The combat is far from mindless and is more complex than any 80s or 90s games
I'm actually comparing it to Rad Codex games. Kingsvein blows this away. Also Caves of Lore had more useful abilities and spells for all party members, though it's much easier.
Kingsvein's top down graphics are less appealing than the style of this game but they are more readable and easier to parse, esp. in battle. Skald often looks stylish but needing to constantly hit the 'highlight items' button is a sign of art design overtaking playability. Ultima never needed that shit.
*edit* also, really? Play any gold box game. Shit, play
Wizards Crown.
So is that better than a clear-cut tactics game like Kingsvein?
It's not. Kingsvein has actual challenging battles but doesn't focus too much on resource accumulation. Much more build freedom. Skald is more about managing health and mana over the long haul, though because there's no random encounters in dungeons you can always walk back to a bed to rest. Skald also gives you a free heal every level up, I'm level 8 in my game and I've been milking this to almost never rest at all.
What Skald has is 'muh grimdark' and story. It's fine, nothing amazing, but some people weight those factors higher (*cough* game journos *cough* *cough*)