OK, people, this will be short and simple. I know absolutely NOTHING about this game, and this is intentional. For those who've played - is it good. A simple "yes" or "no" please.
Charisma-based casters must die.
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I don't care. Charisma was born a dump stat and should stay a dump stat.What about warlock?
I feel like ranged capabilities are extra important in this game with all extra height and whatnot. Unless you love getting shot with arrows while you dash and climb 4 sets of ladders to reach the first enemy...Made myself a DEUS VULT party: 2 paladin, 2 cleric, all humans. I'll comment back after I play through the available content.
Yeah I'm doing a test. I thought about doing 4 fighters, but I abstained because healing is necessary.I feel like ranged capabilities are extra important in this game with all extra height and whatnot. Unless you love getting shot with arrows while you dash and climb 4 sets of ladders to reach the first enemy...Made myself a DEUS VULT party: 2 paladin, 2 cleric, all humans. I'll comment back after I play through the available content.
I both like and hate this approach. On the one hand, there's a pretty good deal of reactivity going on with both personality and character background (e.g. my rogue got a whole unique dialog because of his spy past). But on the other hand, I could have done without every dialog being a cutscene. So far pacing has been pretty decent, with neither combats nor dialogs being too frequent, but I can see it getting tiresome in a while.A nice touch that becomes apparent on the immersion side is that your party does start to take on a personality of its own in the discussions amongst themselves and with NPCs. The dialogue and voice acting seem to fit the personality traits you've chosen per character (and there are 3 voice options that vary decently too). Very nicely done, must have been a devil to arrange, and a lot of hard work from the actors and audio people.
I agree. The core game and its associated systems are really good. Combat is a lot of fun and the personality system is a cool and creative thing. I liked the prologue to introduce each party member, too.Yes.
It's good, the core combat is pretty awesome tbh. But it's limited and a bit ... empty. It's not quite a complete game yet, especially in terms of fleshing out the world and story, and having more side-quests and that sort of thing.
But what's there is good, very good, and I hope the devs are able to fill in all the detail required to make it a classic. All the elements are there, the game just needs more stuff - not in the sense of any more systems or anything like that, but just more of what's there, enough to give a more solid illusion of a world.
Haven't finished it but I believe EA goes to level 6.Is possible to reach lv 10 on EA?
Sounds like a bug. I did the same as you and had the talk tasks, talking to the dwarf completed both tasks although I could still go talk to the douchebag after completing the task.Does saving
Soldier dude and soldier woman instead of dwarf captn and douchebag net your anything? Got back to the city and they arent even mentioned while the dwarf and douchebag have failed talk to tasks
Sounds like a bug. I did the same as you and had the talk tasks, talking to the dwarf completed both tasks although I could still go talk to the douchebag after completing the task.
Don't bother, I think it's not finished yet.Guess I'll have to replay it
Well, you named them after strong drinks, no wonder they're acting drunk.