Major Update 1.0.6 is OUT!
Strum your lutes RPG-fans!
A new major update is out: The Bard class, Steam Deck and controller support, more art, new portraits, raised level-cap and the list goes on (see full version notes at the end of this post).
We’re participating in the Steam Turn-Based RPG Fest this week (starting late September 30). This means we’re going on sale with 25% off both the main game and the Reinforcement pack!
Skald was already value-packed but this is just next level. Buy the game for yourself or as a gift and be sure to take the opportunity to upgrade to the Deluxe edition if you’ve not already done so!
The Update
I’m pretty happy to finally get the bard in there. It was one of the most frequently requested new features of the game and I agree that it really felt like something was missing without it. The class is a Rogue subtype that comes with its own, custom magic-school. They even play their lute while casting spells.
And did I mention that we added a good handful of new backgrounds as well?
And in case you’re tired of looking at the same old faces, we also added 11 new portraits for you to select! Huzza!
In addition to adding new portraits, we also took the opportunity to add a bunch of missing illustrations to the game. These are all by MechaBarbarian and I probably don’t need to tell you, they are stunning. Can you find them all?
This one was another frequently requested matter: Full controller and Steam Deck support! We even got the green checkmark from Valve telling you we’re Steam Deck supported.
All in all, I’m super happy with how the game plays using controllers. There’s still a handful of minor idiosyncrasies but RPGs are complicated and there are only so many buttons! I’m sure we’ll iron it out by the next update.
What’s Next?
We’re aiming for a new major update around Christmas. I can’t say too much about it but it’s sure to make a lot of you happy and to keep you entertained for a long time. More info to follow.
I would also like to ensure all the crowdfunding backers who still have outstanding rewards that you’ll be getting more info on this soon. There’s a lot of moving pieces and I just need to be sure not to screw this one up. More info to follow (I promise).
So, what are all the “moving pieces”? Well I can’t really say anything other than that I’m lining up the next project for High North Studios. Sadly, it’ll be some time before I can tell you what it is, but I’ll say this much: If you liked Skald, you’ll LOVE this (some of you might even lose your shit when you hear what it is). More info to follow!
Ok, that’s it for now! To stay posted, be sure to follow the Skald Twitter and Discord if you haven’t already!
Cheers!
AL
Version Notes
FEATURES
– There are now a good number of different CRT-filters to choose from
– The game now natively supports controller play on PC and Steam Deck
– You may now use the mouse-wheel to scroll while mousing over menus and text fields
– The game’s playability on Steam Deck has been vastly improved
– You can now use the move-buttons / left joystick to deploy party members in the pre-combat party placement state (until now you’ve had to use the mouse).
– Pressing the “Swap Character” button (‘Q’ / RIGHT BUMPER) in combat, cycles through available targets
– Character level cap is raised to 25
– Certain enemies in the late game will now scale past level 20 making the end-game slightly more difficult
– Added new Bard class. This includes a new school of spells.
– Added new Backgrounds: Entertainer, Laborer, Monastic, Nomad, Snake-Cultist
– Fixed a bug where Horryn Guards roam around after you retake the city
ART
– Added a dozen new illustrations
– Added 10 new player portraits
MISC
– Fixed typos
– Improved font readability slightly
– Song of soothing now heals less HP
– Circle of Healing now heals more HP
– In general, all healing effects now heal a bit more on average
Dunno what you on about. Reinforcement Pack is there since day 1, no other DLCs exist (apart from the OST). It's an update.Sad to see this as a paid DLC. Especially with a base price of $5. This should be 1/10th of that. I am a little curious about the bard, but not enough to buy. Raising the level cap to 25 seems moot. I did everything, even a bit of grinding, and I only hit 20 shortly before the final boss.
I didn't read comments after my post, but as Sratopotator says, this is an update, and not DLC. At least it doesn't say anything about DLC in the update. There is also no store page for this on Steam.
It wouldn't have been named Update 1.0.6. if it was DLC. It would have a fancy name. And it is already out, which should be clear by the headline.
Could this mean that there is some kind of Skald book / anime / movie / funko pop in the pipeline?Sadly, it’ll be some time before I can tell you what it is, but I’ll say this much: If you liked Skald, you’ll LOVE this (some of you might even lose your shit when you hear what it is). More info to follow!
Some fair points, but regards the game peaking, I genuinely thought it maintained pretty consistent quality throughout up until the end. I think it's been one of the best paced games I've played in ages.Oooookay the ending
didnt expect that it would play out like that. I mean i dont think that it's bad or anything, just gave me quite the whiplash. I think it is in tone with the cosmic horror stuff, i thought we're gonna find something that is gonna break or cheat the cycle. The game said we have done this for eons, which is unclear whether it's a time loop, or reincarnation and whether the companions are involved as well. The thing is i didnt expect it just fully close the loop, players are helpless while our companions are stripped for their humanity and murdered. It is actually refreshing in games with similar recursive events (e.g, dragons dogma, mass effect) we as the player are always special and we are the one who break the loop.
Anyway mini non spoiler review:
Decent game but overall it's just kinda good, but not great. There are some great scenarios and moments like frigol and the black priory but it's very linear and there are so little significant choices. The characters are ok but just barely above recruitable mercenaries.
Combat is easy even on hard and the character building and itemization was kinda shallow. There are barely any synergy, and the most tactical it's ever is summoning a mob and flank enemies so kat can backstab. Resting seems like an afterthought bcoz there are so many food you can literally rest after every single fight and not run out of supplies. The game peaked at chapter 2 when you assault the city and have multiple ways of defeating the cult and after that there are some hills and valleys in quality but never reached the same peak as ch 2
Despite that i quite enjoyed the game i think it's solid 7.
Priorities.– There are now a good number of different CRT-filters to choose from
– The game now natively supports controller play on PC and Steam Deck
What now? The dev seems to have delivered a quality game and is now mostly removing bugs and adding content. Seems like his priorities are quite ok.Priorities.– There are now a good number of different CRT-filters to choose from
– The game now natively supports controller play on PC and Steam Deck
Don't cater to retrofags and console plebs.What now? The dev seems to have delivered a quality game and is now mostly removing bugs and adding content. Seems like his priorities are quite ok.Priorities.– There are now a good number of different CRT-filters to choose from
– The game now natively supports controller play on PC and Steam Deck
Pro Tip:What now? The dev seems to have delivered a quality game and is now mostly removing bugs and adding content. Seems like his priorities are quite ok.
Agree about the general improvements and replayability, but honestly I think the game's length is great. I'm well over all the silly-long, 60+ hour RPGs, and I'd sooner devs knock out 20-30 hour RPGs more regular myself.This is not a game created with replayability in mind, I don't think. Which is a shame considering its length. The hope here would be that the developer takes the engine and ruleset he's created, expand upon the systems to make them a bit more compelling, then create a lengthier, less linear campaign with more C&C - and hopefully all of this much faster since there's a foundation established to work on top of.