luj1
You're all shills
Game has combat or is more of an adventure game?
There is old-school Fallout style tactical turn-based combat with action points and grid-based movement.Game has combat or is more of an adventure game?
There is old-school Fallout style tactical turn-based combat with action points and grid-based movement.Game has combat or is more of an adventure game?
You have melee/ranged weapons with different stats, armor (DT), weapon/armor degradation, sneak attacks, and so on. Apart from basic shoot/hit actions, you have a selection of different moves, including alt attacks and the ability to kick enemies away [into space].
Also, CHARM has some use in combat - if you have a very charming character, it is sort of "commander" which means you can literally take over and directly control your party members. Then it sort of becomes more squad-based combat experience.
And you can attack and kill anything you meet, there are no "essential" NPCS. In fact, the demo has special ending if you manage to kill everyone.
However, because the combat is 100% optional - that is you can avoid any and all of it - there is no hand holding. You can be killed quickly. And healing is limited.
Ah, unfortunately, we don't have any of that.Will the combat feature some "advanced" systems like cover, AoOs, or overwatch?
Is it possible to breach the hull in combat?
Loving the death animations bro
it reminds me of Heart of Darkness
Its actually a huge selling point
Ah, unfortunately, we don't have any of that.Will the combat feature some "advanced" systems like cover, AoOs, or overwatch?
Is it possible to breach the hull in combat?
Loving the death animations bro
it reminds me of Heart of Darkness
Its actually a huge selling point
Thanks, it's pixelartgnome -s work. Though disclaimer, these are "last-critical-hit" animations, most of the time death is not that spectacular.
Its system bloat
Man whatever you do, for the love of God, don't bloat your dialogues with obnoxious descriptions and purple prose ala Pillars, Pathfinder, Encased, Numenera etc.
Make it brief and straight to a point like good old Fallout
Pls, i beg of you!
Obviously, a fair bit of time has passed since the last Steam artwork update. I mean, seriously, look at the state of that spacesuit!
We settled on the image above for now but in the process, we stumbled onto an interesting dilemma. Initially, we had nothing reflected in the spaceman's helmet so it felt we needed something. There was an idea to add a bit of face because very often capsules on Steam feature a face - e.g. Age of Decadence among others. Though, AoD employs a number of faces thus implying variation, I presume?
I liked the result but kind of decided against it because it felt like it would limit the role-playing feel.
What do you think? Image in question:
The current option (without face) is better.What do you think?
So my problem with the original version is that the figure doesn't immediately scream "human in a space suit". If you haven't seen it in-game, it might be a bit confusing trying to figure out what it is.
Obviously, a fair bit of time has passed since the last Steam artwork update. I mean, seriously, look at the state of that spacesuit!
We settled on the image above for now but in the process, we stumbled onto an interesting dilemma. Initially, we had nothing reflected in the spaceman's helmet so it felt we needed something. There was an idea to add a bit of face because very often capsules on Steam feature a face - e.g. Age of Decadence among others. Though, AoD employs a number of faces thus implying variation, I presume?
I liked the result but kind of decided against it because it felt like it would limit the role-playing feel.
What do you think? Image in question:
The helmet with the reflection of a computer screen or something is way better. It's more reminiscent of the Fallout 1 power armor intro image, where it has that kind of mysterious quality to it, and leaves it open to what kind of person is in the armor which is better for a RPG.
Obviously, a fair bit of time has passed since the last Steam artwork update. I mean, seriously, look at the state of that spacesuit!
We settled on the image above for now but in the process, we stumbled onto an interesting dilemma. Initially, we had nothing reflected in the spaceman's helmet so it felt we needed something. There was an idea to add a bit of face because very often capsules on Steam feature a face - e.g. Age of Decadence among others. Though, AoD employs a number of faces thus implying variation, I presume?
I liked the result but kind of decided against it because it felt like it would limit the role-playing feel.
What do you think? Image in question:
Obviously, a fair bit of time has passed since the last Steam artwork update. I mean, seriously, look at the state of that spacesuit!
We settled on the image above for now but in the process, we stumbled onto an interesting dilemma. Initially, we had nothing reflected in the spaceman's helmet so it felt we needed something. There was an idea to add a bit of face because very often capsules on Steam feature a face - e.g. Age of Decadence among others. Though, AoD employs a number of faces thus implying variation, I presume?
I liked the result but kind of decided against it because it felt like it would limit the role-playing feel.
What do you think? Image in question:
Make it brief and straight to a point like good old Fallout
Obviously, a fair bit of time has passed since the last Steam artwork update. I mean, seriously, look at the state of that spacesuit!
We settled on the image above for now but in the process, we stumbled onto an interesting dilemma. Initially, we had nothing reflected in the spaceman's helmet so it felt we needed something. There was an idea to add a bit of face because very often capsules on Steam feature a face - e.g. Age of Decadence among others. Though, AoD employs a number of faces thus implying variation, I presume?
I liked the result but kind of decided against it because it felt like it would limit the role-playing feel.
What do you think? Image in question: