I know it’s not much left there, I just kinda don’t feel I want to proceed. I don’t care about the plot and I’m not enjoying the combat anymore plus I’m really annoyed by the gimmicky music and art, soo.It's obviously up to you and your enjoyment at the moment but if you left the big island you might as well finish the game IMO. I personally think the game looked fine, although technically needing a highlight button for interactable objects is a bit of a cop out.
I felt the last few levels didn't really reward me much as well, but as you said you don't really need the power up at that point anyway. I hope he improves on some of these things for the sequal.
3D/2D is irrelevant. I’m talking Baldur’s Gate, HoMM iii, Fallout and Homeworld. All of them majestic both visually and sonically.Early and even up to mid 2000's 3D games looked horrible though so unless you are 10 I'm not sure what you on about.
This is pretty funny since the setting is the only thing this game has got going for it. If you take it away, what's left? Do you seriously want not-forgotten-realms, again?I know it’s not much left there, I just kinda don’t feel I want to proceed. I don’t care about the plot and I’m not enjoying the combat anymore plus I’m really annoyed by the gimmicky music and art, soo.It's obviously up to you and your enjoyment at the moment but if you left the big island you might as well finish the game IMO. I personally think the game looked fine, although technically needing a highlight button for interactable objects is a bit of a cop out.
I felt the last few levels didn't really reward me much as well, but as you said you don't really need the power up at that point anyway. I hope he improves on some of these things for the sequal.
I think it would have been a much better game with a free exploration plus managing a ship minus the bizarre setting. I mean you can have as many Cthulhu as you want, while I can go spend a night in a tavern without purple tentacles and weird shit.
Not necessary. Myth’s setting for example is pretty cool while being dark and brutal. It’s all about balancing stuff.This is pretty funny since the setting is the only thing this game has got going for it. If you take it away, what's left? Do you seriously want not-forgotten-realms, again?I know it’s not much left there, I just kinda don’t feel I want to proceed. I don’t care about the plot and I’m not enjoying the combat anymore plus I’m really annoyed by the gimmicky music and art, soo.It's obviously up to you and your enjoyment at the moment but if you left the big island you might as well finish the game IMO. I personally think the game looked fine, although technically needing a highlight button for interactable objects is a bit of a cop out.
I felt the last few levels didn't really reward me much as well, but as you said you don't really need the power up at that point anyway. I hope he improves on some of these things for the sequal.
I think it would have been a much better game with a free exploration plus managing a ship minus the bizarre setting. I mean you can have as many Cthulhu as you want, while I can go spend a night in a tavern without purple tentacles and weird shit.
I think it's about relativity of time and destiny, not real time loop.Also:
I think the the time loop stuff is just a fourth wall breaking reference to multiple playthroughs.
What's the distinction?I think it's about relativity of time and destiny, not real time loop.Also:
I think the the time loop stuff is just a fourth wall breaking reference to multiple playthroughs.
Good point. I actually think the game's length was utterly perfect myself, finished at just the right time.What's the distinction?I think it's about relativity of time and destiny, not real time loop.Also:
I think the the time loop stuff is just a fourth wall breaking reference to multiple playthroughs.I was a little annoyed by the idea that everything I experienced had happened before, with our characters just playing it out. If what we did in "winning" the game was so hard and so unusual, then how many times did it end "badly"? Did the "bad" ending not end the cycle? Why not?
I finished the game last week and I enjoyed it overall. I'm glad it wasn't longer, though, because it had become more of a chore than fun by the time I hit the end game. I'll buy a sequel if he makes one, probably.
IIRC there is only an optional area left and the build up to endgame., what happens next after leaving the main island? I’ve got to this cider fe
I think the overall premise is decent, but it’s just too aligned towards this Lovecraftian thing and it’s not well balanced by something more mundane or digestible like I dunnou a fantasy stuff and shit.
I think the overall premise is decent, but it’s just too aligned towards this Lovecraftian thing and it’s not well balanced by something more mundane or digestible like I dunnou a fantasy stuff and shit.
Isn't the cider festival exactly what you were missing? For me that whole island was executed perfectly. I was rather exhausted from the horror setting when coming there. And the setting lured into a false sense of security. They gave hints here and there, but just when I wanted to forget them and was totally immersed they dropped the hammer on me. It was awsome.
It isn’t. The game hints that it might be an illusion or some shit. It should be an illusion because it would be very out of place otherwise, basically resembling a starting location which is not aware of the shitshow unfolding across a small strait.Isn't the cider festival exactly what you were missing? For me that whole island was executed perfectly. I was rather exhausted from the horror setting when coming there. And the setting lured into a false sense of security. They gave hints here and there, but just when I wanted to forget them and was totally immersed they dropped the hammer on me. It was awsome.
Maybe it's because I played one right before it, but the way this game is constructed reminded me of a fan-made NWN module. It's very trim, but with systems that feel like they're designed for a larger adventure.
I think the overall premise is decent, but it’s just too aligned towards this Lovecraftian thing and it’s not well balanced by something more mundane or digestible like I dunnou a fantasy stuff and shit.
Isn't the cider festival exactly what you were missing? For me that whole island was executed perfectly. I was rather exhausted from the horror setting when coming there. And the setting lured into a false sense of security. They gave hints here and there, but just when I wanted to forget them and was totally immersed they dropped the hammer on me. It was awsome.
SKALD feels the most like an idyllic fantasy adventure when you run into a merchant in the wilderness and hear this music:
(These encounters don't really make sense tbh, who are they even trading with?)
Well maybe I'm too jaded but I was wating for the other shoe to drop the whole time in that village. It was just TOO wholesome considering the rest of the game. Still it was a nice change of pace while it lasted. Which I think might be the main flaw with this kind of story/setting, it's hard to convince me things will work out THIS time because the genre generally doesn't allow for those kind of moments.It isn’t. The game hints that it might be an illusion or some shit. It should be an illusion because it would be very out of place otherwise, basically resembling a starting location which is not aware of the shitshow unfolding across a small strait.Isn't the cider festival exactly what you were missing? For me that whole island was executed perfectly. I was rather exhausted from the horror setting when coming there. And the setting lured into a false sense of security. They gave hints here and there, but just when I wanted to forget them and was totally immersed they dropped the hammer on me. It was awsome.
I was waiting for the other shoe to drop, too, because it was telegraphed pretty clearly by comments from party members as I recall. I don't remember specifics, but didn't at least a couple of party members comment how strange it was that the inhabitants were seemingly unaware of what was going on around them? Then there was the lead-up to the carnivale, where the noble woman was clearly alluding to something "big" about to happen. The story in this game was on rails and the fact I enjoyed it anyway (well, right up to the end) was impressive.Well maybe I'm too jaded but I was wating for the other shoe to drop the whole time in that village. It was just TOO wholesome considering the rest of the game. Still it was a nice change of pace while it lasted. Which I think might be the main flaw with this kind of story/setting, it's hard to convince me things will work out THIS time because the genre generally doesn't allow for those kind of moments.It isn’t. The game hints that it might be an illusion or some shit. It should be an illusion because it would be very out of place otherwise, basically resembling a starting location which is not aware of the shitshow unfolding across a small strait.Isn't the cider festival exactly what you were missing? For me that whole island was executed perfectly. I was rather exhausted from the horror setting when coming there. And the setting lured into a false sense of security. They gave hints here and there, but just when I wanted to forget them and was totally immersed they dropped the hammer on me. It was awsome.