RobotSquirrel
Arcane
They got that many flops?
THQ Nordic
Successes | Failures |
---|---|
Expeditions Rome - game would have been lean to develop as is the studio's style there's enough peak players that would indicate it probably turned a profit despite its low sales figures. **Bias - one of the developers is an old acquaintance from the Deus Ex community (OffTopicProductions). | Superpower 3 - yeesh what a trainwreck (more info here: https://youtu.be/76vfJzhg5z0) |
Way of the Hunter - likely sold enough to break even | MX vs ATV Legends - extremely low playercounts not well reviewed |
Endling - Extinction is Forever - Lean developed indie game, received well. | *Knights of Honor 2 - extremely low playercounts granted their strategy seems to be longer term sales. This game was in development for a long time (2016 but announced in 2019 - the 2016 date comes from when the studio acquired the IP fully from Creative Assembly Sofia, and made it clear they were developing a sequel meaning pre-prod) |
*The Valiant - no one played it so I assume no one bought it | |
*Destroy All Humans! 2: Reprobed - extremely low playercounts mixed reception | |
*Elex II - playercounts indicate it probably didn't break even and we know this was an expensive game to make. Its a shame because it was probably THQ's most ambitious title this year. (if anyone can prove this is not the case for the games failure please do) | |
The Guild 3 - I didn't even know it had released. Its pretty bad but its a lot better than it was during Early Access. It had flopped in Early Access which is pretty bad, but SP3 is worse. |
Plaion
Successes | Failures |
---|---|
Trek to Yomi - very lean looking indie game published with devolver, seems to have enough sales that it probably succeeded. | Saints Row - (read the god damn thread) |
Evil West - Doesn't appear to have done well on PC, but I know based on Embracers bragging it did well on other platforms. | Shadow Warrior 3 - No one bought it and it looked expensive to make, also poorly received. |
MotoGP 22 - Didn't sell well on PC but did well on other platforms. | SBK 22 - yeesh |
Monster Energy Supercross: The Official Videogame 5 - yeesh |
Coffee Stain
Successes | Failures |
---|---|
Goat Simulator 3 - its embarrassing that this was Embracers highest earner lol | |
Songs of Conquest - Lean developed Indie game likely sold enough and well received | |
Midnight Ghost Hunt (early access) - sold well and was received well | |
Valhiem - Still is doing well seems to be a big winner for them multiple years |
Amplifier Game Invest - I can't find a lot of data on these studios.
Saber Interactive
Successes | Failures |
---|---|
Evil Dead: The Game - well received but I can't find data | Dakar Desert Rally - poorly received and steam data proves it sold poorly |
SnowRunner - This was a highest earner for Embracer for some strange ass reason. | *Redout 2 - really poor selling based on steam even despite it being received well, it looks like a costly game to make because it was Unreal 4 and multiplatform. |
*Circus Electrique - no one bought it on PC, that said it looks like a lean Indie game so I'm probably leaning bias here chances are it probably succeeded but the metrics I can find say otherwise, really low playercounts for something that is published by a big publisher. |
Gearbox
Successes | Failures |
---|---|
Have a Nice Death - Seems to be a published Indie game, well received and lean developed. | New Tales from the Borderlands - appears to have done poorly |
Eyes in the Dark: The Curious Case of One Victoria Bloom- also a well received lean developed published indie game. | |
Tiny Tina's Wonderlands - This ones obvious |
CDE Interactive - Didn't release anything (formerly Eidos/Crystal Dynamics)
based on this they had a few flops but they also had a lot of major successes that likely made up for it. You can really tell where the money is going to start flowing into. THQ Nordic, Sabre Interactive and Plaion look a bit on the dead weight side in that they likely have had more failures than successes for the 2022 period. Coffee Stain and Gearbox are likely to get a lot more investment if you look at this.
** please note that I did this list with full bias showing because if Embracer isn't transparent all I can really do is go based on hunch so make of that of that what you will. Feel free to dispute this.
*** Also note that Cryptic is absent because it'll be a pain in the ass to track down all their metrics because they have many running MMOs, but they also seem to be very profitable for Gearbox and Embracer, I can tell you that Star Trek Online is probably their most profitable due to how its monetised and its player counts. They also haven't released anything new in a very long time.
According to steam:
STO: 2,000 avg players
100k daily total for non-steam figures
ChampOnline: 100 avg players
2,000 daily total for non-steam figures
Neverwinter: 900 avg players
18k daily total for non-steam figures
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