It's there, don't let Infinitron's tricks fool you. It's at the end of the video, he just deleted it from the update.No cats in this update?
You were many to ask for it, so we decided to make it a reality! The Dungeon Maker is making its way to Solasta and will be available in its beta state when the game launches later this year. Make your very own dungeons filled with monsters and treasures to play and share with your friends!
Solasta: Crown of the Magister is a Turn-Based Tactical RPG based on the SRD 5.1 ruleset. Wizards of the Coast has granted Tactical Adventures a license to use the Dungeons & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister.
Timestamps:
00:00 Introduction
00:28 What is the Dungeon Maker?
00:53 Making your Dungeon
02:04 Filling up your Dungeon
03:05 Decorating your Dungeon
03:43 What to Expect from the Dungeon Maker
04:25 Outro (and bloopers :D)
Special thanks to M.S. (Discord) for creating and sending us a dungeon using the tool!
Later note: actually, it's coming back to me that they were claiming at one time that it would be difficult to make an editor because of the verticality, and that their levels were so hand-crafted, etc. In that context it's surprising and encouraging that they feel they've managed to get around those problems.
Will you add the Druid class if I promise to only play 2-dimensional characters?Later note: actually, it's coming back to me that they were claiming at one time that it would be difficult to make an editor because of the verticality, and that their levels were so hand-crafted, etc. In that context it's surprising and encouraging that they feel they've managed to get around those problems.
Aye, that's exactly why this Dungeon Maker is 2D for now. The way to get around the complexity of verticality in an editor is just to start without it. We'll figure out how to add it later / if people are really interested in that option (over other features) when desiging their own dungeons.
Speaking of dungeons and level design. Is this verticality bullshit in every level or is it done in realistic manner?Later note: actually, it's coming back to me that they were claiming at one time that it would be difficult to make an editor because of the verticality, and that their levels were so hand-crafted, etc. In that context it's surprising and encouraging that they feel they've managed to get around those problems.
Aye, that's exactly why this Dungeon Maker is 2D for now. The way to get around the complexity of verticality in an editor is just to start without it. We'll figure out how to add it later / if people are really interested in that option (over other features) when desiging their own dungeons.
Fanta.Speaking of dungeons and level design. Is this verticality bullshit in every level or is it done in realistic manner?Later note: actually, it's coming back to me that they were claiming at one time that it would be difficult to make an editor because of the verticality, and that their levels were so hand-crafted, etc. In that context it's surprising and encouraging that they feel they've managed to get around those problems.
Aye, that's exactly why this Dungeon Maker is 2D for now. The way to get around the complexity of verticality in an editor is just to start without it. We'll figure out how to add it later / if people are really interested in that option (over other features) when desiging their own dungeons.
We do,but i don't have stock a bunch of boxes when i need to take a piss. Also verticality doesn't mean dimensionality .Fanta.Speaking of dungeons and level design. Is this verticality bullshit in every level or is it done in realistic manner?Later note: actually, it's coming back to me that they were claiming at one time that it would be difficult to make an editor because of the verticality, and that their levels were so hand-crafted, etc. In that context it's surprising and encouraging that they feel they've managed to get around those problems.
Aye, that's exactly why this Dungeon Maker is 2D for now. The way to get around the complexity of verticality in an editor is just to start without it. We'll figure out how to add it later / if people are really interested in that option (over other features) when desiging their own dungeons.
Don't you have the third dimension in Bulgaria? Here in Italy it's pretty omnipresent, and usually we're not the sharpest tool in the shed.
What's up with verticality in that level designer? Not going to happen?Now is the time for me to tell you guys that we also have new feats coming up soon for our poor fighters.
Enjoy :p
We do,but i don't have stock a bunch of boxes when i need to take a piss. Also verticality doesn't mean dimensionality .Fanta.Speaking of dungeons and level design. Is this verticality bullshit in every level or is it done in realistic manner?Later note: actually, it's coming back to me that they were claiming at one time that it would be difficult to make an editor because of the verticality, and that their levels were so hand-crafted, etc. In that context it's surprising and encouraging that they feel they've managed to get around those problems.
Aye, that's exactly why this Dungeon Maker is 2D for now. The way to get around the complexity of verticality in an editor is just to start without it. We'll figure out how to add it later / if people are really interested in that option (over other features) when desiging their own dungeons.
Don't you have the third dimension in Bulgaria? Here in Italy it's pretty omnipresent, and usually we're not the sharpest tool in the shed.
It all depends on how you use it. If you have the brain to see the gimmic part,that is on you.It's sad that a 3D game making real use of the 3D space is considered a gimmick by some people.
In Canada we have 4, but we're not that smart either. This is getting complicated.Fanta.
Don't you have the third dimension in Bulgaria? Here in Italy it's pretty omnipresent, and usually we're not the sharpest tool in the shed.
It all depends on how you use it. If you have the brain to see the gimmic part,that is on you.It's sad that a 3D game making real use of the 3D space is considered a gimmick by some people.
Hearkenwold in Solasta confirmed?!And will user created modules be able to have a larger party size?
Wasn't the Paladin class designed at a time stats were rolled and not picked? It feels like it was the only class that would make use of good rolls in all stats (well, except for Int I guess).Classes used to be designed with the entire game in mind rather than just combat.
I tend to ignore everything you post, Rusty, but that's true.
It's not actually relevant to a discussion of computer role playing games, because of the limitations inherent in the "computer" part of the phrase, but the paladin class was designed to be rare and hard to play at the table.
What kind of fucking retard would use JRPGs as good example of anything?