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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,325
Location
Arborea
I'm very into cock and ball torture
Also Aid as a spell is bugged as fuck. Swapping weapons as well as doing half a dozen other common activities immediatly loses you the +5 HP.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,396
Warning: The Belt of Dwarvenkind has a 50% chance of making a beard appear on the character wearing it at the end of every long rest (or possibly at an exact time every day) rather than just when equipping or attuning the item. :M
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,162
Also, where the fuck do I find a cloud diamond or Medusa's Coral? I'm pretty sure I'm near the endgame, and I still can't craft half the shit I have the recipes for.
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,325
Location
Arborea
I'm very into cock and ball torture
While Marksman originally seemed strong to me, in the hindsight I should have picked Hunter.

The Gloom Stalker variant is apparently really good aswell, because most strong fights like the Soraks have superior dark vision, so the extra damage is on most of the time.

I got bamboozeld into picking Marksman because I had noone with proficiency in Herbalism, but that was a bad move because being proficient in Nature or Healing or so is enough anyway. The countershot ability is mediocre.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,923
Pathfinder: Wrath
Also, where the fuck do I find a cloud diamond or Medusa's Coral? I'm pretty sure I'm near the endgame, and I still can't craft half the shit I have the recipes for.
If you haven't found any by looting, they are probably bought somewhere.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,162
The fight in the Temple of Lost God was a complete joke, and honestly any fight with Zealots in it is more dangerous than that "boss". I'm honestly thinking the reason Zealots are so hardcore is, because they're bugged.
3Mb7c4L.png


They have three different attacks, but I've never seen them use Claws, the weakest one.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
Some impressions after the first two fights:

1) The necessity of having free hand to cast spells is pain in the ass for Paladins and Clerics. You can side-step this annoyance (by using two-handed weapon or secondary one-handed weapon), which makes me question why this is even a rule.

2) It's nice that you can fire weapon while being hidden and have to roll for stealth in order to remain hidden. It gives your ranged characters and edge. A shame you can't stealthly assassinate unaware opponents, but I guess it would make one class way more powerful and allow you to cheese encounters that way.

3) Not being able to see chest's difficulty before actually trying to open it is annoying. Am I missing something?

4) There are some cool interactions with spells, thanks to flying and pushing being possible. I put half a dozen of Brimstone Vipers to sleep, making them fall to the ground from the air where my melee characters could easily finish them off.

5) I was a bit lost not knowing what AC I need to reach in order to hit a target. I guess this gets revealed after you kill enough enemies of that certain type, but it needlessly complicated the situation for me when I was ambushed by the bandits at camp at night.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,276
i dislike my mage. As usual I dislike pure spellcasters due to my spells hoarding way of playing.

sylvan elf green mage with spy background would make fine replacement for ranger too right?
with 1 slot suddenly open I am eyeing mountaineer ftr. Is it as fun as it seem or actually meh? That would make my party composition rogue, green mage, combat clr and mountaineer
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,325
Location
Arborea
I'm very into cock and ball torture
i dislike my mage. As usual I dislike pure spellcasters due to my spells hoarding way of playing.

sylvan elf green mage with spy background would make fine replacement for ranger too right?
with 1 slot suddenly open I am eyeing mountaineer ftr. Is it as fun as it seem or actually meh? That would make my party composition rogue, green mage, combat clr and mountaineer

Mountaineer is the Sword and Board fighter right? That one is good. Champion is a mediocre archetype and Spellblade is niche. Sword and Board is well supported, a lot of one handed strength based magic weapons and shields even very early.

Greenmage is pure sugar, wonderfull with a bow early, and on lvl 5 take conjure animals as one of the most broken spells in the game.

Combat Cleric is all around solid.

Idk about the rogue but probably good aswell.

1) The necessity of having free hand to cast spells is pain in the ass for Paladins and Clerics. You can side-step this annoyance (by using two-handed weapon or secondary one-handed weapon), which makes me question why this is even a rule.

