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KickStarter SKALD: Against the Black Priory - retro RPG inspired by Ultima

Joined
Jan 26, 2007
Messages
561
Location
Germoney
Hey, you can even disable the trash mobs in the options!


If Owlcat Games would copy this, you'd be able to finish their games in between two snacks.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,743
Also, some informative bits from the AMA. Namely, Skald is finally getting skalds!

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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,743
Also, some informative bits from the AMA. Namely, Skald is finally getting skalds!

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Wait did he say *Brian* Herbert? I've been working on a Dune game for 4 years and this is the first time I have seen him used as a reference. I wonder if the dev will be at Spillkonvent next week... I'll try have a chat with him.

Maybe he meant Frank or maybe not. Brian Herbert and the extended series do have their fans.

As much as a lot of us probably wish wasn't the case.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
321
Can anyone explain how the feat tree works? For example, in Arms Mastery, 1 Rank says Melee Accuracy, 3 Ranks say Ranged Accuracy, 6 says Precise Strike. What will be the breakdown of stat boost for each point invested from 1 through 6?
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
321
Can anyone explain how the feat tree works? For example, in Arms Mastery, 1 Rank says Melee Accuracy, 3 Ranks say Ranged Accuracy, 6 says Precise Strike. What will be the breakdown of stat boost for each point invested from 1 through 6?

Mouse over tells you what you get. Or do you mean something else?
I just wanted to know where each point of investment goes to? Does it look like this? I don't think this is right or should be right.

1st - Melee Accuracy
2nd - Melee Accuracy
3rd - Ranged Accuracy
4th - Ranged Accuracy
5th - Ranged Accuracy
6th - Precise Strike
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,753
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Can anyone explain how the feat tree works? For example, in Arms Mastery, 1 Rank says Melee Accuracy, 3 Ranks say Ranged Accuracy, 6 says Precise Strike. What will be the breakdown of stat boost for each point invested from 1 through 6?

Mouse over tells you what you get. Or do you mean something else?
I just wanted to know where each point of investment goes to? Does it look like this? I don't think this is right or should be right.

1st - Melee Accuracy
2nd - Melee Accuracy
3rd - Ranged Accuracy
4th - Ranged Accuracy
5th - Ranged Accuracy
6th - Precise Strike

How many points to earn the tier. Generally it's like 1 point gets 1st tier, 2 more points get 2nd tier, 3 more points get 3rd tier, etc. Partially filled tiers get nothing. As far as I can tell anyway. As I say, I've not done too much other than fart around with the chargen and be annoyed by the lack of documentation.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
321
Can anyone explain how the feat tree works? For example, in Arms Mastery, 1 Rank says Melee Accuracy, 3 Ranks say Ranged Accuracy, 6 says Precise Strike. What will be the breakdown of stat boost for each point invested from 1 through 6?

Mouse over tells you what you get. Or do you mean something else?
I just wanted to know where each point of investment goes to? Does it look like this? I don't think this is right or should be right.

1st - Melee Accuracy
2nd - Melee Accuracy
3rd - Ranged Accuracy
4th - Ranged Accuracy
5th - Ranged Accuracy
6th - Precise Strike

How many points to earn the tier. Generally it's like 1 point gets 1st tier, 2 more points get 2nd tier, 3 more points get 3rd tier, etc. Partially filled tiers get nothing. As far as I can tell anyway. As I say, I've not done too much other than fart around with the chargen and be annoyed by the lack of documentation.
See I thought this too, but just one point to get a melee accuracy boost and 3 points to get a ranged accuracy boost made no sense to me. Documentation would have been nice.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,807
Location
Wandering the world randomly in search of maps
Overall I had fun with it. It's a neat little game. I enjoyed it more than Colony Ship or Serpent in the Staglands.

See I thought this too, but just one point to get a melee accuracy boost and 3 points to get a ranged accuracy boost made no sense to me. Documentation would have been nice.

I think the idea is to make further investment in a feat more costly. Because the first ability only costs one point and unlocks the next feat, you can cheaply buy a lot of basic abilities and then master only the ones you care about (except spellcasting which is all or nothing for each feat).

