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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Self-Ejected

Thac0

Time Mage
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I'm very into cock and ball torture
God the magic item progression is so utterly fucked. I hope it is randomly generated, it would be worse if this was hand placed.
I found my first primed Greatswords and Greataxes. With this I *could* have crafted my first magical two handed weapon, a +1 +1d8 radiant Lightbringer Greatsword.
But the second item in the chest was a schematic for a +2 +1d10 lightning Greataxe. And the component was a damn cheap crystal I could buy for 700 gp off the green faction.
That was in the place where you start escorting the elf mage chick, so it took me ages to actually craft the damn thing. But when I did my team was lvl 7 and I could buy the Belt of Fire Giant Strength aswell.

So I went from 18 Strength and a normal nonmagical 2d6 Sword to 25 Strength and 1d12+1d10+2. My accuracy went up by +5 (25%), my damage went up by 10 per swing. The game is straight up easy now, and I am almost convinced that this weapon is a typo and it only meant to be a normal +2 Greataxe, since it is called Greataxe of Sharpness.

In general the game is riddled with small inconsistencies and bugs like that. Expeditious retreat gives you two bonus actions for example. IDK why, probably a holdout from the rogue feature they used for programming purposes. But it leads to a really funny interaction with their feat, that allows you to make 1d4+STR bonus action attacks. As soon as I had the feat I could cast the spell, and make four attacks per turn, since I had two bonus actions. I don't think that was intended.

I like NJClaw 's analogy of imagining all shortcoming off the game as failures of a DM. This DM means well but is high as a kite. Frequently misreads spells and other abilities by small amounts, gives magic items at completely nonsensical intervalls, adds retarded quests like the two where you are supposed to give really good magic swords away for peanuts in gold, his cool donut steele faction system does not work at all, but he gates all the cool stuff behind it since he put so much effort in.
The game is good, but it has me grinding my teeth at times.
 

Polanski

Scholar
Joined
Dec 19, 2015
Messages
142
Does anyone have a lead for a good ranged weapon? I am level 8 and still have not found any magical longbow or heavy x-bow nor any recipes to make them :(
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Jun 2, 2017
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Bulgaria
Does anyone have a lead for a good ranged weapon? I am level 8 and still have not found any magical longbow or heavy x-bow nor any recipes to make them :(
stormbow craft it

you buy it from the merchant that spawns after you clear the dungeon that you find the crown in.
 

lukaszek

the determinator
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Jan 15, 2015
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13,166
max jumping distance, how is it exactly calculated?
1st realization came when I noticed that various characters can/cant cross specific chasm. So I started experimenting. Doesnt seem to be affected by movement points, nor race height.
Based on quick reading on dnd5 it was supposed to be based on str stat, but then I ruled it out as out of 2 characters with 18str only one could cross.
Its not acrobatics, as the one with highest cant. Nor DEX.

only dividor I can see is actual value of athletics. 6 in athletics could make it, 4 cant. Based on this my assumption is that 5th/6th point gives you 1 extra cell. Im curious if there is more to be gained this way?

couldnt test how much jump spell is giving. It appears to be at least 3 cells?
EDIT2: thief archetype gives 1 cell bonus


How are skill points exactly gained? How high can I reach with athletics?


EDIT: also what exactly is proficiency bonus? Im talking shadow tamer and shadowweaver with their dmg bonus. How much dmg are we actually talking about?
 
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V_K

Arcane
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at a Nowhere near you
How are skill points exactly gained? How high can I reach with athletics?
It's the governing stat modifier + proficiency bonus if the character is proficient in the skill (double that if the character has double proficiency). Proficiency bonus starts at +2, then increases by 1 at levels 5 and 9.
Only the rogue can get additional proficiencies at some level (don't remember which), but some other classes can have double proficiency at creation combining class/background bonuses.
So the very maximum athletics you can reach is +7 from Str 25 (only available from girdle of giant strength) + 8 for double proficiency bonus (at level 9), i.e. 15. Now I'm pretty sure jumping distance is capped at (much) lower than that.
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
359
So I like the game, but it's making me realize just how much I hate 5e. Advantage system, proficiencies, feats. I don't think any of these are good in 5e at all.

Advantage and disadvantage seem way overpowered.

This is my first exposure to 5e, but my impression so far is that it's like the "math is too hard" version of D&D.
 

Rinslin Merwind

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Amazing how people who never played any D&D edition at table, take their time to shit on one particular edition in thread about crpg.
What you people even trying to achive here? Nobody (with their head on shoulders) will rush to remake a game for different edition, nor stop playing 5e at table. Get over it.
 

Nemerra

Novice
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Sep 21, 2018
Messages
15
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Mariana Trench
So I like the game, but it's making me realize just how much I hate 5e. Advantage system, proficiencies, feats. I don't think any of these are good in 5e at all.

Same. I also hate attunement and concentration. Especially concentration. Feels like it railroads your spell usage.

The crap feats seem to be due to the game using the SRD. Apparently all the interesting ones are limited to the PHB ?
 

Ontopoly

Disco Hitler
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Jan 28, 2020
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Fairy land
Amazing how people who never played any D&D edition at table, take their time to shit on one particular edition in thread about crpg.
What you people even trying to achive here? Nobody (with their head on shoulders) will rush to remake a game for different edition, nor stop playing 5e at table. Get over it.
Nobody here is expecting them to just change the edition or for nobody to ever play 5e ever again, although I would be happier if they went with a different system from the start. This is a forum... We're allowed to discuss the game rule system and parts that we don't like about it. If you want sunshine and rainbows and to get banned for daring have any critique, then go to reddit or the Solasta discord.
 

