Been playing a bit. Here are my first thoughts:
Positive:
+ Combat: Except for the random mini animation and slow pacing, everything is top notch. Everything is clear, slick, tactical, bunch of different strategies, etc.
+ UX, including navigation, inventory, etc.: Super intuitive and without any issues.
+ Rules adaptation: It's really like 5th in a CRPG, nothing more to add.
EDIT, forgot to add: + Environment interaction: It's very nice to be able to light sources (and light having a REAL effect!), drop down pillars, jump from place to place, feather fall, etc. It's refreshing actually. They really put a lot of effort into it.
Neutral:
o Setting: Some nice aspect to it, nothing groundbreaking. I'm not "interested" in it, but I'm not disgusted either.
o Personality: Nice idea to have the character speak based on their personality all by themselves, BUT. 1) it creates a weird dynamic where there are too many "cutscenes" and I feel I'm not "doing" anything 2) sometimes (happens more than I'd like) it's just retarded how the conversation are assigned, e.g.: a loyal good paladin with lawfulness and something else that ooze goodness will say that she'd be happy to see innocent soldier on her side killed themselves...wth?
o Bugs: I've had some bugs. I'm not putting it in negative because it's early access so it's normal. Still I hope they fix it.
Negative:
- Story: So far it's boring. It's not retarded, but it's boring. There's a LOT of railroading. Not very happy.
- UI: We said it enough but I want to say it again: to hell with those damn "modern slick semi-transparent" UI
- Faces: Everyone looks like a retard
Summary: Better than I feared, worst than I expected. Definitively has the potential to be above most CRPGs nowadays if quality is upped a bit and the story gets interesting later on. (also if they fix that horrendous UI)