agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,925
Indeed, we have reworked the layout of UI once again.
Now everything is centered around the screen slate and positioned on the bottom. This way your eyes don't have to jump around, all you need is in one place.
The screen slate - your main in-game tool - scales up once opened, so it is easier to read.
In retrospect, we have changed the user interface quite a bit over the last year, see the previous layouts below -
How are you handling different resolutions and the amount of the screen taken up by UI elements? Are you scaling the UI and game world such that your perspective always shows the same amount of the world, and the UI always takes up the same amount of space, regardless of resolution? Or are you going the old isometric widescreen hack method where higher resolution means smaller UI elements and a more zoomed out perspective, showing more of the game world at once?
I am increasingly convinced the latter method is superior to the former. Too many older games are ruined by people who don't know how to set their resolution, and one day Space Wreck may be played on 8k+ screens. If you don't scale layers correctly, people will not enjoy the game well.
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