Ontopoly

Disco Hitler
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Fairy land
This is a video game. I don't really care about tabletop because I'm not playing tabletop right now, I'm playing a video game. If I was playing tabletop, I would judge it as it pertains to tabletop.
 
Self-Ejected

Thac0

Time Mage
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I'm very into cock and ball torture
Does anyone have a lead for a good ranged weapon? I am level 8 and still have not found any magical longbow or heavy x-bow nor any recipes to make them :(

Lightbringer bow. Buy the recipe at the ruin where you got the magic crown. Craft with the luminous essence you get from the lvl 4 sidequests from the board. You should have one, I had two by that point.
+1 magical longbow, +1d8 radiant damage. A bit better than the Stormbow even afaik due to better damage type.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
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17,049
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Frostfell
A lv 10 paladin + the spell which gives radiant damage as bonus action + smiting with a 3rd tier spell + the deadliest two handed weapon + max STR + buff from other party members can deal how much damage?
 

lukaszek

the determinator
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Only the rogue can get additional proficiencies at some level (don't remember which), but some other classes can have double proficiency at creation combining class/background bonuses.
i cant seem to be able to start with double profficiency outside of rogue at chargen
rogue get expertise(double prof) at lvls 1 and 6

Proficiency bonus starts at +2, then increases by 1 at levels 5 and 9.
so basically darkweaver is +2 dmg, grows to +4 at 9 lvl... not sure what to think of that
 

Rinslin Merwind

Erudite
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Sea of Eventualities
Nobody here is expecting them to just change the edition or for nobody to ever play 5e ever again, although I would be happier if they went with a different system from the start. This is a forum... We're allowed to discuss the game rule system and parts that we don't like about it. If you want sunshine and rainbows and to get banned for daring have any critique, then go to reddit or the Solasta discord.
I wasn't trying to silence you in any way, in fact, I have my gripes with some elements of the game.
In fact I wrote my post mostly in response to "I hate 5e, its shit cuz it's shit" posts, not about the game.
This is a video game. I don't really care about tabletop because I'm not playing tabletop right now, I'm playing a video game. If I was playing tabletop, I would judge it as it pertains to tabletop.
But...You literary commented before about tabletop, not game. That why I answered in such way.
 

V_K

Arcane
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Nov 3, 2013
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at a Nowhere near you
cant seem to be able to start with double profficiency outside of rogue at chargen
rogue get expertise(double prof) at lvls 1 and 6
You're right, sorry. For some reason I thought you could increase the proficiencies you get from backgrounds with class proficiencies, but yeah, it only works for the rogue.
 

TumblingTorin

Educated
Joined
May 27, 2021
Messages
69
5e has a lot good points, but it also has a lot of bad ones. 5e is nice to play in actual Tabletop while 3e/PF works better as a video game.

Advantage/Disadvantage helps speed up the game. I played 4e before and even a simple combat encounter can last for an hour. 5e is not as fast as B/X or AD&D(haven't played enough 3e/PF games irl to make a judgement on speed) but it's still a lot faster then 4e.
Feats usually have more interesting effects then just +1 AC or +1 Reflex, though a good chuck of feats in the PHB are kinda weak.
Classes are decently made for the most part, though half casters and Sorcerer suffer a bit thanks to some poor mechanics. Especially Rangers. Their not-combat abilities are garbage and done better by other classes. I'll still play as Ranger since it's my favorite class, but damn it's frustrating to try to go out of my way to make those abilities useful.

I really don't like how saves and skills work in 5e. My problem with the saves is the same problem I have as with this D&D Retroclone called Castles & Crusades. Your shit saves don't improve while you level unless you increase the corresponding stat, so they become more a liability.
Skills, you don't feel much different from someone who's trained to someone who's not. Early levels, the difference is quite low. Probably about 10-25% at best. At later levels, the difference can be noticeable depending on the conditions. When not facting in expertise or barbarian's stat increase, it can usually be as high as 60% difference (prof+20 stat vs no prof+8 stat) to as low as 0% (prof+8 stat vs no prof+20 stat).
 
Self-Ejected

Thac0

Time Mage
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Apr 30, 2020
Messages
3,292
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Arborea
I'm very into cock and ball torture
A lv 10 paladin + the spell which gives radiant damage as bonus action + smiting with a 3rd tier spell + the deadliest two handed weapon + max STR + buff from other party members can deal how much damage?

Calculating with the super axe I currently have:
1d12+1d10+2+7+3d6+5d8 (undead extra damage factored in)
Double the dice for a crit:
2d12+2d10+9+6d6+10d8

Maximum: 24+20+9+36+80=169
Average: 13+11+9+21+45=99

Can't think of any way to get more than +7 to str or more dice onto the attack currently, but there will definitly be some.
 

CodexTotalWar

Learned
Joined
Jan 19, 2021
Messages
121
If you're crazy enough to do it, theoretically you can grind random encounters until you can buy enough STR manuals to raise it all the way up to 30 to get a +10 to damage.

The Oath of Trimar's channel divinity bonus damage affects 80% of the enemies in the game (darkvision or shapechangers, so you'll usually at least get 1d6), so that's another potential source of additional damage.
 
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