Feyd Rautha
Arcane
Are the DLCs out yet?
They got that many flops?
Successes | Failures |
---|---|
Expeditions Rome - game would have been lean to develop as is the studio's style there's enough peak players that would indicate it probably turned a profit despite its low sales figures. **Bias - one of the developers is an old acquaintance from the Deus Ex community (OffTopicProductions). | Superpower 3 - yeesh what a trainwreck (more info here: https://youtu.be/76vfJzhg5z0) |
Way of the Hunter - likely sold enough to break even | MX vs ATV Legends - extremely low playercounts not well reviewed |
Endling - Extinction is Forever - Lean developed indie game, received well. | *Knights of Honor 2 - extremely low playercounts granted their strategy seems to be longer term sales. This game was in development for a long time (2016 but announced in 2019 - the 2016 date comes from when the studio acquired the IP fully from Creative Assembly Sofia, and made it clear they were developing a sequel meaning pre-prod) |
*The Valiant - no one played it so I assume no one bought it | |
*Destroy All Humans! 2: Reprobed - extremely low playercounts mixed reception | |
*Elex II - playercounts indicate it probably didn't break even and we know this was an expensive game to make. Its a shame because it was probably THQ's most ambitious title this year. (if anyone can prove this is not the case for the games failure please do) | |
The Guild 3 - I didn't even know it had released. Its pretty bad but its a lot better than it was during Early Access. It had flopped in Early Access which is pretty bad, but SP3 is worse. |
Successes | Failures |
---|---|
Trek to Yomi - very lean looking indie game published with devolver, seems to have enough sales that it probably succeeded. | Saints Row - (read the god damn thread) |
Evil West - Doesn't appear to have done well on PC, but I know based on Embracers bragging it did well on other platforms. | Shadow Warrior 3 - No one bought it and it looked expensive to make, also poorly received. |
MotoGP 22 - Didn't sell well on PC but did well on other platforms. | SBK 22 - yeesh |
Monster Energy Supercross: The Official Videogame 5 - yeesh |
Successes | Failures |
---|---|
Goat Simulator 3 - its embarrassing that this was Embracers highest earner lol | |
Songs of Conquest - Lean developed Indie game likely sold enough and well received | |
Midnight Ghost Hunt (early access) - sold well and was received well | |
Valhiem - Still is doing well seems to be a big winner for them multiple years |
Successes | Failures |
---|---|
Evil Dead: The Game - well received but I can't find data | Dakar Desert Rally - poorly received and steam data proves it sold poorly |
SnowRunner - This was a highest earner for Embracer for some strange ass reason. | *Redout 2 - really poor selling based on steam even despite it being received well, it looks like a costly game to make because it was Unreal 4 and multiplatform. |
*Circus Electrique - no one bought it on PC, that said it looks like a lean Indie game so I'm probably leaning bias here chances are it probably succeeded but the metrics I can find say otherwise, really low playercounts for something that is published by a big publisher. |
Successes | Failures |
---|---|
Have a Nice Death - Seems to be a published Indie game, well received and lean developed. | New Tales from the Borderlands - appears to have done poorly |
Eyes in the Dark: The Curious Case of One Victoria Bloom- also a well received lean developed published indie game. | |
Tiny Tina's Wonderlands - This ones obvious |
Going to need a citation on this abomination making money.Gearbox
Successes Failures New Tales from the Borderlands - Also obvious
I made a mistake, its been fixed, I accidentally had the two borderlands in the same box when I wrote it. It full on flopped.Going to need a citation on this abomination making money.
