Week 1 Update and Patches
What a week! Skald went live to sterling reviews from both audience and press! I’ve been working around the clock since then trying to onboard new community members, staying on top of social media and preparing todays Update (Version 1.0.4c). More info below!
Yesterday, we broke 500 reviews on Steam and we’re now “Overwhelmingly Positive”! As the name implies, I’m overwhelmed! Thank you to everyone who’s left a review – It means the world to me.
Due to the amazing momentum we’ve been building since launch, we’ve agreed to extend the launch discount until June 13th. So if you have this game wishlisted, consider picking it up before the summer starts (to help you keep out of the sun)!
Ask Me Anything
Got questions? Today (June 5th) at 5PM CEST I’m answering an AMA on the
CRPG subreddit! Feel free to check in!
Got Bugs?
Do you have bugs?
Discord is by far my favorite community and it’s thriving and very helpful. We have FAQs there as well as a helpdesk and channels dedicated to feedback. If you have very serious bugs that stop you from playing the game, reach out to me personally in a DM in the Discord @SkaldRPG.
We also patrol Steam and GOG forums constantly so feel free to leave questions there.
Finally, please consider
reporting to the Raw Fury customer support desk. All tickets there also get consolidated and sent to me.
Version 1.0.4c Drops Today!
EDIT: June 5th at 4PM CEST we were made aware the the build broke saves. As a result we rolled it back immediately. We’ll sort the issue as fast as possible and make a new shot at updating tomorrow (I hope). I guess you can’t win em all
As I said, I’m working double time to patch bugs and act on feedback. I’ve also fixed more typos than I thought humanly possible. V. 1.0.4c drops today around 3 PM CEST and is the first in a series of updates intended to consolidate the game after launch. We’ll keep a rapid cadence for now with no more than 2d7 days between updates.
We will also be adding an experimental branch to Steam to have the community help us with a bit of QA if they want to. Keep an eye out – I will send out a formal invitation.
Version notes at the end of this post to avoid spoilers!
Thank you all so far! Want a sequel? Spread the word about this awesome little cult-game and consider leaving a review!
Have a great day!
Anders
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VERSION NOTES (SPOILERS)
=== Version 1.0.4a-c ===
FEATURES: The life-length of combat pop-ups can be adjusted under Settings -> Gameplay -> Combat Pop-Up Length [Needs Testing]
FEATURES: Whether to give XP to downed characters after combat is now a setting in Settings -> Difficulty -> “XP For Downed Characters”. It is now set to “Enabled” for all difficulties except High.
FEATURES: The recipes listed under and ingredients “Use in” entry are now hyperlinked.
FEATURES: When selecting new spells, you can see all the spells in the relevant school. The spells that are currently locked are marked with a gray padlock.
FEATURES: Feats that increases the tier of a spell school now lists all spell available to that school
MISC: Added some error checking to achievement setting
MISC: Fixed about 150 typos
MISC: Slightly improved mouse interactions with multi-tile prop hitboxes.
MISC: Made it so that spell aptitude increases both the min and max value of the damage / healing output.
MISC: Further worked on improving performance and limiting FPS-drops
MISC: Versioning no longer says pre-launch
MISC: Made the breath-holding puzzle under the lighthouse easier by adding 1 turn to the breath holding duration
MISC: Increased the Vitality provided by heal effects.
MISC: I made the ground tiled darker to improve readability and reduce bleeding.
MISC: Removed a few unnecessary uses of the “C-word”
BUG: Pressing the button ‘2’ while naming saves caused the dialogue window to close.
BUG: The Steam Cloud file was visible in the save folder
BUG: Dropping items on tiles like open doors or on tiles with hidden script triggers did not cause the “bag” icon to show.
BUG: Hospitallers could not use heavy armor
BUG: Some players had the game start fine and then made a save and quit. Upon starting again the game would hang after the logo reveal – before the menus loaded in.
BUG: Ilya in Firgol had “Hound” set as her race.
BUG: The issue with the two guards in the cellar under Oleg’s house should not be less pronounced
BUG: Some props (like trapdoors) were missing labels (names)
BUG: Tried again to fix item weight bug
BUG: Circle of mental restoration stunned targets
BUG: There was a formatting issue in the credits menu with the Raw Fury names (the tabulation was too big)
BUG: Selecting a new character with a potential level up while in the Feat screen did not trigger the level up pop-up
BUG: Certain equipable items (jewelry) would be tagged as stackable and equipping them would cause the entire stack to be equipped. These stacks should now be split up upon loading as non-equippable item can be tagged as stackable.
BUG: In some very narrow cases, if Iago was somehow knocked out in the Father fight, he would occasionally NOT spawn in the sea-cave after leaving the party.
BUG: Fixed a bug where the crafting station in the brewery in Firgol was boxed in.