God the magic item progression is so utterly fucked. I hope it is randomly generated, it would be worse if this was hand placed.
I found my first primed Greatswords and Greataxes. With this I *could* have crafted my first magical two handed weapon, a +1 +1d8 radiant Lightbringer Greatsword.
But the second item in the chest was a schematic for a +2 +1d10 lightning Greataxe. And the component was a damn cheap crystal I could buy for 700 gp off the green faction.
That was in the place where you start escorting the elf mage chick, so it took me ages to actually craft the damn thing. But when I did my team was lvl 7 and I could buy the Belt of Fire Giant Strength aswell.
So I went from 18 Strength and a normal nonmagical 2d6 Sword to 25 Strength and 1d12+1d10+2. My accuracy went up by +5 (25%), my damage went up by 10 per swing. The game is straight up easy now, and I am almost convinced that this weapon is a typo and it only meant to be a normal +2 Greataxe, since it is called Greataxe of Sharpness.
In general the game is riddled with small inconsistencies and bugs like that. Expeditious retreat gives you two bonus actions for example. IDK why, probably a holdout from the rogue feature they used for programming purposes. But it leads to a really funny interaction with their feat, that allows you to make 1d4+STR bonus action attacks. As soon as I had the feat I could cast the spell, and make four attacks per turn, since I had two bonus actions. I don't think that was intended.
I like NJClaw 's analogy of imagining all shortcoming off the game as failures of a DM. This DM means well but is high as a kite. Frequently misreads spells and other abilities by small amounts, gives magic items at completely nonsensical intervalls, adds retarded quests like the two where you are supposed to give really good magic swords away for peanuts in gold, his cool donut steele faction system does not work at all, but he gates all the cool stuff behind it since he put so much effort in.
The game is good, but it has me grinding my teeth at times.
I found my first primed Greatswords and Greataxes. With this I *could* have crafted my first magical two handed weapon, a +1 +1d8 radiant Lightbringer Greatsword.
But the second item in the chest was a schematic for a +2 +1d10 lightning Greataxe. And the component was a damn cheap crystal I could buy for 700 gp off the green faction.
That was in the place where you start escorting the elf mage chick, so it took me ages to actually craft the damn thing. But when I did my team was lvl 7 and I could buy the Belt of Fire Giant Strength aswell.
So I went from 18 Strength and a normal nonmagical 2d6 Sword to 25 Strength and 1d12+1d10+2. My accuracy went up by +5 (25%), my damage went up by 10 per swing. The game is straight up easy now, and I am almost convinced that this weapon is a typo and it only meant to be a normal +2 Greataxe, since it is called Greataxe of Sharpness.
In general the game is riddled with small inconsistencies and bugs like that. Expeditious retreat gives you two bonus actions for example. IDK why, probably a holdout from the rogue feature they used for programming purposes. But it leads to a really funny interaction with their feat, that allows you to make 1d4+STR bonus action attacks. As soon as I had the feat I could cast the spell, and make four attacks per turn, since I had two bonus actions. I don't think that was intended.
I like NJClaw 's analogy of imagining all shortcoming off the game as failures of a DM. This DM means well but is high as a kite. Frequently misreads spells and other abilities by small amounts, gives magic items at completely nonsensical intervalls, adds retarded quests like the two where you are supposed to give really good magic swords away for peanuts in gold, his cool donut steele faction system does not work at all, but he gates all the cool stuff behind it since he put so much effort in.
The game is good, but it has me grinding my teeth at times.