Some RPGs are are more replayable than others yes, but say Diablo 2, it has 7 classes, do you really want to force the player to replay the game 7 times just to experience all the classes, 21 times when you consider that each class has 3 skill trees.Depends on the game. The less story focused and more Rogue/Diablo-like it becomes, the more replayability.If an RPG has many builds/classes, then I think party-based is almost mandatory, as who wants to immediately replay an entire game just to experience another class?
Some RPGs are are more replayable than others yes, but say Diablo 2, it has 7 classes, do you really want to force the player to replay the game 7 times just to experience all the classes, 21 times when you consider that each class has 3 skill trees.Depends on the game. The less story focused and more Rogue/Diablo-like it becomes, the more replayability.If an RPG has many builds/classes, then I think party-based is almost mandatory, as who wants to immediately replay an entire game just to experience another class?
this opinion, such as Dark Souls.Fantasy is about jolly adventuring and camaraderie, hence party.
It's not a disagreement, it's a thematically different genre.Both can be good and allow complex gameplay. I really wish there are more solo fallout/underrail-style fantasy RPGs though. It's not like we're lacking dark fantasy settings to pull inspirations from, we even have popular fantasy video games that disagree with
this opinion, such as Dark Souls.Fantasy is about jolly adventuring and camaraderie, hence party.
Ditto.A party of Player Characters, as the hobby was intended.
Laughs in Barbarian.Killing hundreds by just yourself is not realistic.
Zoomers ruined my vocabulary. But I meant you can have a fantasy setting that's not about jolly adventuring and such, making it more suitable for solo-based gameplay.It's not a disagreement, it's a thematically different genre.Both can be good and allow complex gameplay. I really wish there are more solo fallout/underrail-style fantasy RPGs though. It's not like we're lacking dark fantasy settings to pull inspirations from, we even have popular fantasy video games that disagree with
this opinion, such as Dark Souls.Fantasy is about jolly adventuring and camaraderie, hence party.
There needs to be more party based RPGs that have creatable characters who come with personalities. Real personalities not just voice sets described as "stern" or "boisterous". Add in an attached personal quest for good measure
Frodo was stupid. Imagine how much faster he would've leveled up if he left all those goons in Rivendell.
Man all I want is something like "personality trait: hates vampires, unlocks a quest to kill vampires, leaves party if you let in an undead".There needs to be more party based RPGs that have creatable characters who come with personalities. Real personalities not just voice sets described as "stern" or "boisterous". Add in an attached personal quest for good measure
If you're missing respec in your biowarean romance simulators, just say so.
To be fair, filling the party slots with hobbits was stupid to begin with. I'd swap them for a couple more dwarf fighters or elf archers at the first opportunity.