The metrics show that it sold over a longer period active player counts were in the thousands and still are. It was multiplatform and likely sold better on console platforms. Also randy bragged.Tiny Tina's Wonderlands sold well? What? Nobody heard about it after a single month of its release unlike Borderlands 2-3 which were marketed heavily.
this may or may not be Randy copium. AlsoReleased earlier this year, Tiny Tina's Wonderlands has proven to be a big success for Gearbox and 2K. In fact, it did so well that Gearbox CEO Randy Pitchford confirmed that the Borderlands spin-off is now the start of a brand new franchise, with more Wonderlands content to come in the future.
this kind of verifies its success.The PlayStation 4 version of Tiny Tina’s Wonderlands sold 5,427 copies within its first week of release in Japan, making it the fourteenth bestselling retail game of the week in the country. The PlayStation 5 version sold 2,835 copies in Japan throughout the same week, making it the twenty-sixth bestselling retail game of the week in the country.[41] Tiny Tina's Wonderlands was the second-best-selling retail video game in the United Kingdom in its week of release, according to Chart-Track. 77% of the game's launch sales in the UK, however, were digital.[42] It was the 11th best-selling game in the US in March 2022 by dollar sales.[43] In May 2022, Take-Two Interactive revealed that the sales of Tiny Tina's Wonderlands had exceeded the publisher's expectations.[44]
You get to kill Americans.Why perfidious Albion likes this deranged game?
if THQ nordic are behind this I fear even more that the new Timesplitters will be Captain Ash apologizing to the Aztecs for being a colonial and none of the characters will have titties unless a tranny drew themWait it lost how much money. $100 Million!?!? You're serious?! This monstrosity of a game cost $100 Million?! You're telling me this cost as much as Witcher 3 wtf.
Great so its basically now Deus Ex is being developed under the same horrid publisher situation Eidos was under when Invisible War happened. Ugh. Financer is still profitable, but risk averse and unwillingly to give the project the resources it needs when there are other sure things they could be putting money into.
Also might impact on the Kingdom Come sequel as well which sucks.
Embracer/THQ Nordic/Gearbox you guys are morons, at least you're not Square Enix but god damn what are you doing. This does not bode well at all they've had flop after flop after flop despite profitability, that erodes confidence and no doubt Embracer will be further consolidating to get rid of the dead weight.
Simply they've got too much subsidiaries that are directionless and are just money sinks, I'm half expecting an asset sale off in time, sure as hell Saints Row is getting sold that can be certain the IP lost all its value here Randy would be stupid for attempting another game then again it is Randy we're talking about.
It's amazing to see how much profit they bring in from Tabletop games.
We therefor arranged sustainability sessions in all our operative groups to create a forum to share insights and knowledge on topics such as “Well-being”, “Accessibility” and “Women in the Gaming Industry”. Embracer Group is now also a signatory member of the UN Global Compact since December 2021.
For Embracer Group, our common foundation is our code of conduct, which aims to support inclusion, diversity, and gender equality among other things. Furthermore, we trust that each company in our Group listens, discusses and acts in line with the code of conduct. The concept of sustainability and ESG was never more important than it is today.
https://embracer.com/wp-content/upl...-Report-and-Sustainability-Report-2022_EN.pdfA future Metaverse will mostly be about non-gaming social connections, but game publishers are already driving new experiences through virtual concerts, virtual fashion shows, media/product partnerships etc.
"we want games to be accessible to more peopleEmbracer are into ESG funding so it doesn't really surprise anyone Saints Row ended up the way it did.
We therefor arranged sustainability sessions in all our operative groups to create a forum to share insights and knowledge on topics such as “Well-being”, “Accessibility” and “Women in the Gaming Industry”. Embracer Group is now also a signatory member of the UN Global Compact since December 2021.For Embracer Group, our common foundation is our code of conduct, which aims to support inclusion, diversity, and gender equality among other things. Furthermore, we trust that each company in our Group listens, discusses and acts in line with the code of conduct. The concept of sustainability and ESG was never more important than it is today.https://embracer.com/wp-content/upl...-Report-and-Sustainability-Report-2022_EN.pdfA future Metaverse will mostly be about non-gaming social connections, but game publishers are already driving new experiences through virtual concerts, virtual fashion shows, media/product partnerships etc.
Sounds like fun times ahead.
Soys row said:-Drastically reduced the hit point values of all enemies.
