Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,240
-every magister know you had escaped and attacks on sight
-without keeping any register
Magisters do the prisoner counting at night time.
-every magister know you had escaped and attacks on sight
-without keeping any register
This part genuinely upsets me. It's really fucking annoying, because even in the conversation with Lohse, all the choices are variations of "They hauled us in", despite the fact that you actually wash up on the shore after a shipwreck, and nobody reacts to it. You're not even questioned at the fucking gate. Plenty of prisoners are all "Are you new here?", but not a single Magister actually goes "Hey, you! Identify yourself! I don't recognize you, where the fuck did you come from?".[...]
-even tho in the cutscene we hear one say "we assume that everyone on board the ship is dead"
My experience in Divine Divinity. Skipped several large quests and one large dungeon, went outside of town 2 levels under enemies and experienced you gotta be kidding difficulty. After 30 enemies I got majority of these levels closer to what I should, and fights bere extremely hard but doable.- escape the prison without a fight
- feel smart about how you've just taken a smart route out
- get stomped into the ground by enemies that laugh at your pathetic level 3
Like the completely non-essential door in the prison, that leads into the castle/fort proper, that triggers a "Are we all ready for this?"-conversation with a mandatory "No matter what happens, I'm happy I met you guys, we had a good run and I'm fortunate to have travelled with you"?Tbh, everything about the Fort Joy prison kind of looks to me like the original idea for that place was much different, and it was later repurposed into what it is now.
Funnily enough, there's at least two Magisters on the actual ship that asks you pretty much that exact question. But after a Shipwreck, 8 people just pop up in camp out of nowhere? Nobody fucking cares.
Yeah but it's not like Concentration Camp Joy has hundreds of people in it. New people popping up would be noticeable. Several are even famous people, like the Red Prince. There's like a total of 5 lizards present, two of which aren't even in the camp proper, and a regal red one just prances in there and nobody notices? Even the Patrolman, Kraus, just reacting with "Who the fuck are you?" and throwing you into jail for processing would be nice, and if you escape later or refuse going with him he could attack you.Funnily enough, there's at least two Magisters on the actual ship that asks you pretty much that exact question. But after a Shipwreck, 8 people just pop up in camp out of nowhere? Nobody fucking cares.
That can be rationalised as the ship being a much more carefully-controlled environment.
On my first character, I actually did.The whole Fort Joy is leaking like hell too, you have to actually be careful not to escape by accident.
Itsit's
ITZ!
This part genuinely upsets me. It's really fucking annoying, because even in the conversation with Lohse, all the choices are variations of "They hauled us in", despite the fact that you actually wash up on the shore after a shipwreck, and nobody reacts to it. You're not even questioned at the fucking gate. Plenty of prisoners are all "Are you new here?", but not a single Magister actually goes "Hey, you! Identify yourself! I don't recognize you, where the fuck did you come from?".[...]
-even tho in the cutscene we hear one say "we assume that everyone on board the ship is dead"
Funnily enough, there's at least two Magisters on the actual ship that asks you pretty much that exact question. But after a Shipwreck, 8 people just pop up in camp out of nowhere? Nobody fucking cares.Not really surprised, though. I mean, there's a fight between 5 inmates right in front of at least 3 magisters and they don't even react, despite two of them ending up dead pronto. And then the entire kitchen-staff and then one of the most important and central inmates to running the camp effectively gets shivved along with his entire fucking gang, and nobody cares. Not the guards and certainly not the three remaining gang members that are playing cards within sight.
"I smelled a Sourcerer the other day."
"Horrible things, I avoid them whenever I can."
"Horrible things, I avoid them whenever I can."