Sykar
Arcane
Party is ready. Those faces could be loved only by their mothers.
Why Dwarf Girl for a name instead of Paladin Girl?
Because after making the first one I forgot what convention I was using and I choose poorly
Party is ready. Those faces could be loved only by their mothers.
Why Dwarf Girl for a name instead of Paladin Girl?
Because after making the first one I forgot what convention I was using and I choose poorly
Dwarf Girl
i had bag of holding there. not all loot is hand placed, in general hard to reach chests appear to be randomSpider-walk + misty step.there was a chest at the library I couldn't reach
Fuck. I didn't pick spiderwalk on my level up. Thought it wouldn't work there.
Is the content in that chest worth coming back for it atleast?
No, not that I remember. And if you do the side quests you will come back there fairly soon anyways. You should have misty step, spiderclimb, and fly as sort of a matter of course in this game they are needed -constantly- if you are a completionist that wants every little chest / secret.
Fuck. I didn't pick spiderwalk on my level up. Thought it wouldn't work there.
No, but neither does a crossbow and I can sneak attack with that just fine.Is the 2nd weapon having the "light" tag?What am I missing here?
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.
You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Sneak attack applies to any ranged weapons, but only light (finesse) melee weapons.No, but neither does a crossbow and I can sneak attack with that just fine.Is the 2nd weapon having the "light" tag?What am I missing here?
but only light (finesse) melee weapons.
There are other weapon tags that don't seem to be working correctly. For example, right now the Loading property does nothing and you can shoot two times with a crossbow if you have extra attack.There are weapons which are Light and not Finesse, like the sickle. You can dual wield those, but only use them with the strength attribute. Solasta is incredibly inconsistent when it comes to enforcing dual wielding rule restrictions tho.
There are other weapon tags that don't seem to be working correctly. For example, right now the Loading property does nothing and you can shoot two times with a crossbow if you have extra attack.There are weapons which are Light and not Finesse, like the sickle. You can dual wield those, but only use them with the strength attribute. Solasta is incredibly inconsistent when it comes to enforcing dual wielding rule restrictions tho.
Flying is ILLEGAL in wooded areas. Attempting to hover across a patch of rocky terrain is NOT allowed. Levitating more than 10 centimetres above the ground is STRICTLY prohibited. Thank you for your compliance.
It gets more ridiculous than that: there are gaps that you can jump over but not fly over. Hopefully they'll do something about it in a patch.Flying is ILLEGAL in wooded areas. Attempting to hover across a patch of rocky terrain is NOT allowed. Levitating more than 10 centimetres above the ground is STRICTLY prohibited. Thank you for your compliance.
girl?
Party is ready.
Well it have broken core and it is based on 5e and runs on unity. I doubt that there will be a good mod for this.There are exactly 0 QoL mods on the workshop. Mods will absolutely NOT fix this game.
It gets more ridiculous than that: there are gaps that you can jump over but not fly over. Hopefully they'll do something about it in a patch.Flying is ILLEGAL in wooded areas. Attempting to hover across a patch of rocky terrain is NOT allowed. Levitating more than 10 centimetres above the ground is STRICTLY prohibited. Thank you for your compliance.
The dungeon Tactical Adventures released to showcase the dungeon maker tools has better combat encounters than the entire EA of BG3. There are aspects of this game that needs to be fixed, but it's perfectly playable and enjoyable in its current state.There are exactly 0 QoL mods on the workshop. Mods will absolutely NOT fix this game.
Dorfs are men. Their build is of a strong man. Now if you look at elves... i mean 100 pounds and 5 feet tall? Seriously? No wonder they are regularly mistaken for wommynz of their species by orkz.Manlets are all males.
I think the problems is that either fly has a maximum altitude (so it needs a ground to calculate it from) and some pits are marked as bottomless. Or you just can't fly over the ground that's designated impassable. The rationale probably being that if the spell's duration runs out exactly over such a pit or ground or the caster loses concentration, it's immediate game over since the fallen character is dead and unresurrectable. But I don't think the solution is better than the problem in this case. A more elegant one would be to allow jumping while flying and having the fly spell maximize the jump distance.It gets more ridiculous than that: there are gaps that you can jump over but not fly over. Hopefully they'll do something about it in a patch.Flying is ILLEGAL in wooded areas. Attempting to hover across a patch of rocky terrain is NOT allowed. Levitating more than 10 centimetres above the ground is STRICTLY prohibited. Thank you for your compliance.
Just noticed that myself. And moments before I thought "damn, flying spell is the most OP ever", but suddenly it couldn't be used to fly down and grab an item. I had to jump to get over there as it was intended I guess.
You can't do that. You must assign all four slots to be able to start the campaign.play with less than 4 characters
Grab a weapon in your dominant hand and support the grip with your other hand.how dual wielding works?