-Reduced the frequency of enemy dodges in melee combat to near 0.
-Reduced the frequency of enemies avoiding player kicks to 0.
-Increased the amount of time it takes for enemies to call for reinforcements.
-Changed the crossbow weapon to use hit scan logic instead of behaving like a projectile weapon.
"Also, to run it you need 100gb and the latest hardware even though it looks worse than games from 10 years ago.""we want games to be accessible to more peopleEmbracer are into ESG funding so it doesn't really surprise anyone Saints Row ended up the way it did.
We therefor arranged sustainability sessions in all our operative groups to create a forum to share insights and knowledge on topics such as “Well-being”, “Accessibility” and “Women in the Gaming Industry”. Embracer Group is now also a signatory member of the UN Global Compact since December 2021.For Embracer Group, our common foundation is our code of conduct, which aims to support inclusion, diversity, and gender equality among other things. Furthermore, we trust that each company in our Group listens, discusses and acts in line with the code of conduct. The concept of sustainability and ESG was never more important than it is today.https://embracer.com/wp-content/upl...-Report-and-Sustainability-Report-2022_EN.pdfA future Metaverse will mostly be about non-gaming social connections, but game publishers are already driving new experiences through virtual concerts, virtual fashion shows, media/product partnerships etc.
Sounds like fun times ahead.
that'll be 70 dollars please"
Reducing hit points is nearly always a plus for me, but I'll admit I'm biased due to having a severe case of HP-sponge-PTSD.There's a major new patch coming May 9.
Wouldn't some of these changes make the game easier?
Soys row said:-Drastically reduced the hit point values of all enemies.
-Reduced the frequency of enemy dodges in melee combat to near 0.
-Reduced the frequency of enemies avoiding player kicks to 0.
-Increased the amount of time it takes for enemies to call for reinforcements.
-Changed the crossbow weapon to use hit scan logic instead of behaving like a projectile weapon.
This isn't a beat em up/character fighting game where enemies have attack patterns and you have to work around em, this is a (bad) shooter where enemies can randomly dodge your attacks because those dodges give them tons of iframes and it doesn't matter how well you track their movements.Wouldn't some of these changes make the game easier?
Why would enemies even have i-frames in the first place? Who came up with that idea?This isn't a beat em up/character fighting game where enemies have attack patterns and you have to work around em, this is a (bad) shooter where enemies can randomly dodge your attacks because those dodges give them tons of iframes and it doesn't matter how well you track their movements.Wouldn't some of these changes make the game easier?
If you had the misfortune to play the game you'd notice devs tried to move away from being a by the numbers TPS like GTA but completely failed to understand how to make everything work, ending up with something that's worse than all those other "generic shooter with 1 gimmick" games.
Because dork souls has iframes in all the dodges so clearly in order to make our TPS less boring we should just copy what those types of game do, also add nudoom executons that heal you. Cargo cult mindset.Why would enemies even have i-frames in the first place? Who came up with that idea?This isn't a beat em up/character fighting game where enemies have attack patterns and you have to work around em, this is a (bad) shooter where enemies can randomly dodge your attacks because those dodges give them tons of iframes and it doesn't matter how well you track their movements.Wouldn't some of these changes make the game easier?
If you had the misfortune to play the game you'd notice devs tried to move away from being a by the numbers TPS like GTA but completely failed to understand how to make everything work, ending up with something that's worse than all those other "generic shooter with 1 gimmick" games.
By the numbers open world TPS missions?the game still delivers the explosive, dumb but fun action I love from Saints Row titles.
Was this sold as part of the preorder? Pretty sure that's the only reason they made that Forspoken DLC expac. I guess Soys Row at least moved a fair amount of copies even if it underperformed,More soy
That YouTube comments section is oddly positive, almost suspiciously so.
Was this sold as part of the preorder?
I guess Soys Row at least moved a fair amount of copies even if it underperformed
Yeah, current like-dislike ratio is almost 1:1.That YouTube comments section is oddly positive, almost suspiciously so.