And yes, like I said a million times before, verticality is a gimmick. I'd say verticality in BG3 is better implemented because it's a natural part of the environment. In Solasta, the combat arenas sometimes make no sense and look like attempts at cubism in order to accommodate the verticality which doesn't bring anything to the table because even ranged mobs can't touch us.
It's annoying how many fights have a lone wall crawler which serves little purpose but to extend combat and make ranged characters more useful.
I had an encounter the other day where a lone wall crawling sarok was just pinging very low damage missiles at my party whilst I had to keep spamming weak ranged attacks (out of spells) to bring it down. It was of no real threat, but just ended up extending the combat for about 4 rounds longer than it should have been.
If I'd known the game was going to contain so many encounters of this type, I'd have probably made a ranger/proper ranged attacker rather than relying on secondary ranged attacks from my fighter and rogue.