luj1
You're all shills
Can someone summarize this game, good combat + mundane story/world + low lvl cap / slow progression?
"Thunder" and "Lightning" are two different damage types. Lightning Bolt deals Lightning damage while, for example, Shatter deals Thunder damage. 5E changed "Sonic" to "Thunder", probably because "Sonic" as a damage type sounds retarded.Go ahead and cast a Lightning... anything, at that lil fella, and see if you get any extra damage. Unfortunately, I got irritated and closed the game before I could provide a screenshot as proof that you don't.
Hold on, I thought all you need to do is have light secondary weapon, the main weapon being whatever you wish, not necessarily a light one?If you equip two weapons that have the Light property (like a shortsword or a dagger), you can use your Bonus Action to make an attack with your secondary weapon (the attacks you make with your Action will always be with your primary weapon).
Oh."Thunder" and "Lightning" are two different damage types. Lightning Bolt deals Lightning damage while, for example, Shatter deals Thunder damage. 5E changed "Sonic" to "Thunder", probably because "Sonic" as a damage type sounds retarded.
If you equip two weapons and one of them doesn't have the Light property, you get a yellow warning sign that tells you you need two Light weapons. But I haven't tested if it actually works in-game, because, given that I'm not a weak gay female, I don't fight with two weapons.Hold on, I thought all you need to do is have light secondary weapon, the main weapon being whatever you wish, not necessarily a light one?If you equip two weapons that have the Light property (like a shortsword or a dagger), you can use your Bonus Action to make an attack with your secondary weapon (the attacks you make with your Action will always be with your primary weapon).
Are torches light weapons?two Light weapons.
You need two light weapons.Hold on, I thought all you need to do is have light secondary weapon, the main weapon being whatever you wish, not necessarily a light one?
Can someone summarize this game, good combat + mundane story/world + low lvl cap / slow progression?
Wait, what?More puzzles
Wait, what?More puzzles
Also, listing TB as a positive, come the fuck on... It's different. The game desperately needs animation speed slider by the way.
Wait, what?More puzzles
Also, listing TB as a positive, come the fuck on... It's different. The game desperately needs animation speed slider by the way.
Then it doesn't sound too bad. Except in the build variety department.
Wait, what?More puzzles
Also, listing TB as a positive, come the fuck on... It's different. The game desperately needs animation speed slider by the way.
It 'sort of' has one. A not very advertised feature is that if you hold spacebar during enemy turns they move / attack at 2X speed. Hope that helps someone remove some tedium.
I liked the floating platforms puzzle in the Ego level, fight me. It's very easy, sure, but the concept itself is quite awesome.Wait, what?More puzzles
Also, listing TB as a positive, come the fuck on... It's different. The game desperately needs animation speed slider by the way.
I mean not only the dumb step on the glowing tiles stuff
I liked it, because it was neat, if you keep inside the box of "what the level designer intended". Once you *want* to fly over to the chest(s) just because 1. you want to OR 2. because it's logical that you should be able to, and you realize you can't, then things get irritating.I liked the floating platforms puzzle in the Ego level, fight me. It's very easy, sure, but the concept itself is quite awesome.
Except that you can die from falling down bottomless pits and the game deals with it just fine. Citation: one of my characters was just pushed down a bottomless pitI think the problems is that either fly has a maximum altitude (so it needs a ground to calculate it from) and some pits are marked as bottomless. Or you just can't fly over the ground that's designated impassable. The rationale probably being that if the spell's duration runs out exactly over such a pit or ground or the caster loses concentration, it's immediate game over since the fallen character is dead and unresurrectable.
Wait, what?More puzzles
Also, listing TB as a positive, come the fuck on... It's different. The game desperately needs animation speed slider by the way.
It 'sort of' has one. A not very advertised feature is that if you hold spacebar during enemy turns they move / attack at 2X speed. Hope that helps someone remove some tedium.
Thanks. I can't understand why TB games just don't put attack speed slider as a part of a battle UI. This way you could adjust animation speed according to your needs.
what, like this?The game desperately needs animation speed slider by the way.
Yes, but in combat you kinda expect that (you have to check a difficulty option allowing the enemies to do that) and it's turn-based. In exploration, that can happen in real time and quite unexpectedly (there's not duration timer shown anywhere). That's a lot more frustrating.Except that you can die from falling down bottomless pits and the game deals with it just fine. Citation: one of my characters was just pushed down a bottomless pitI think the problems is that either fly has a maximum altitude (so it needs a ground to calculate it from) and some pits are marked as bottomless. Or you just can't fly over the ground that's designated impassable. The rationale probably being that if the spell's duration runs out exactly over such a pit or ground or the caster loses concentration, it's immediate game over since the fallen character is dead and unresurrectable.
It's not specifically scripted to disallow flying though, it's just that flying in the game generally doesn't work over bottomless pits (see above). It's the same issue in Tirmarian Tower, for example, which doesn't have any puzzles to be overcome by flying. It actually gets really funny there: you need Fly to reach the tower itself, but then you need to have a short rest because the flying character cannot reach the central platform inside.Once you *want* to fly over to the chest(s) just because 1. you want to OR 2. because it's logical that you should be able to, and you realize you can't, then things get irritating.
We applaud the attempt, but the result is lacking.
And before someone, blurts out: "but Sorin, what if you chose to end Concentration mid-air, eh? How would you want that to end, eh?" --- The answer is simple: place is magical anyway: teleport me to the nearest free tile, and have a creative way of dealing with the puzzle, if I end up on the platform with the chest.
Not quite true, it's possible to have mechanical and inventory-based puzzles as well. A Grimrock-style dungeon would be very doable with what the editor can do already.very linear dungeons with nothing more than combat encounters
Now I wonder actually whether you can "cheat" this puzzle in another way:I liked it, because it was neat, if you keep inside the box of "what the level designer intended"