V_K
Arcane
Yeah, I see what you mean now, Grog alone doesn't cut it. You should have named him Molly.Well, you named them after strong drinks, no wonder they're acting drunk.
Yeah, I see what you mean now, Grog alone doesn't cut it. You should have named him Molly.Well, you named them after strong drinks, no wonder they're acting drunk.
That's some serious medieval shit right there!It reminds me of NWN modules and russian RPGs from the early 200s.
Much like ToEE?Solasta seems to be great DnD simulator but an average CRPG.
So it's incline in 2020?It reminds me of NWN modules and russian RPGs from the early 200s.
Solasta seems to be great DnD simulator but an average CRPG.
What? Map is fully 3D you can rotate and go up and down on z levels. It's not waste of time same as spiderwalk.Solasta seems to be great DnD simulator but an average CRPG.
They are still early in development hopefully they switch gears soon as they seem to have a rock solid engine. Wasting dev cycles on things like flight which is limited on an isometric view and becomes game breaking if you let it get too out of hand is a bad idea. Use that time/energy towards developing a compelling story & characters with good C&C. I know one of the developers lurks here and even on the Steam page they say they will be steering development based on feedback so hopefully this moves in the right direction by release.
Oh I they really should toss some post effects. Colors in main city - grey. Color palette not saturated at all, depressing.
How is the full version planned to differ from the Early Access version?
The Early Access version of Solasta includes Act 1 and a teensy bit of Act 2 – which should be more than 10h of content to go through. Every ancestry, class and archetype is unlocked during Early Access, with the maximum level capped to 6. We believe that it is very important for players to reach level 5, as many archetypes start shining around this stage: 2nd attack for martial classes, access to powerful AoE spells, stronger cantrips... It is a very different experience from the early levels, and can affect the balance of later encounters drastically.
The release version of Solasta will include Act 2 and Act 3 in full, as well as adding many side quests such as the Legendary Monster Hunt from our Kickstarter stretch goals, or the characters’ background quests. It will also unlock access to additional locations to explore – and of course plenty of loot to boot. It will also bring party up to level 10! As a whole, Solasta should take around 40h to complete, although that number may very well vary depending on the difficulty level.
Hey there folks!
It's time for the 1st hotfix patch. We're furiously scribing down your bug reports in our Great Book of Grudges - wait, wrong game - I mean in our Great Book of Bugs. Be assured that we're working on making sure that the Early Access version is as stable as it can before we start heading back to working on completing the game! Anyway, here's the patch content - we're planning a meatier one hopefully next week (or the week after that).
This patch does NOT break save games. Game away!
Important: We're seeing a small amount of people who can't launch the game. If that's your case, make sure you go to your Steam Library and right click Solasta => Properties => Local Files Tab => Verify Integrity of Game Files. This should fix the issue!
- Monsters will no longer slap you when you spam click while paralyzed. Yes, that could happen
- Added some rations to find in existing levels - we may adjust this in the future, but for now we don't want make it too punishing for new players who're having trouble managing their food as we don't have difficulty options.
- Removed a random text bubble appearing in the garden of Caer Lem - no, you are not supposed to converse with grass.
- Casting the Light Cantrip while selecting targets with another spell will no longer allow you to cast both Light and the other spell in the same turn. No Larry that's not a feature, you're just cheating.
- Failing to scribe a scroll no longer adds the spell to the spellbook. STOP CHEATING LARRY, I CAN SEE YOU FAILED YOUR ARCANE CHECK.
- Feats which modify your ability scores should now properly... well, modify your ability scores (duh).
- Fixed Bestiary Lighting, because monsters deserved to be seen at their best too.
- Fixed a bunch of Lighting issues when fighting in Dim Light exterior (during dawn / dusk) and when fighting under Darkness or Fog Cloud spells. Take that, disadvantage rolls!
- Fixed a few missing Chinese Characters. 不好意思 !
- Fixed a bunch of rare crashes that hopefully you'll never get to see now. No, you can't know what they were - what's behind the DM screen stays behind the DM screen.
- Some localization texts are still missing in French / German / Chinese. We're hunting them down and we're planning a fix in next week's patch!
The beginning of the story is hilarious.So far I'm having fun with this and I don't even like TB that much. The character models are atrocious, the story is the most generic one... and I'm still enjoying this.
Season 7 Game of Thrones, basically.The beginning of the story is hilarious.
"Oh my god, these legendary mythical creatures that nobody actually believe exist are attacking us! Let's kill tens of them and not take a single piece of evidence that they are real!"