Kamaz
Pahris Entertainment
"Overcharged Laser Drill - a scary makeshift rifle fashioned from a laser drill tip with safeties removed and power circuits overcharged."
Here's another final laser critical hit special animation.
Release date version
We launched a month ago but today was our original EA release date
New, improved and upgraded version of Space Wreck Demo is available! It contains a lot of bugfixes, usability improvements, a tiny bit of new content here and there and even new visuals! Want to know more, scroll down and read in detail. Pictures included!
While our original EA launch date was Feb. 25 (today) we released it as a free demo almost a month ago for the Festival and is still is available without restrictions ever since. We received a ton of feedback and suggestions from various sources -here in Steam community, RPG Codex, Twitter and TIG Forums as well as various streams and videos. I want to take a moment and express gratitude to everyone that played and shared their experience - thank you!
Based on this feedback we have fixed numerous bugs. And, additionally, we have a ton of new things/upgrades/improvements. Without further ado, here are some of them:
Better visual feedback in combat
Brand new visual effects to telegraph combat actions better. Plus, now there are special, sometimes gruesome animations if your last hit is a critical success...
Easier to read
We increased text size and even completely revamped UI in some places to improve readability.
Why run if you can fly?
People requested faster movement. Instead, we gave them the ability to fly
Better inventory
Apart from bigger text size, inventory now also features multiple filters - armor, weapons, keys, drugs - to make ruffling through your possesions easier:
Correct cambot functions
This game is very much about avoiding combat in multiple ways and some builds have so few hit-points that a single shot can be fatal. To avoid accidental deaths on a simple wrong turn, we adjusted station security bots to warn first and attack only if the player ignores it. This actually is the expected behavior of space station security systems lore-wise.
Better dice rolls
Rolling dice is a major part of the game! We added difficulty and fail/success indicators to make the messaging clearer and the ability to skip the animation with a single click.
These and many other smaller details have been changed and adjusted behind the scenes. Like the ambient music in the background that was missing before.
If you wanted to check the Space Wreck Demo out but somehow skipped it, this version could be what you were waiting for. Or, if you played on the launch, there are enough differences to jump in again.
In any way, we are anxious to hear all about your adventures and experiences!
Good luck captain!
Weapons are more than DMG dispensers in Space Wreck. Take for example knives - if you attack someone with a blade, it shows new bonus options, like PUNCTURE and RIP. This is because knives are good for dealing with armor - PUNCTURE let's you bypass armor completely (though, with a difficulty penalty) but RIP, at cost of severly reduce damage, directly affects armor integrity - couple of slashes and enemy is no longer protected by its shell. It is even more effective if combat happens to take place in space.
Sometimes it makes sense to bring a knife to a gun fight.
So does ripping someone's spacesuit in space lead to issues like asphyxiation and freezing?
So has anyone played the demo yet? I just recently got back into PK and i want to keep the momentum up, but i am interested nonetheless.
Yes, and it is very promising by codexian standards.So has anyone played the demo yet?
Well, it certainly looks square...vombat log
Goddamn you, beautiful bastard!
If you have very low FOCUS (1) you may lose concentration in dialogues or reading computer terminals. If there's too much text it turns to bla bla bla sometimes.
Why? Because Space Wreck is about role-playing even if it is inconvenient sometimes.