KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,058
Jesus, is it my imagination or is everything so teeny weeny small?
Jesus, is it my imagination or is everything so teeny weeny small?
How about you two just change it in the options then? It's marked as "Tile size" and basically means the zoom level of the gameCouldn't see shit. Played for two minutes, then uninstalled. Might be good, but that doesn't matter when even Jackie Chan or whoever that is(yes, yes that Community guy), has no clue what is going on.
i did goblin poacher only. Equipment wear and tear was hard and I didnt have strength to even carry axe to chop trees and create new bows.poacher
You have a horrible vision range at night if you're lacking a lightsource or darkvision so i assume that with races like goblins you need to take advantage of that.i did goblin poacher only. Equipment wear and tear was hard and I didnt have strength to even carry axe to chop trees and create new bows.poacher
No idea how sneaking works
really hard to say... It appears mandatory if you want to do archery. Arrows do run out and crafting is required.Having something that can craft in the early game seems to be the optimal choice
sleeping in some inn after butchering everyone appeared quite safe!Though probably in the release version you can no longer camp at map edges for safety.
except... when playing something like goblin buying isnt an option.Isn't that usually the case? Either crafted shit sucks compared to find or buy or some other variable happens:
Didnt see better crafting options, I wonder how one obtains recipes.
sounds rough... pulling that 1 in a million bone bow, dismantle it and not learn how to do itYeah, each time you dismantle something, there's a small chance that you'll learn how to make it. Raising INT raises that chance
Infra arcana is a great game, and cogmind seems fleshed outIt is pretty solid in all the ways that matter. Needs a ton of meat around the bones though.
Whether or not any meat will actually get onto the bones is a critical issue with classical roguelikes developed in the modern day.
ToME, ADOM, and other pre-millennium roguelikes continue to be updated to this day, and ToME in particular offers a ton of meat.
On the other hand, I don't generally expect anything initially conceived post-2010 to be updated much at all past release (or even leading up to release) unless bags of gold rain down on the developers. Caves of Qud seems to be a rare exception.
Soulash v1.0 released with 10% launch discount!
The time has come to conquer the world of Soulash!
Greetings fellow gods,
The time has come to conquer the world! Soulash v1.0 is now available on Steam and Itch, with the long-awaited graphics mod, Steam Workshop, Leaderboards, and Achievements!
Below is the full changelog for the 1.0 release:
Added
- Core gfx mod with pixelart tileset. Both core and core_gfx should be enabled unless someone would like to continue to play ASCII.
- Steam Workshop integration:
- Publishing mods to Steam Workshop.
- Loading subscribed mods.
- Steam Leaderboards integration:
- Scoring per profession
- Number of items crafted
- Number of souls consumed
- Quickest win (in turns count)
- Placement will display in a notification when the player dies or wins.
- Steam Achievements integration
- Added 69 achievements
- 5 new enemies.
- 30 new alternative region maps
- New tutorial entry about going back to Dreamworld.
- Added "thumbnail icon" input in the mod edit form, that allows changing the Workshop thumbnail. The path to the image is relative to the mod folder.
- Added notifications on publishing to Steam Workshop with the result.
- Added mouse wheel scrolling on the Tutorial screen.
Changed
- Javelin is considered a throwing weapon instead of a spear (being strength-based instead of dex).
- Improved some entity animations.
- Smite now scales with 20% weapon damage.
Fixed
- True damage is no longer reduced by endurance.
- Fixed rare crash when disarming weapon that provides access to an ability.
- Fixed crash when attempting to shoot Lightning Arrow without arrows equipped.
- Fixed issue causing Steam Workshop id to reset, publishing the mod twice.
- Fixed copy-paste in modding between different region maps.
- UI no longer stays hidden after winning the game and immediately starting a new one.
Some of you followed Soulash's development for years, and we're glad to finally leave the alpha and beta stages into the stable version. We're very grateful to everyone who tried the game, left feedback, and helped us get to this place. It's been a bumpy 5-year long journey. What comes next is yet to be determined, but what options we'll have is now up to you, our players. Please spread the word about the game, leave a review, tell your friends why you enjoy it, share it in communities you participate in, mod the game, join us on Discord or follow on Twitter, help other players with guides, share your creativity on Workshop and continue to provide us with your feedback!
We hope Soulash will bring you many hours of joy,
Artur & Xiclu
1 week to close to elex releaseAnyone playing, how's the game?
those gnomes yelled while charging at me "we have machine that will turn you into chicken"