V_K
Arcane
I've also found the Twin Blades feat fairly useful for dual-wielding rogue - this way he gets both two attacks and a +3 to AC in the unlikely event an attack goes through.
God that Aksha fight is the most retarded one in this game yet. Her Legendary Action Darkness spell overrides my Daylight (despite it being the other way around in the rules) and she doesn't even have tho hold concentration on it. I am passing that dialogue check for now.
Paladins actually get quite a bit from dual wielding - Divine Favor gives damage to both attacks and you can smite 2 times in 1 turn.In normal 5e play dual wield is pretty shit, here it is ok. But not significantly better than the rest, except for rogues. It is really good for them, since it gives you a second chance at sneak attacking.
I just checked that fight earlier today, and there was bright light coming from the windows.But it seems there's a bug - if you break window shutters, there's no visible light coming from them.
That's a poor assumption, if you build for AC you can the the typical enemy's hit chance down to a lot less than 60%. And don't forget that AC gets better the more you have. If an enemy needs a 12 to hit and you increase that by 4 to 16, you've reduced the incoming hit rate by half! If you can give the enemy disadvantage on top of that you'll almost never get hit.Also 4 AC is a lot...
A 20% decrease in hit chance for your enemies. If you assume that they have the average hitchance 5e is designed around of 60%, this cuts them down to 40%. A +2 magic shield is a 33% increase in survivability, a good off hand weapon can't hold up with that.
This is what I was going to say as well: I've roleplayed Solaire as a Cleric of the Sun, and that fight becomes a bit easier with one such cleric around.Might be one of the rare occasion party building matters more, the oath of tirmar paladin was protecting my group, all of them packed together, blocking most of those legendary actions , then sun cleric cast sun spell in the room massively disadvantaging and damaging them .Dont forget to break all of the windows too . Had no trouble at all on this fight.
Anything that increases AC and the feat that allows "advantage" on Initiative rolls are gold, imo.
I almost never find a use for TWF: with a Ranger I just equip a shield because I'm already using my bonus action to move Hunter's Mark around so I'm never attacking with my secondary weapon, with a Fighter I want a two-handed weapon because that's the way to get the most out of Action Surge, and in general a two-handed weapon benefits more from Haste and that's a big deal to me, since that's probably the spell I use the most.
Also 4 AC is a lot...
That's a poor assumption, if you build for AC you can the the typical enemy's hit chance down to a lot less than 60%. And don't forget that AC gets better the more you have. If an enemy needs a 12 to hit and you increase that by 4 to 16, you've reduced the incoming hit rate by half! If you can give the enemy disadvantage on top of that you'll almost never get hit.Also 4 AC is a lot...
A 20% decrease in hit chance for your enemies. If you assume that they have the average hitchance 5e is designed around of 60%, this cuts them down to 40%. A +2 magic shield is a 33% increase in survivability, a good off hand weapon can't hold up with that.
Didn't even leave a brofits,you are worst than a gypso,kwan!just read fanta's review... BIG OOF.. glad I went w/ Biomutant instead. Now that's a fun game.
Is it really RAW that thieves can sneak attack undead and elementals and shit? That doesn't seem right to me but I'm still getting sneak attacks on them. Maybe 5e allows it since sneak attacks don't get as many dice as 3rd edition.
"Legendary action" thing was odd (I assume that's some 5e boss fight stuff)
I enjoy setting up ambushes way too much to reject getting surprise rounds. So in order to keep the challenge, playing on max since 5lvl (exept for Aksha). It's grindy in terms of enemies hp yeah but that's what requires to squeeze every available damage output which is also a thing that I enjoy. The system is tight enough, at least it seems to me that way atm. Compare this game to Wasteland 3 where I bitched about lack of challenge on the highest difficulty and by lack I wasn't being arrogant it was really a cakewalk since some point because the system there is far more clumsy so surprize rounds every time completely break the game there. Incoming damage is also fine. It becomes more rng dependant ofc but again, the system provide a bunch of tools to negate that even if it's a simple AC stacking.Ok now that everyone got a good taste of this game, what difficulty is the best?
I am on max, and it is too much. Doubled HP makes some fights grindy, +3 to saves was so dumb I turned it off quickly. The +3 to hit and 50% extra damage from enemies feels nice and balanced tho. I need to open all fights where it is possible with a surprise turn to have a chance at winning on my first try, although stuff got a lot easier on lvl 5 with lvl 3 spells. Point buy, no rolling.
I assume Point Buy/Scavenger/No surprise turns will end up being the optimal and most fun way to play the game, at least that is what I plan on doing on my second run as soon as we get more classes.
Well, Akasha says that he basically has Alzheimer's, so that makes sense.Was surprised the head necromancer didn't have legendary actions too.
Interesting. Both of those kinda make sense. The sneak attacks 'cause of how 5e seems to handle scaling up in levels and the legendary actions for boss fights. On one hand it's kinda gamey to have a boss just have extra actions like that, but on the other hand who gives a shit AND because of 5e's weird scaling that's how you can have a more dangerous opponent since levels alone don't matter as much. Thieves in general seem a bit weak in 5e especially if other classes can get proficiency in tools (Talking tabletop, since I know they can in Solasta) but being able to constantly dash and/or disengage while still attacking is pretty nice. The mobility's cool, even if the sneak attack doesn't scale up very much.Yep
Yep.
'spose that's very true too. IIRC he had a hell of a lot of HP for a wizard so presumably he's high level, but being so scatterbrained could explain why he wasn't particularly deadly.Well, Akasha says that he basically has Alzheimer's, so that makes sense.