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Monko, it's more than that, it's an interface, not HuD.User Interface has two purposes in a cRPG:
>To convey information
>Keep the player informed
Monko, it's more than that, it's an interface, not HuD.User Interface has two purposes in a cRPG:
>To convey information
>Keep the player informed
Ah, but this is a platform that supports freedom of speech. Just as how you're entitled to speak your mind, I as well.You forgot the third essential purpose: to fit within the visual design of the game and to complement its aesthetic.A User Interface has two purposes in a cRPG:
>To convey information
>Keep the player informed
And by all means, Pink Eye, there are other things more important and you are free to discuss them. Just don't get your panties in a bunch over less important issues being discussed.
And you are free to speak your mind, but quit this passive aggressive nonsense. Instead of complaining about our complaints and derailing the thread further, post your own thoughts about the game.Ah, but this is a platform that supports freedom of speech. Just as how you're entitled to speak your mind, I as well.
Maybe our little banter about him being feminine did bite him a bitYou make me proud, little vixen.they either must be purged, sent to reeducation campsor corrected at every opportunity.
I agree with you,too many posers lately. Tho Lacrymas is not one of them,the dude plays a lot of RPGs and other old games,it has good taste.....ignoring the black stain on his soul....of liking MMX.They should rename this site to RpgCASUALdex. It's pretty obvious that some of the members who frequent this site don't even play video games, let alone RPGs.
He's also being as evasive as a cloister girl to our banter, but that's part of his charm. :^)Maybe our little banter about him being feminine did bite him a bitYou make me proud, little vixen.they either must be purged, sent to reeducation campsor corrected at every opportunity..
That's basically my only issue with it. Given that it's something that you'll have to stare at all the time, it can have quite a discordant note from the rest of the visual design and lower your immersion.Ahh the UI is not a big deal,it looks serviceable. Tho i do agree that it looks out of place,it is more of a scifi themed and doesn't mesh well in a fantasy world.
I decided to read again myNah, but insistence on it not mattering when judging a game does.
I like the premise of this game, but the aesthetic and UI kinda ruin it for me. And it uses the cover system from the nuX-Coms, at least that's what is shown in the trailer.
I don't know, the visuals of this game just look ...ugly to me, I guess. Or inelegant and unaesthetic. It feels like staring into a black hole. The concept art isn't much better. Verticality sounds like a gimmick.
And on this we agree, but your insistence on us not talking about the UI specifically (or focusing on it if you prefer) gave quite the defensive vibe on your part.I decided to read again my boring drivel post and try to figure out how exactly you decided that I completely don't care about UI.Nah, but insistence on it not mattering when judging a game does.
UI has it's place, but if I would rank it along with gameplay, story, sound, graphics, and etc. it would be not on first place.
I can deal with game without fancy UI as long as other aspects of said game is good. I had fun with Planescape: Torment, despite it's combat was bad and I would rank combat above UI.
On this point, you're overthinking things. It's simply a ripoff from the Endless series out of convenience.Truth be told UI is indeed looks too sci-fi (call me crazy, no maybe there a plot twist like in M&M series? Like magic is a technology?)
Pretty much. Though I'm afraid that our views are falling on deaf ears, since some people are so content starved that they'll only formally acknowledge such issues, yet ignore them otherwise.They had quite a while to whip up a presentable UI that doesn't look like a mobile game at best, but they just think this one is fine. That speaks volumes about the overall art direction of this game.
This is a spell of the second circle. They thought it required not 1, but 2 explosions. Michael Bay called, he wants his gimmicks back. Everything about the visuals of this game is a disaster.
One of the developers said they are going to change the icons, so I don't know about that (and the icons were my biggest complaint about the UI).Pretty much. Though I'm afraid that our views are falling on deaf ears, since some people are so content starved that they'll only formally acknowledge such issues, yet ignore them otherwise.They had quite a while to whip up a presentable UI that doesn't look like a mobile game at best, but they just think this one is fine. That speaks volumes about the overall art direction of this game.
Oi, second circle two explosions, it helps keep count.second circle. They thought it required not 1, but 2 explosion
demo is already old and outdated, i think they reactivated the demo because the demos on steam initiative was a replacement for another indie dev event.What's the logic behind the demo being available only for a limited period of time?
Dev Journal | March 2020 - New Gameplay Footage & Magic Weapon Design Contest!
