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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Nemerra

Novice
Joined
Sep 21, 2018
Messages
12
Location
Mariana Trench
Doesn't matter, mages can't wear medium either, even Greenmages.
Personally, I've also found those armors pretty useless - either you have high dex and you go for light (better stealth also), or you have low dex and go for heavy (better AC anyway).

Incorrect. Mages can wear medium armor via the Sellsword background and there's no arcane casting penalty in 5E. Just tested it in game. You can get the background and rock scale mail on the mage from the beginning of the game.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
And yes, like I said a million times before, verticality is a gimmick. I'd say verticality in BG3 is better implemented because it's a natural part of the environment. In Solasta, the combat arenas sometimes make no sense and look like attempts at cubism in order to accommodate the verticality which doesn't bring anything to the table because even ranged mobs can't touch us.

It's annoying how many fights have a lone wall crawler which serves little purpose but to extend combat and make ranged characters more useful.

I had an encounter the other day where a lone wall crawling sarok was just pinging very low damage missiles at my party whilst I had to keep spamming weak ranged attacks (out of spells) to bring it down. It was of no real threat, but just ended up extending the combat for about 4 rounds longer than it should have been.

If I'd known the game was going to contain so many encounters of this type, I'd have probably made a ranger/proper ranged attacker rather than relying on secondary ranged attacks from my fighter and rogue.

Hmmh, I wonder if this is actually a big factor in the difference of enjoyment?
Since I wouldn't say that the combat is slow at all, but fantadomat called it slow in his review due to verticality aswell. Every single character of mine has premium ranged options, since I knew tha ranged combat is slightly OP in 5e even in a non vertical focussed game. My party could pick off those wall flowers in a single turn, even with double hp.

Maybe. I've never been very big on making pure ranged characters aside from spell casters.

I'll usually make my martials and scouts melee based and give them secondary ranged weapons. Usually casters are enough to deal with most ranged threats, but this game has way more out of range attackers than most CRPGs I've played.

In all honesty if I'd known going in that lowlife gives you the lockpicking ability, I'd have probably have made a ranger instead of a rogue anyway.
I had a Ranger in the EA and a Rogue now. The Rogue is honestly quite nice, I can't complain. Both fill out the dex based fighter role quite well. Being able to climb better and have extra damage on enemies at lower elevations on my Rogue is a nice bonus, too, and makes up for some of the other damage bonuses that a Ranger would get.

The biggest thing a Ranger brings to the party over a Rogue imo is food and how the trivialize rations.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,017
Pathfinder: Wrath
You need proficiency with thieves' tools to use them. But other than that, there are no class restrictions.
 

TwoEdge

Scholar
Joined
Jan 27, 2017
Messages
242
The rogue is better at it if you choose to dedicate expertise to thieves' tools. Otherwise, everything aforementioned applies.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
The rogue is better at it if you choose to dedicate expertise to thieves' tools. Otherwise, everything aforementioned applies.
Rogue is also better at hiding, which is one other perk the rogue has to help bring their combat utility up. My rogue is able to remain in stealth consistently throughout entire encounters. Having constant advantage over enemies while you plink at them from the shadows is quite nice. I still don't think they're on the same level as a F/P/R (Pala being the best one by far in Solasta), but these are things that can be considered.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Doesn't matter, mages can't wear medium either, even Greenmages.
Personally, I've also found those armors pretty useless - either you have high dex and you go for light (better stealth also), or you have low dex and go for heavy (better AC anyway).

Mages can wear medium armor, even heavy.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,759
bU6v3WX.jpg


Nothing better than smiting an orc by punching him in a jaw.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,759
After entering the endgame, I've FINALLY managed to raise my reputation with Arcaneum enough to buy a greatsword to enchant, the only such greatsword I've seen in the entire game. Except it takes 24 days to do, and because guards are blocking the way out of the city, the only way to pass these 24 days are to run between two floors of the tavern, to buy room for the night again and again, 24 times. Thank you, devs, for this unforgettable experience, I never want to have it again.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
After entering the endgame, I've FINALLY managed to raise my reputation with Arcaneum enough to buy a greatsword to enchant, the only such greatsword I've seen in the entire game. Except it takes 24 days to do, and because guards are blocking the way out of the city, the only way to pass these 24 days are to run between two floors of the tavern, to buy room for the night again and again, 24 times. Thank you, devs, for this unforgettable experience, I never want to have it again.
Next time just loot every container and don't miss the Primed Greatsword in the area where you meet Kythaela. Easy peasy.

