This indicates that there is a surplus of content that Gamers do not need or require. Knowing this, why do rpg players clamor for 80 hour epics? During the Kickstarter era, many gamers begged obsidian to create crpgs with huge campaign for pillars. However why bother with huge immersive worlds when many fail to even reach Raedric.
Personally I don't like this take. No matter how many gamers fail to explore a games full capacity, I love long campaigns in crpgs. I loved both PoE games and I don't care that some people thought it was too long simply because... I'm a very niche person that enjoys these typses of games no matter how much of a hyper minority I seem to be.
However, is there a case for Rpgs having too much bloat and unnecessary mechanics that make the game feel too long, bloated and unwieldy to gamers?
Data: https://docs.google.com/spreadsheets/d/17XDvG-oJlYDHmVoDYdqqGlS1JC0MdRuuCe5uVm8GXaM/edit#gid=0
A significant majority fail to even reach the halfway mark. This indicates that there is a surplus of content that Gamers do not need or require. Knowing this, why do rpg players clamor for 80 hour epics? During the Kickstarter era, many gamers begged obsidian to create crpgs with huge campaign for pillars. However why bother with huge immersive worlds when many fail to even reach Raedric.
Personally I don't like this take. No matter how many gamers fail to explore a games full capacity, I love long campaigns in crpgs. I loved both PoE games and I don't care that some people thought it was too long simply because... I'm a very niche person that enjoys these typses of games no matter how much of a hyper minority I seem to be.
However, is there a case for Rpgs having too much bloat and unnecessary mechanics that make the game feel too long, bloated and unwieldy to gamers?