Also, I dunno if it's intentional but you can't get stuck and be unable to play the tutorial because the PC can't get himself to talk to the receptionist.
Will you be able to save anywhere in the full game? Even if you can't save-scum, being able to save is essential IMO, no matter how short the game is meant to be.
That is still something we are working on but - yes - to a certain degree. However, it probably won't be your typical RPG power creep, should expect minor increases. Also, attributes - PHYSICAL, FOCUS, etc. - probably will be immutable for the playthrough as they define your character. Also, note that WORK attribute affects how much XP (and thus - levelups) you gain, at minimumu, 1, the rate is only 40%, so you are getting way less experience.Will you be able to improve your stats ingame after char creation?
Speaking of: What's the minimum score needed to not be labelled bad at something? Ie: Social stuff, which at 2 or 3 your character is still described as socially anxious.
Moreover, a char stat of 1 means you have to be quite ugly, if people find you repulsive even while wearing a space suit
5What's the max a stat can grow to?
Had a hilarious bug- my char had low Perception and I used an option Float to in one of the rooms on the lower level that I haven't scouted out entirely.
The tile I clicked was hidden and when I got closer it turned out to be a locked door. I clipped through into the next room and was killed by a cambot, because I couldn't lockpick the door.
Composition from the original soundtrack of a post-apocalyptic space role-playing game Space Wreck.
Composer: Kyle Misko
Fair enough, I didn't notice that while I tried the game.You can in the demo as well. The game is autosaving at certain points (after a conversation, when changing maps etc.) and you can manually force it to save just by opening the main menu. If your character dies or if you close the app, just CONTINUE from the main menu.
That is still something we are working on but - yes - to a certain degree. However, it probably won't be your typical RPG power creep, should expect minor increases. Also, attributes - PHYSICAL, FOCUS, etc. - probably will be immutable for the playthrough as they define your character. Also, note that WORK attribute affects how much XP (and thus - levelups) you gain, at minimumu, 1, the rate is only 40%, so you are getting way less experience.
You seem boring, evil, maybe too aggressive or annoying - you know, people that just lack emotional inteligence and routinely insult everyone around them. Low speech signifies that you are an introvert, socially inept, afraid of strangers. You are the guy who cannot speak to a girl in bar not because you are ugly but because you are insecure. Alcohol helps with that temporarily, though.
Realism!which is annoying as that means I can't be a good engineer who's also good-looking, or at least not a nerd.
How long will the game last on average? What if I wanted to do everything?
But I need a CHARM and related skills to 3 minimum to stop that [..]
(I think we might have scared him away though, heh)
It`s a bit of an absurd question but,
I`m curisous regarding container game design.
However I spent half the time going through containers and doing inventory management. Might be because My physical was 1.
I imagine when I get use to the game and understand what items do I can easily ignore some items and take others.
But from a game design purpose, what do you see for putting a huge amount of containers with random items in the first area? It is partially a crafting game? (Not criticism, I loved what I played of the demo!, Wishlisted, just curisous)
Love itThe art style is a bit odd
Kamaz
Anything Fallout inspired is welcome and i wish you some very good sale numbers; follows a personal opinion, no offense meant.
- All these conditional situations, the numbers and stats underlying them, the guaranteed min-maxing and near constant calculating they entail.. if your audience is a niche of a niche, ignore me. Otherwise, you might want to rethink the direction a bit; i can understand the attraction behind adding your own "touches", obviously the inclination to include anything worthy/original you've come up with, but this leads to a lot of 'meta'. You're literally asking for this audience, possibly to the exclusion of everyone else. Autistic times, so this may not necessarily entail what i think it might, but, food for thought. Most people, they just want to play. Not stop and count every so often, on each and every occasion that may merit it. And then reload times 'n'.
- Connected to the above; combat equaling no XP means you're in need of an excellent story or some pretty engaging mini-puzzles or riddles. Enough, in both quantity and quality, to overcome the lack of what's considered the primary aspect of every RPG: combat. Creative (story, mini-puzzles and riddles) in both scope and style, to fit in what is very distinctly not an adventure game. Tough goal. You hooked them, but then you gotta keep them too, always harder.
Could name you titles you're probably already aware of that had either or both of the above, and.. they didn't go down all that well.
You're probably about to reply that it fits the shortness of the game and that one is meant to replay it a number of times, but whether they'll bother.. i hope the carrot is good and enticing enough to override that of combat.
Which leads me to my second and last pre-emptive (sorry), that -you will say- you can still "fight", you "just don't get XP". Am aware. Am also aware how that has felt, each and every time someone else did it. not well i can tell you
Just taking it all in, giving my own perspective.
Am sure a low price could be incentive enough for most people, but in the long run, your benefit is the majority of them finishing/completing the game. Different thing.
I fear you're (albeit very creatively) making this harder on yourself than it needs to be.
Again, no offense, hope it sells well.
Either doesn't like or hasn't played AoD/UR, opinion should be decisively and thoroughly discarded.that -you will say- you can still "fight", you "just don't get XP". Am aware. Am also aware how that has felt, each and every time someone else did it. not well i can tell you