Saxon1974
Prophet
Ah I see some other threads saying it works with dosbox. Dang now I need a tablet!Nice, you can play the gold box games on a tablet? I don't have a tablet but does dosbox work on it?
Ah I see some other threads saying it works with dosbox. Dang now I need a tablet!Nice, you can play the gold box games on a tablet? I don't have a tablet but does dosbox work on it?
Probably because PoR was designed by TSR's experienced D&D module designers, while the rest of the games (except the Savage Frontier games, which were outsourced) were made in-house by SSI's own designers.
I could always finish Pools.
that explains it rather well.
What about PoD? it's the only one I think comes close in terms of design and scope. Who made it?
So could one get *two* dragonlances in DQoK or does one always start with one and can never acquire another one? (I think I played this only once or if twice the last time was a long time ago. I was not too fond of it and mainly remember the undersea section and the endgame.)
Nice, you can play the gold box games on a tablet? I don't have a tablet but does dosbox work on it?
Thanks! Interesting, this could make some parts of the game a little easier. And so I definitely was wrong about the Dragonlance being restricted to knights as well (although I still think it was like that in Champions).You could have 2 Dragonlances in DQoK. My imported party started with one and got a second one during the game.
Gateway to the Savage Frontier re-used the game engine from Curse of the Azure Bonds, so there was no good reason for the limits. The game engine already offered up to level 5 for spells and up to level 11-12 for classes. A work around is to import your characters into Curse of the Azure Bonds, train them in that game, and import back into Gateway to the Savage Frontier.I could keep ranting about Gateway... I have maybe played 30% of the game, only two real dungeons (Kraken hideout and Hosttower dungeon), but almost all cities are only semi-friendly and have hostile encounters and my priest has already achieved the highest lvl (6) possible in the game. How can they simply repeat what was a somewhat understandable mistake (I guess because they did not want to include 4th lvl spells) in the very first game, PoR. In fact they made it worse, because the starting party in Gateway is not lvl1 but the priest was one Xp below lvl 3 when the game started...
But the lvl caps for the half-elven multi-class-priests and the low lvl paladin who can hardly serve as a healer basically make a priest necessary for any party.
But it's funny how many mention Gateway as their favourite GB games.
I agree. Low level D&D is really fun, and that is probably the main reason PoR and Gateway is so well liked (even though design wise PoR is miles above Gateway).
Wasn't Gateway on the tail end of the Gold Box series? I actually don't think I played it myself or, if I did, it was after I had played its sequel, Treasures. I'm assuming less people played it than some of the 'premier' storyline sequels.Your poll has it behind Curse, Death Knights, Queen, and Pools (which are not low level).
Why was amiga port of GttSF terrible? Can someone elaborate?Gateway to the Savage Frontier was definitely the worse game of the Gold Box series, it comes across as incomplete in many ways, and the C64/Amiga ports were terrible. Many of the towns in particular hinted at possible side quests, that didn't even exist.
The game was unstable, the reference card stated to save every hour or the game could fail.Why was amiga port of GttSF terrible? Can someone elaborate?
Hmm...I don't recall having any technical problems with the Amiga version of Gateway.
The notes in the original documentation can be seen at the Computer Games Museum, you were lucky not to have any issues.Hmm...I don't recall having any technical problems with the Amiga version of Gateway.
I expect that was Gateway to the Savage Frontier, all the other Gold Box games offered a hard drive installer.I remember one (or it may have been several) Gold Box games for the Amiga that had some shitty problem trying to install them to the HD. Though I think I figured out how to finally install it reading some posts on a BBS back in the day...
Today you can just use whdload. It works great a whdload archive exists on usenet and other abandonware sites, it contains most Amiga games in whd form.I still have 2 boxes that are filled with all my Amiga Floppies. If I ever get my Amiga 4000 running again, I guess I'll find out. I swear it was one of the earlier ones, but that was a LONG time ago....