Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,162
It's fantastic.
I want to ask how is an encounter design. Is it good?
There are many good encounters, and the combat system is so good that even the mediocre ones can be enjoyable.I want to ask how is an encounter design. Is it good?
That's... not how dragon works...his eggs
Not really,it its pretty mediocre. By the midway you could see when there is going to be fight. When there is a lot of "towers" in the area,it means that some retards will attack you from there. If there is big area with lava/hole that is split in smaller areas that could hold 2-4 people,then most likely you will be attacked by spiders or elementals. It is very repetitive and boring.I want to ask how is an encounter design. Is it good?
If it didn't had verticality it would have been ok. In BG3 at least there is some well crafted encounters,here not so much.I want to ask how is an encounter design. Is it good?
Not masterpiece like KoTC but not bad like on Larian games.
Since when have you known fantadomat to be right about anythingIt is strange fantadomat says the opposite of others when talking about parts of the game, hmmm I wonder who is correct?
Excited to play more.Guess I'm the only one that find the writing good. I mean it's not Dostoyevsky, but it's to the point and I think it's suits the adventure really well. Might have a bit of a Saturday morning cartoon feeling to it, but it adds to the charm for me. It's not like Larian whimsical cringe at all.
They are both masterpieces, both are doing ton of things most crpgs dont . Kotc and ktoc 2 are doing some things solasta dont . The grapple , pushing characters into traps, and i think in overall more widely using spells and abilities, AI might be slightly better , the encounters bigger in scale and variety . Solasta implement a light and darkness system, verticality , reactions . Both AI works good during encounters. Clearly both are on the top.I want to ask how is an encounter design. Is it good?
Not masterpiece like KoTC but not bad like on Larian games.
If it didn't had verticality it would have been ok. In BG3 at least there is some well crafted encounters,here not so much.I want to ask how is an encounter design. Is it good?
Not masterpiece like KoTC but not bad like on Larian games.
What do you think if he dislikes one of the main game's features? Verticality I mean. Imo it's very fresh, neat and well implemented feature unlike in EA BG3 where all have free advantages because of it, bonus shoves and shit. Here it's the legit tactical aspect with some stand-outs like darkweaver who's getting small (=gen prof.) bonus damage if he's above enemy.It is strange fantadomat says the opposite of others when talking about parts of the game, hmmm I wonder who is correct?
Ahhh i agree,i said that there are a few well crafted ones. Not that it has good encounters,it is far too slow and repetitive,i do agree with that. But still there are hand crafted encounters where you have split your party and come at it from different angles and use different tactics. But in the end we are comparing two turds and arguing which one is more aesthetic.If it didn't had verticality it would have been ok. In BG3 at least there is some well crafted encounters,here not so much.I want to ask how is an encounter design. Is it good?
Not masterpiece like KoTC but not bad like on Larian games.
Nah, I found BG3 encounters much more boring, repetitive and long. To fight lowly goblins, took 1hour and 13 min. A encounter which would end in a single fireball on BG1...
I will probably repĺay solasta with 2x damage taken and 50% enemy health. That way, the combat will gonna be half as long. But still too slow for my taste. IMO the best turn based D&D game still : Dark Sun : Wake of The Ravager and Knights of the Chalice 2 has potential to dethrone that masterpiece.
Hmm well it really depends on the person mate,you should check it out for yourself and come up with your own opinions. I do prefer complex battles with originality with complex levelling and synergy between your party members. I just killed a dragon in two turns by going to it and smacking it on the head ,the combat in solasta is basic at best. Enemy AI is larping as smart but end up running trough my opportunity attacks most of the times.It is strange fantadomat says the opposite of others when talking about parts of the game, hmmm I wonder who is correct?
Yeah,it is not done even well,it have really slow animations and makes the party do it one at a time. Non combat travelling is tripled because of it,in the combat it becomes old fast,your enemy's archers and casters are put on a tower or elevated,and that is it.A neat gimmick but hardly something to design a game around.
Ever had a dragon sneak up on you?
Why have the codex declined that much? People are begining to slurp any garbage that is shitted out because muh D&D.
i'm a story fag, is this as bad as people say plot wise?
As a fellow storyfag,yeah it have one of the worst writing i have seen. Tho the party banters i ok,but not wroth paying the game for it.i'm a story fag, is this as bad as people say plot wise?
can someone tell me a game of the same level plot wise?
It is bad,it shows lack of standards. A pile of shit is pile of shit,people are defending this garbage and even recommending it. They are either retards that will bring down the level of the codex,or intellectually disingenuous,which is even worst.Why have the codex declined that much? People are begining to slurp any garbage that is shitted out because muh D&D.
Yep. The game is a decline compared to bg, nwn, kingmaker, underrail, shadowrun, arcanum, torment, iwd or fallout and I would add KoTC, ST:Kotor(...). However, is a incline compared to D3, DA:I and all other 5E D&D games like Sword Coast LEgends and even BG3.
Is not that the codex declined that much. Is that Solasta is the unique 5E decent adaptation. The game still inferior to 3E adaptations(kotor 1/2, nwn1/2, kotc1/2, pfkm, pfwotr, etc) and 2E adaptations(all gold box, dark sun games, bg1/2, etc). But only because a game isn't a masterpiece, doesn't means that it is bad. It will be a gateway for modern 5E fans to get into 3E and 2E games.
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A question; Anyone here disagrees that : PF:WoTR > KoTC2 > Solasta > BG3???
i'm a story fag, is this as bad as people say plot wise?
The plot is pretty basic but interesting IMO.
This not valid,as much i hate bg3,the game is not out thus it can't be said what level of competence is in it. Tho at least bg3 have some skills checks and dialogue.A question; Anyone here disagrees that : PF:WoTR > KoTC2 > Solasta > BG3???
Oh yes i disagree with it i place solasta >bg3 > kotc 2 . I have not played woTR , the simple fact its not turn based does not allow to compare them. I have no reason to think its more tactical than kingmaker.Why have the codex declined that much? People are begining to slurp any garbage that is shitted out because muh D&D.
Yep. The game is a decline compared to bg, nwn, kingmaker, underrail, shadowrun, arcanum, torment, iwd or fallout and I would add KoTC, ST:Kotor(...). However, is a incline compared to D3, DA:I and all 5E D&D games like Sword Coast LEgends and even BG3.
Is not that the codex declined that much. Is that Solasta is the unique 5E decent adaptation. The game still inferior to 3E adaptations(kotor 1/2, nwn1/2, kotc1/2, pfkm, pfwotr, etc) and 2E adaptations(all gold box, dark sun games, bg1/2, etc). But only because a game isn't a masterpiece, doesn't means that it is bad. It will be a gateway for modern 5E fans to get into 3E and 2E games. We don't live in 90s; now almost all TT adaptations are trash.
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A question; Anyone here disagrees that : PF:WoTR > KoTC2 > Solasta > BG3???
i'm a story fag, is this as bad as people say plot wise?
The plot is pretty basic but interesting IMO.