It's basically the same concept as Borderlands except those games force you to fully invest in a perk before unlocking the next one, which I always hated.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
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Messages
12,753
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

How many points to earn the tier. Generally it's like 1 point gets 1st tier, 2 more points get 2nd tier, 3 more points get 3rd tier, etc. Partially filled tiers get nothing. As far as I can tell anyway. As I say, I've not done too much other than fart around with the chargen and be annoyed by the lack of documentation.
See I thought this too, but just one point to get a melee accuracy boost and 3 points to get a ranged accuracy boost made no sense to me. Documentation would have been nice.

That's true, but bear in mind that you can say put 1 point in the first node and then points in that second line of nodes. I believe the third line and up have level requirements, but either way, you can do that to mix and match bonuses to get some things at lower point investments. You don't have to fully load up the first line before moving on.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,807
Location
Wandering the world randomly in search of maps
I will say I'm not a fan of the modern 'release game, patch forever' model of development. Better to call the game done and get cranking on Skald 2. Expecting games to have 'content updates' forever is not realistic.

Like, I went and replayed Starcrawlers a bit, and I noticed comments saying, "No further content, game abandoned, do not play." WTF? It's DONE you asshole. Early access is ruining people. The idea of a finished release is apparently dead.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,753
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I will say I'm not a fan of the modern 'release game, patch forever' model of development. Better to call the game done and get cranking on Skald 2. Expecting games to have 'content updates' forever is not realistic.

Like, I went and replayed Starcrawlers a bit, and I noticed comments saying, "No further content, game abandoned, do not play." WTF? It's DONE you asshole. Early access is ruining people. The idea of a finished release is apparently dead.

I've seen comments like that here about a few games, where you can go in and play it and get what feels like a polished, finished experience and mention that, then get a reply of, "Well, there wasn't enough content." -- Yeah. Every game must have 125+ hours of AAA gameplay to be done.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,807
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Wandering the world randomly in search of maps
Alright, I will hand it to the dev for tricking me into playing a storyfag game without realizing it. Well done.

When the ending just plays out without any choices whatsoever you know this was the whole point of the 'game,' for the dev to try to sucker punch you with his twist. :roll:

This is Eye of Argon level storytelling.

8sy9vm.jpg
 

TheDarkUrge

Educated
Joined
Aug 21, 2023
Messages
157
Anyone know if I'm fucking myself by avoiding combat? I dont think I got exp for stealthing past some cave enemies.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,743
Alright, I will hand it to the dev for tricking me into playing a storyfag game without realizing it. Well done.

When the ending just plays out without any choices whatsoever you know this was the whole point of the 'game,' for the dev to try to sucker punch you with his twist. :roll:

This is Eye of Argon level storytelling.

8sy9vm.jpg

The more I think about the ending, the more I hate it. Especially if there are no alternative endings.

Anyone know if I'm fucking myself by avoiding combat? I dont think I got exp for stealthing past some cave enemies.
You can stealth past a lot of the endgame, but there are some mandatory fights (at least, I wasn't able to sneak past), the difficulty of which probably depends much more on your party composition than your level.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,178
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.skaldrpg.com/2024/06/join-the-experimental-branch/

Join the Experimental Branch!​


Hi there!

We’ve set up an Experimental Branch on Steam for PC. The purpose of this branch is to post builds and updates there for live testing before we make official updates! This is SUPER helpful to us as we are small team and there is no substitute for high volume testing!

We’ll be looking into adding Mac and doing it for GOG as well but one step at the time!



To join the branch:
  • Turn off steam cloud saves. Right click on the game and choose properties, then go to General and unclick the steam cloud saves.
  • Back up their save data. Found at “C:\Users\USER\AppData\LocalLow\High North Studios\SKALD_ Against the Black Priory\SaveFiles” copy the SaveFiles folder and put it on the desktop for example.
  • Go back to steam, right click on Skald and select Properties. Select tab Betas. Type in the pass: experimental and hit the button Check Code. Now select the branch from the drop down list.
  • Enter password: “ experimental”
  • Restart steam to trigger steam client to download the update
  • Please note that going back and forth between the Default and Experimental branch could POTENTIALLY cause issues with save files though we’re of course doing everything we can to avoid that.
Any feedback from playing on the Experimental branch should be reported to the feedback_experimental_branch sub-channel on the Discord.

See you in the Outer Isles!

AL
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,481
Location
atop a flaming horse
Seems like a fun game, almost calls to mind playing the Krynn games as a kid (less the "3D" dungeon crawling ofc).
 

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