Sooo here is me short review of the game.
TLDR: It is meh good enough only if you have nothing else to play,very basic tb combat,boring levelling,dumb AI and horrible writing. At least Wasteland 3 was mediocre middle of the road game,this is bad but playable,same as legends of the swordcoast or what eva its name was.
To be honest i was expecting to be a good game even with some problems,but it ended up as an mediocre time waster with a lot of daft decisions and overusing the verticality gimmick. Generally i don't feel regrets for playing it,it is finish once and never touch again kind of game. Also while playing i really felt like they were going for something bigger and more fleshed out,but ended up cutting or not finishing things. You could see it in the factions of which i talk later on,or in the skills that you chose in the start. There are system that are implemented in the game but never used or scaled back. There is such small thing all around the game,it feels weird. I personally can't recommend it as a must,just if you are like me and have played everything that you know is worth playing and have nothing better to play. I finished i in around 20 hours maybe less,in two days generally. There is plenty of far better games out there like NWN,BG,IWD,Kingamker,Underrail,ELEX,ATOM,Shadowrun,Drakensang,Dragon Age,Naheulbeuk,Wasteland even the motherfucking PoE. It is a game you play once you had played anything good out there. Still it is not a terrible one,even if it sounds like it in me review,it is a bit better as sum of its part than when dissected.
Combat,is the focus of the game,but it very basic tb with initiative rolls and 5e D&D rule set. You go around and hammer the enemy till they die,no tactics,no buffs,no resistance needed. Managed to get to level 8 with the starting weapons because i didn't noticed the detect magic ritual lol. The hardest battle is in the first dungeon,where you are attacked by lizards. After that it becomes pretty easy,even if you scale up the difficulty. As any D&D game the game is hardest when you are on lol max HP and could die from a single bad hit. Once you get things to negate the enemy,you are set for smooth riding. It lacks any real challenge,killed a dragon in two rounds with just focus smacking it. It lack any complexity in the area of resistances and immunity,they exits but are obvious and there is always a way to ignore them.
Most of the time you will spend fighting on areas where you have to jump around on small platform and fight enemies that can walk/craw on walls or fly. It gets old pretty fast. The rest of the time you just have to hold the line with your melee guys and sneak attack and wizard away the enemy.
The AI is pretty dumb too,when you cast an area of effect spell like say ice storm,they come to attack you,then get hit by the spell and after the attack they try to get out of the spell's area,which ends in a lot of opportunity attacks. When no sustained AoE spells,they just come and attack you. So if you want for the fight to end fast,a good strategy is not to use those spells
.
The game have pretty good bestiary which is interesting to read up. By the end of the game i had unlocked around 50% of the enemy,tho there is a checkbox in the options to unlock them all. Most of the enemies are pretty samey humanoids,there is undead,orks,goblins,lizards and their variations like archer warrior wiz. There is a bunch of spiders and similar to them,there is a few types flying things that look the same to me. And a few more unique enemy like young dragons and remorhaz. All around it is an ok roaster.
Animations are pretty slow an annoying,and there plenty of them due to the "verticality" gimmick.
Levelling is bare bones at best,there is one obvious archetype for the build you are going for,most of the skills you tag are useless and not implemented in the game even if you could select them,there is small "!" on the top right corner of such skills that says it. Spells are also very few and the good ones are pretty obvious,tho that is normal for d&d in the hand of experienced fan. Every few levels you get option between feats or 2 attribute points,which would have been fine if there was at least two good feat. With the archetypes they had ended up picking mostly useless ones,there are three per class,two useless and one good or great. In the end it feels very unsatisfactory to level up,even diablo 2 have more complex levelling system.
That said the character creation at the start was pretty good and fun,even if with limited options.
The writing is pure gem,ti so fucking bad that i was laughing at all the time,the side quests can hardly be even called that. There is like a dozen of them and it will insult to call the fetch quests,that is to the fetch quests. You just have to go trough an area that you had already explored,pick an item,have a fight and fuck of,tho some times you pick the item after the fight,very diverse
. All the companions have their own side quests,which i believe that are connected to their class,or maybe background. The lowlife/rogue one was particular experience that i even posted a few pages back.
The main story is just a bunch of nonsense a 12year old kid could come up while playing make-believe with its toys. It is about collecting dragonballs....ahh i mean dragon gems,to stop an evil god or some such nonsensical shit. It is there to propel you forward but is just so fucking bad.