Speaking of that, primed items are very deceptive. One could think that a Primed Chain Shirt will only allow you to craft a magical chain shirt, but that's not the case: you can use one to craft a piece of clothing that gives AC 15 (+ DEX) and can be worn without any proficiency.

And while we are on the topic of misleading items: the +3 Holy Axe must be an artifact of a forgotten God of Lies or something because it says everywhere that it's a +3 weapon, but it's actually an honest to God +6 greataxe. I won't listen to anyone who says it's a bug: it's a feature.
 
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Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"Doesn't matter"

It does fukkin' matter. You got caught lying and so you try to poo poo it. Don't post like you are some type of expert when you aren't. You lied, got caught, and then tried to move the goal post. NOT ON MY FUKKIN' WATCH. Since I cna't look at b00bies in the game, I got more time and vision to keep an eye on bullshitters like you.



"Next time just loot every container and don't miss the Primed Greatsword in the area where you meet Kythaela. Easy peasy."

You can avoid combat with her but if you try to steal her stuff from the containers she gets TRIGGERED. I passed her with dialogue and then came back after I talked to the main guy there because, you know, FUCK VAMPIRE LADIES WITH NO B00BS.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
After entering the endgame, I've FINALLY managed to raise my reputation with Arcaneum enough to buy a greatsword to enchant, the only such greatsword I've seen in the entire game. Except it takes 24 days to do, and because guards are blocking the way out of the city, the only way to pass these 24 days are to run between two floors of the tavern, to buy room for the night again and again, 24 times. Thank you, devs, for this unforgettable experience, I never want to have it again.
Next time just loot every container and don't miss the Primed Greatsword in the area where you meet Kythaela. Easy peasy.
I think there's a random element to the loot. I had several primed greatswords, shortswords and especially maces, but didn't see any primed longswords or longbows anywhere in the game.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Heh. I've seen at least 3 primed long swords and a couple of +1 ones. L0L
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,367
So hows the difficulty scavenger or cataclysm mode for the first playthrough?
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,759
I'm serious, whoever designed this endgame sequence and this crafting system needs to be beaten daily, until he learns game design. At least let me use my residence, it's faster to rest there than the tavern.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I'm serious, whoever designed this endgame sequence and this crafting system needs to be beaten daily, until he learns game design. At least let me use my residence, it's faster to rest there than the tavern.
It's more likely that your ability to rest at the tavern at all was an oversight rather then the other way around. There's supposed to be some urgency in that sequence.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,759
An oversight, as in warning the player about being locked in the endgame after he's already locked in, and not before? That kind of an oversight?
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
God that Aksha fight is the most retarded one in this game yet. Her Legendary Action Darkness spell overrides my Daylight (despite it being the other way around in the rules) and she doesn't even have tho hold concentration on it. I am passing that dialogue check for now.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
God that Aksha fight is the most retarded one in this game yet. Her Legendary Action Darkness spell overrides my Daylight (despite it being the other way around in the rules) and she doesn't even have tho hold concentration on it. I am passing that dialogue check for now.
Her Darkness ability thing is not a simple Darkness spell, so it's impossible to know if it should override Daylight or not. Also, are you sure she can use that as a Legendary Action? I replayed that fight a couple of times and she only used it during her turn, while using a melee attack, a Vampiric Touch on her minions, and a Slow spell as her legendary actions.

But yes, she feels a bit unfair. She can regain an obscene amount of HP each turn, and the fact that her Darkness ability is spammable at will makes no sense. Maybe if she could use it only once it would be better. I took her down only thanks to a lucky Chill Touch followed by three smites and two barrages of Magic Missile.
 

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