Hey there everyone,
The current situation may not be ideal, but it's not going to stop us from making our scheduled Dev Update! We hope you're all doing well out there - on our side we've all switched to working from home. The good thing about being a small team is that it makes us a bit more agile, so we're still able to make good progress on Solasta as we speak!
![]()
As you can see our productivity remains unaffected.
March Contest - Design Your Magic Weapon
Little reminder: you still have one week to submit your Magic Weapon Design for a chance to have it implemented in-game at launch! On March 31st, we will select our favorite submissions and the voting phase will begin!
Don't miss your chance to make your magic weapon a reality in Solasta!
Solasta Alpha Footage!
We all know it's been forever since we've released gameplay video footage of Solasta outside very short gifs in our Dev Updates. Thing is, you always wonder: when is your game "good enough" to show to the world? Is the lighting too strong here? Does this bug really look bad? Will people understand that X and Y are temporary? So on and so forth.
However, with the Steam Game Festival: Spring Edition making its sudden appearance and Solasta's Pre-Alpha Demo once again being available (although not anymore, the event ended yesterday morning), we wanted to make sure people understood that the game had evolved since our Kickstarter. This is why we made a short video bundling quite a few previously unavailable features on Twitter last Friday, which you can enjoy in Full HD here.
![]()
What is this Spell?
One feedback that stayed with us ever since we released our Kickstarter Demo was that Spell Icons were not clear. You would look at your spell bar and go "alright, I'm pretty sure my cleric should have cure wounds, but where is it..."
![]()
Aside from a few of them that are fairly obvious, would you be able to name all these spells from their old icons alone?
While they all looked quite beautiful (at the very least I really liked them), our Art Director decided to change the art style of our spell icons - to improve glance value and readability. Here is a side by side comparison of a few of these spells, which are all going to receive the same treatment in the coming weeks.
![]()
It's hard to deny that the new ones are much easier to recognize.
Speaking of spells, we've just added Fog Cloud to the game. Time to obscure those lines of sight!
![]()
Character Creation Update
You've seen quite a few updates on our Character Creation Tool, and today's Dev Update is not going to be the exception! Our goal is to have it completely done soon, so we can set it aside and focus on other parts of the game.
![]()
The High Elves join the fray in our Character Creation Tool...
![]()
And so do the Half-Elves!
Now all that remains are the Island Halflings and the Hill Dwarves, and we should have a complete lineup for our races!
Environment Update
One Snow Alliance Embassy, ready to go! Here is how it looks in-game compared to its original Concept Art.
![]()
Pretty impressive rendition of the original 2D concept art, isn't it!
We'll also share with you a couple of screenshots of an external location that your party will have to explore fairly early in their adventure. Watch your step, you don't want to fall in that ravine...
![]()
![]()
Giant Eagles Join the Fight!
Our second flying enemy just joined the roster of foes you'll have to face. Give giant eagles a warm welcome!
![]()
![]()
Tactical Adventures assures you that no eagles were harmed in the making of these gifs.
Bloopers!
You may have noticed the lack of Thunderwave so far in our Spells FX updates. Truth be told, we did have Thunderwave in-game (you may remember it was available in our Pre-Alpa Demo) - but the format wasn't quite right. The spell was automatically centered around the caster, which a few players made sure to inform us about! So we fixed it. And by that I mean, we introduced a new bug while doing so. Here is a little demonstration of what happens after you get hit by Thunderwave.
![]()
Weeeeeeeeeeeeeeeeeeeh!
We also just hit 2,000 followers on Twitter, which was the perfect occasion for me to sneak behind the back of our Producer and ask our Lead Animator (father of many horrible and hilarious gifs) for a little something for the occasion. And trust me, he delivered! Alas, poor goblin - you were never supposed to do things like this.
![]()
Goblins doing thumbs-up, check. I may yet win this bingo game.
That's it for today! Hope you enjoyed our Dev Update, see you next time for more Solasta goodness!
Read our previous articles here:
Article by Tactical Myzzrym
This weapon sounds like fun, but in case if classic version can't be implemented there sneaky plan for you:Rather than design a new weapon, I'd like to see the developers include a some classics from D&D compatible with 5th Edition rules. Like a +3 Dwarven Thrower hammer.
Dwarven Thrower
Requires Attunement by a Dwarf
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged Attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the Attack, the weapon flies back to your hand.