You can turn that off in the rules. Or cheese it a bit by using your free inventory interaction per turn to stow away your weapon before casting a spell. It is an actual rule from the tabeltop, but one of the least enforces ones. It is usually just used so that you can't cast most spells with bound hands in captivity.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Is there good armor in Solasta for mages? (Like arcane robes or something)
Mine got Cloth of Lightbringers late in the game - AC 14+Dex and halves necrotic damage (if attuned).
But your mage's best armor is the Shield spell - only takes a 1-level slot, cast as a reaction and gives you +5 to AC.
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,325
Location
Arborea
I'm very into cock and ball torture
Can you post *spoilers* about mage only armor?
There are also Bracers of Defense from the faction Merchants for really cheap. And I think those stack with Mage Armor spell for 13 AC (Mage Armor) +2 (Bracers) for 15. Add +3 dex on top and that is 18.
My fighters currently have 16-17 in midgame. My tank 19.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Is there good armor in Solasta for mages? (Like arcane robes or something)
Mine got Cloth of Lightbringers late in the game - AC 14+Dex and halves necrotic damage (if attuned).
But your mage's best armor is the Shield spell - only takes a 1-level slot, cast as a reaction and gives you +5 to AC.

I am thinking about taking Sellsword for Medium armor.
IF there are no good mage armors.
+14 armor and +Dex (any Dex or +2 Dex limit)?
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
+14 armor and +Dex (any Dex or +2 Dex limit)?
Any Dex. Only heavy armors have a Dex limit. But as I've said, I got it really late in the game - I don't remember where from and whether I could have gotten it earlier.
If you want armor for your mage, get a Greenmage - they can wear leather, and leather +2 can be pretty neat, especially with high Dex.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
+14 armor and +Dex (any Dex or +2 Dex limit)?
Any Dex. Only heavy armors have a Dex limit. But as I've said, I got it really late in the game - I don't remember where from and whether I could have gotten it earlier.
If you want armor for your mage, get a Greenmage - they can wear leather, and leather +2 can be pretty neat, especially with high Dex.

Medium armors have +2 dex limit.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
+14 armor and +Dex (any Dex or +2 Dex limit)?
Any Dex. Only heavy armors have a Dex limit. But as I've said, I got it really late in the game - I don't remember where from and whether I could have gotten it earlier.
If you want armor for your mage, get a Greenmage - they can wear leather, and leather +2 can be pretty neat, especially with high Dex.

Medium armors have +2 dex limit.
Doesn't matter, mages can't wear medium either, even Greenmages.
Personally, I've also found those armors pretty useless - either you have high dex and you go for light (better stealth also), or you have low dex and go for heavy (better AC anyway).
 

Nemerra

Novice
Joined
Sep 21, 2018
Messages
15
Location
Mariana Trench
Doesn't matter, mages can't wear medium either, even Greenmages.
Personally, I've also found those armors pretty useless - either you have high dex and you go for light (better stealth also), or you have low dex and go for heavy (better AC anyway).

Incorrect. Mages can wear medium armor via the Sellsword background and there's no arcane casting penalty in 5E. Just tested it in game. You can get the background and rock scale mail on the mage from the beginning of the game.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
And yes, like I said a million times before, verticality is a gimmick. I'd say verticality in BG3 is better implemented because it's a natural part of the environment. In Solasta, the combat arenas sometimes make no sense and look like attempts at cubism in order to accommodate the verticality which doesn't bring anything to the table because even ranged mobs can't touch us.

It's annoying how many fights have a lone wall crawler which serves little purpose but to extend combat and make ranged characters more useful.

I had an encounter the other day where a lone wall crawling sarok was just pinging very low damage missiles at my party whilst I had to keep spamming weak ranged attacks (out of spells) to bring it down. It was of no real threat, but just ended up extending the combat for about 4 rounds longer than it should have been.

If I'd known the game was going to contain so many encounters of this type, I'd have probably made a ranger/proper ranged attacker rather than relying on secondary ranged attacks from my fighter and rogue.

Hmmh, I wonder if this is actually a big factor in the difference of enjoyment?
Since I wouldn't say that the combat is slow at all, but fantadomat called it slow in his review due to verticality aswell. Every single character of mine has premium ranged options, since I knew tha ranged combat is slightly OP in 5e even in a non vertical focussed game. My party could pick off those wall flowers in a single turn, even with double hp.

Maybe. I've never been very big on making pure ranged characters aside from spell casters.

I'll usually make my martials and scouts melee based and give them secondary ranged weapons. Usually casters are enough to deal with most ranged threats, but this game has way more out of range attackers than most CRPGs I've played.

In all honesty if I'd known going in that lowlife gives you the lockpicking ability, I'd have probably have made a ranger instead of a rogue anyway.
I had a Ranger in the EA and a Rogue now. The Rogue is honestly quite nice, I can't complain. Both fill out the dex based fighter role quite well. Being able to climb better and have extra damage on enemies at lower elevations on my Rogue is a nice bonus, too, and makes up for some of the other damage bonuses that a Ranger would get.

The biggest thing a Ranger brings to the party over a Rogue imo is food and how the trivialize rations.
 

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