While Marksman originally seemed strong to me, in the hindsight I should have picked Hunter.
If you haven't found any by looting, they are probably bought somewhere.Also, where the fuck do I find a cloud diamond or Medusa's Coral? I'm pretty sure I'm near the endgame, and I still can't craft half the shit I have the recipes for.
There's one in the Hickory Corner Wood side quest.where the fuck do I find a cloud diamond
Now that one I have no idea. Probably one of the side quests too - not as the immediate reward, but as something you can find in the course of it.Medusa's Coral?
i dislike my mage. As usual I dislike pure spellcasters due to my spells hoarding way of playing.
sylvan elf green mage with spy background would make fine replacement for ranger too right?
with 1 slot suddenly open I am eyeing mountaineer ftr. Is it as fun as it seem or actually meh? That would make my party composition rogue, green mage, combat clr and mountaineer
1) The necessity of having free hand to cast spells is pain in the ass for Paladins and Clerics. You can side-step this annoyance (by using two-handed weapon or secondary one-handed weapon), which makes me question why this is even a rule.
Mine got Cloth of Lightbringers late in the game - AC 14+Dex and halves necrotic damage (if attuned).Is there good armor in Solasta for mages? (Like arcane robes or something)
There are also Bracers of Defense from the faction Merchants for really cheap. And I think those stack with Mage Armor spell for 13 AC (Mage Armor) +2 (Bracers) for 15. Add +3 dex on top and that is 18.Can you post *spoilers* about mage only armor?
Mine got Cloth of Lightbringers late in the game - AC 14+Dex and halves necrotic damage (if attuned).Is there good armor in Solasta for mages? (Like arcane robes or something)
But your mage's best armor is the Shield spell - only takes a 1-level slot, cast as a reaction and gives you +5 to AC.
Any Dex. Only heavy armors have a Dex limit. But as I've said, I got it really late in the game - I don't remember where from and whether I could have gotten it earlier.+14 armor and +Dex (any Dex or +2 Dex limit)?
Any Dex. Only heavy armors have a Dex limit. But as I've said, I got it really late in the game - I don't remember where from and whether I could have gotten it earlier.+14 armor and +Dex (any Dex or +2 Dex limit)?
If you want armor for your mage, get a Greenmage - they can wear leather, and leather +2 can be pretty neat, especially with high Dex.
Doesn't matter, mages can't wear medium either, even Greenmages.Any Dex. Only heavy armors have a Dex limit. But as I've said, I got it really late in the game - I don't remember where from and whether I could have gotten it earlier.+14 armor and +Dex (any Dex or +2 Dex limit)?
If you want armor for your mage, get a Greenmage - they can wear leather, and leather +2 can be pretty neat, especially with high Dex.
Medium armors have +2 dex limit.
Which one?One of story bosses had it on him.
Doesn't matter, mages can't wear medium either, even Greenmages.
Personally, I've also found those armors pretty useless - either you have high dex and you go for light (better stealth also), or you have low dex and go for heavy (better AC anyway).
I had a Ranger in the EA and a Rogue now. The Rogue is honestly quite nice, I can't complain. Both fill out the dex based fighter role quite well. Being able to climb better and have extra damage on enemies at lower elevations on my Rogue is a nice bonus, too, and makes up for some of the other damage bonuses that a Ranger would get.And yes, like I said a million times before, verticality is a gimmick. I'd say verticality in BG3 is better implemented because it's a natural part of the environment. In Solasta, the combat arenas sometimes make no sense and look like attempts at cubism in order to accommodate the verticality which doesn't bring anything to the table because even ranged mobs can't touch us.
It's annoying how many fights have a lone wall crawler which serves little purpose but to extend combat and make ranged characters more useful.
I had an encounter the other day where a lone wall crawling sarok was just pinging very low damage missiles at my party whilst I had to keep spamming weak ranged attacks (out of spells) to bring it down. It was of no real threat, but just ended up extending the combat for about 4 rounds longer than it should have been.
If I'd known the game was going to contain so many encounters of this type, I'd have probably made a ranger/proper ranged attacker rather than relying on secondary ranged attacks from my fighter and rogue.
Hmmh, I wonder if this is actually a big factor in the difference of enjoyment?
Since I wouldn't say that the combat is slow at all, but fantadomat called it slow in his review due to verticality aswell. Every single character of mine has premium ranged options, since I knew tha ranged combat is slightly OP in 5e even in a non vertical focussed game. My party could pick off those wall flowers in a single turn, even with double hp.
Maybe. I've never been very big on making pure ranged characters aside from spell casters.
I'll usually make my martials and scouts melee based and give them secondary ranged weapons. Usually casters are enough to deal with most ranged threats, but this game has way more out of range attackers than most CRPGs I've played.
In all honesty if I'd known going in that lowlife gives you the lockpicking ability, I'd have probably have made a ranger instead of a rogue anyway.