Hmm, sounds interesting. Could be genuinely fun in a broken way.
codex was so lit about ash of gods that it even has a sub-forum hereWow this game actually looks promising! Looks like the devs know what true RPGs are all about.
I REALLY hope that it's not just marketing bullshit, but that they are actually standing behind those statements, but seeing as how the Codex is pretty lit about this title, it's a pretty good sign.
codex was so lit about ash of gods that it even has a sub-forum hereWow this game actually looks promising! Looks like the devs know what true RPGs are all about.
I REALLY hope that it's not just marketing bullshit, but that they are actually standing behind those statements, but seeing as how the Codex is pretty lit about this title, it's a pretty good sign.
the result was predictable
I REALLY hope that it's not just marketing bullshit, but that they are actually standing behind those statements,
I REALLY hope that it's not just marketing bullshit, but that they are actually standing behind those statements,
No need to rely on trust.
There is a free demo version of the game available right now on Steam. It is feature complete, functionally almost a stand-alone game with its own story arc(that, of course, ties in the full game) with approximately 1 hour of gameplay (or more, if you decide to replay or explore deeper). For all intents and purposes, it is the first chapter of the game.
You can check right now yourself how much of this actually is in the game (should be 100%), and if it is any fun. If it isn't, please, share, we are looking forward to feedback.
On the other hand - unfortunately, (but, probably, unsurprisingly) - we have to postpone the release.
Hmm, sounds interesting. Could be genuinely fun in a broken way.
What could potentially be even more fun and broken is that this is a rather constant value - maxHP does not automatically increase on level-ups. Even more so, at this time, there is no way to increase maxHP on level-up at all (that may change but at the moment...)
So that 9 HP you get by creating a min-maxed character, very likely be what you'll have for the rest of the game...
Why? Because Space Wreck is about role-playing and consequences. If you create a character that is extremely weak - then you'll experience this story from a weakling's point of view. For example, you'll have to think twice before choosing a funny sarcastic dialogue option; or resorting to diplomacy not for fun but to actually survive. Or avoiding the heroic acts because they could be...well...dangerous.
It may sound harsh or extreme but remember - combat is 100% optional. You DONT have to fight. So there is no reason to lose HP in the first place unless you are asking for trouble intentionally.
I still think that dying in character creation should have been left in.
This was already my most looked-foward-to game on the horizon
This is super weird. Did the grey little button have a caption or an icon? Maybe it was the inventory filter button; if so, then first button in the row will reset any filters and show all items again.While trying to figure out how to allocate a newly acquired skill point, I pressed a grey little button and lost all my items, effectively ending a run. At least the inventory screen now tells me I'm fairly confident it's the truth.
This is super weird. Did the grey little button have a caption or an icon? Maybe it was the inventory filter button; if so, then first button in the row will reset any filters and show all items again.
Is there a dedicated suggestions/bug reports/nitpicks thread somewhere? I didn't seem to find one on Steam.Thanks for the feedback! We are still ironing out stuff.
I think it is great as is. With Physical 1 you get 9HP and cambots zap you for 8. It really feels like smarty-pants character is unfit for combat. You have to quite literally outsmart your opponents - construct clever contraptions, hack, figure out workarounds to problems others would tackle head on. "Science" is not just a different combat skill for energy weapons or whatever. You actually have a different skillset and gameplay changes accordingly.
- The HP could be boosted a little on the lower stats. I'm thinking being dealt almost a killing blow if you have 1 Physical is better than outright death. I had a 2 and died in one shot. I should be able to take one hit at 2 Physical and still run away even if badly hurt.
I think it is great as is. With Physical 1 you get 9HP and cambots zap you for 8. It really feels like smarty-pants character is unfit for combat. You have to quite literally outsmart your opponents - construct clever contraptions, hack, figure out workarounds to problems others would tackle head on. "Science" is not just a different combat skill for energy weapons or whatever. You actually have a different skillset and gameplay changes accordingly.
- The HP could be boosted a little on the lower stats. I'm thinking being dealt almost a killing blow if you have 1 Physical is better than outright death. I had a 2 and died in one shot. I should be able to take one hit at 2 Physical and still run away even if badly hurt.