The companions on the other hand are pretty well done,strangely. Their personality is generated when you are making a party,and it strangely well connecting. There is not many awkward moments wondering what are they talking about. But it does happen from time to time,when the lines for their personality goes to another member.
Dialogue choice is non existing,early on you got a bit,like asking about some general information. After the first gem dungeon,with the undead,it is pretty much linear thing with a few checks here and there. Also there is no choices,all the options lead to the same outcome.
The game also have factions....which are.....aghhh just there. There are six of them in whole,two of them get to max pretty fast and make most vendors cheaper. The other four are the semi important,they are divided by the possibility to max. There is the tower of something vs the antiquarian,on the other hand you have the arcanum vs circle of something. You rise your standing by bringing special loot that is for that,it is shown on itself which factions will be interested in it. So you give it to them to get paid and access to special items. So in the end the factions are glorified merchants that unlock shit to sell
..... and no,they don't fight with you even it is written on them,they do nothing.
They all have different merch to sell,thus you should check them out before going to raise their influence,because those items that you give them are nearly non existing in the second half. I would recommend you the arcanum and that antiquarians. The arcanum is needed for weapons that are used in crafting thus giving you access to the best items in the game. Antiquarians on the other hand give you access to useful trinkets you need to get attuned to. I never managed to max any of those factions and get access to all their things,tho i doubt that it is even possible.
Now the itemization......it is pretty meh. I spend most of my game using basic weapons. You get max up to +2 weapons and armour,and there is pretty good things in the crafting option. You could make them pretty early on if you know about the factions and minmax your opinion with the arcanum. Their shematics could be bought by the a merchant that spams at the second dungeon after you clear it out,the one with the crown. Those crafted weapons are the strongest in the game,but there is a chance of failing the crafting,so make sure you save before doing it and running around the world map till it gets done,or just use the always success check in the game menu.
Really annoying thing about crafting is that you can't check the stats on the item unless you have the materials needed to make it. Then you click on it,hold the mouse over the description and it shows you. The best ones are that just give you a bonus damage die of some kinds.
There is trinket that you could get from the antiquarians or maybe find,but they are nothing special. there is some neat ones that you could get early on,like bracers giving you longbow proficiency and hit bonus for your rogue,or ring that lets your human see in dim light. Tho i could never get the end tier stuff because there was not enough influence items or that faction.
Now the UI....aghhh it is ugly and nearly non-functional,clearly it is made by people that had never played RPGs and have no idea what is to be expected from a good UI. For a first time in me life i ended up making a list of what annoys me in the UI,here it is.
right click doesn't disable cast or an order,etc
too many buttons to click for casting,no quick bar spells
zoom out not enough,very shitty when you try to cast AoE spells
map edge scrolling needs convolute option checks
no force attack.
no option to show full info on spells
you can sell items only one character at a time,no basket
no number switching the characters in the inventory
no sneak shortcut
auto equipping garbage
no timer on active effects
Exploration....well....it is hard to say that exist,most of it is about holding alt to see which rock or tree have to pushed so you could jump your way to the chest. There is a global map that looks cool,but you just click on your destination and your party walks there,there is chance of you getting attacked by enemy in the journey,also you camp every night. I decided to disable the random encounters very early on so i don't get over levelled,but sadly i ended up over levelled anyway
. And that is it about the exploration,i managed to find one or two hidden doors in the whole game.
Level design is pretty meh most of the time,tho there is a few good dungeons like the undead castle. Most of it is about having a big room with small platforms you have to jump around. A lot of love for squares. Also a lot of pushing shit around,like trees and rocks,to make way for your party. It gets old fast,and ended up speeding up to 4x with the speedhack. Town levels feel empty and dead,people just seat at the same place and you can't even interact with them unless having a quest or something. A lot of empty room and useless npcs that you would thing you will need for a quest,but you don't. Feels unfinished.
Verticality.....is an annoying gimmick,i disliked and make me feel like a waste of time. It messes up spells and makes combat feel annoying. It could have been well implemented.....but it didn't.
The game tho have a decent amount of options that could be changed mid game. The difficulty settings are similar to kingmaker and good thing to have. Also a lot of options to customize your experience,like enemy going for your fallen characters and trying to kill them,or resting not using supplies,or always succeed on crafting or dialogue checks.
The game was also pretty stable,had only one crash and that didn't affected me game,loading is pretty fast too. Also only one big i found,which could break your game if you don't have an earlier save,i wrote about it a few pages ago. Also runs fine,tho i think it demands more Vmemory than it looks deserve. If you have stuttering,lower the texture quality option in the graphic options.