It seems like you are extremely biased against the game.
I call it as I see it. Every game, no exceptions, even my favorites. I am enjoying the game and having fun. Combat is mostly just trading blows until one side is dead, that's all. There's not a lot of meat to chew on there, it's mostly about how you manage resources between fights. Which is fine, just not that interesting.
Rad Codex is the name of the Kingsvein developer.
As for the grimdark aspect, yes, it’s a huge advantage.
Yeah I used to think stories where everything sucks were so cool and edgy too. When I was 13.
I like grounded and realistic stories but grimdark is cartoonishly bleak. This criticism really goes beyond this game though because I see it all day long at work, people think making everyone suffer and everything be horrible is 'realistic' but they're just projecting misanthropy. I don't think Skald is actually going that far though to be fair (yet, there may still be gratuitous rape scenes).
Basically shit like "you see cultists sacrificing people" and your only options are to run away, can't save them. Or the kids fell into the well and got eaten and then the mom kills herself too. Okay. Cool. Whatever. I'm just over this kind of nonsense. It's almost schmalzy with how predictable and manipulative it is.
In other ways I wish it was more reflected in combat mechanics, like injuries persisting after rest. Just being able to heal all your crippled limbs after a nap isn't very grimdark, but it is a nod to playability.