Show Attribute List
Attributes
Dwarven Thrower
Melee Weapon
- Category: Items
- Damage: 1d8
- Damage Type: Bludgeoning
- Item Rarity: Very Rare
- Modifiers: Weapon Attacks +3, Weapon Damage +3
- Properties: Range, Thrown, Versatile
- Range: 20/60
- Secondary Damage: 1d10
- Weight: 2
https://www.kickstarter.com/projects/tacticaladventures/solasta-crown-of-the-magister/posts/2793709
Dev Journal | March 2020 - New Gameplay Footage & Magic Weapon Design Contest!
Hey there everyone,
The current situation may not be ideal, but it's not going to stop us from making our scheduled Dev Update! We hope you're all doing well out there - on our side we've all switched to working from home. The good thing about being a small team is that it makes us a bit more agile, so we're still able to make good progress on Solasta as we speak!
![]()
As you can see our productivity remains unaffected.
March Contest - Design Your Magic Weapon
Little reminder: you still have one week to submit your Magic Weapon Design for a chance to have it implemented in-game at launch! On March 31st, we will select our favorite submissions and the voting phase will begin!
Don't miss your chance to make your magic weapon a reality in Solasta!
Solasta Alpha Footage!
We all know it's been forever since we've released gameplay video footage of Solasta outside very short gifs in our Dev Updates. Thing is, you always wonder: when is your game "good enough" to show to the world? Is the lighting too strong here? Does this bug really look bad? Will people understand that X and Y are temporary? So on and so forth.
However, with the Steam Game Festival: Spring Edition making its sudden appearance and Solasta's Pre-Alpha Demo once again being available (although not anymore, the event ended yesterday morning), we wanted to make sure people understood that the game had evolved since our Kickstarter. This is why we made a short video bundling quite a few previously unavailable features on Twitter last Friday, which you can enjoy in Full HD here.
![]()
What is this Spell?
One feedback that stayed with us ever since we released our Kickstarter Demo was that Spell Icons were not clear. You would look at your spell bar and go "alright, I'm pretty sure my cleric should have cure wounds, but where is it..."
![]()
Aside from a few of them that are fairly obvious, would you be able to name all these spells from their old icons alone?
While they all looked quite beautiful (at the very least I really liked them), our Art Director decided to change the art style of our spell icons - to improve glance value and readability. Here is a side by side comparison of a few of these spells, which are all going to receive the same treatment in the coming weeks.
![]()
It's hard to deny that the new ones are much easier to recognize.
Speaking of spells, we've just added Fog Cloud to the game. Time to obscure those lines of sight!
![]()
Character Creation Update
You've seen quite a few updates on our Character Creation Tool, and today's Dev Update is not going to be the exception! Our goal is to have it completely done soon, so we can set it aside and focus on other parts of the game.
![]()
The High Elves join the fray in our Character Creation Tool...
![]()
And so do the Half-Elves!
Now all that remains are the Island Halflings and the Hill Dwarves, and we should have a complete lineup for our races!
Environment Update
One Snow Alliance Embassy, ready to go! Here is how it looks in-game compared to its original Concept Art.
![]()
Pretty impressive rendition of the original 2D concept art, isn't it!
We'll also share with you a couple of screenshots of an external location that your party will have to explore fairly early in their adventure. Watch your step, you don't want to fall in that ravine...
![]()
![]()
Giant Eagles Join the Fight!
Our second flying enemy just joined the roster of foes you'll have to face. Give giant eagles a warm welcome!
![]()
![]()
Tactical Adventures assures you that no eagles were harmed in the making of these gifs.
Bloopers!
You may have noticed the lack of Thunderwave so far in our Spells FX updates. Truth be told, we did have Thunderwave in-game (you may remember it was available in our Pre-Alpa Demo) - but the format wasn't quite right. The spell was automatically centered around the caster, which a few players made sure to inform us about! So we fixed it. And by that I mean, we introduced a new bug while doing so. Here is a little demonstration of what happens after you get hit by Thunderwave.
![]()
Weeeeeeeeeeeeeeeeeeeh!
We also just hit 2,000 followers on Twitter, which was the perfect occasion for me to sneak behind the back of our Producer and ask our Lead Animator (father of many horrible and hilarious gifs) for a little something for the occasion. And trust me, he delivered! Alas, poor goblin - you were never supposed to do things like this.
![]()
Goblins doing thumbs-up, check. I may yet win this bingo game.
That's it for today! Hope you enjoyed our Dev Update, see you next time for more Solasta goodness!
Read our previous articles here:
Article by Tactical Myzzrym