Carlos' Bitch1
Arcane
Any character that has gone berserk/charmed, I always just used hold person (or sleep at low level) and knocked them out.
IIRC, GB doesn't handle you Charming your own party members very well. Turns them in base hostile or something like that, which means they are no longer in the party. It took them until BG to fix that.
IIRC, GB doesn't handle you Charming your own party members very well. Turns them in base hostile or something like that, which means they are no longer in the party. It took them until BG to fix that.
Are you talking about in general or just in this game? I use charm all the time on my own party members, especially if they've been charmed by the enemy. If you charm them back, they fight for your side (you lose control of them, and they fight like an NPC until the battle is over, but at least they're back on your side).
In general. I haven't run into it myself, but I have heard stories of characters disappearing or permanently considered the enemy if you counter-Charm them.IIRC, GB doesn't handle you Charming your own party members very well. Turns them in base hostile or something like that, which means they are no longer in the party. It took them until BG to fix that.
Are you talking about in general or just in this game? I use charm all the time on my own party members, especially if they've been charmed by the enemy. If you charm them back, they fight for your side (you lose control of them, and they fight like an NPC until the battle is over, but at least they're back on your side).
Use GBC to give the guy XP so he has the same level as others. Don't manually edit levels as GBC doesn't recalculate anything when you do.I managed to salvage the game by just ditching the character and creating a new one instead. The new character is only 2nd level at this point (all other characters are 5th or 6th), but there doesn’t appear to be any long lasting issues with the game, so at least I didn’t lose all that progress.
Use GBC to give the guy XP so he has the same level as others. Don't manually edit levels as GBC doesn't recalculate anything when you do.I managed to salvage the game by just ditching the character and creating a new one instead. The new character is only 2nd level at this point (all other characters are 5th or 6th), but there doesn’t appear to be any long lasting issues with the game, so at least I didn’t lose all that progress.
Finally got around to playing the Gold Box games, starting with Pool of Radiance. What's the consensus on non-human party members? Yay or nay? I'm wondering if the low level cap will hurt in the later games as I intend to port my party from game to game. I also plan on playing the Krynn games where I believe that this is not a problem, at least. I'm playing the GOG version and combat goes so fast that I have no time to read the combat logs, so I never have time to read who is taking damage. Is there a way to fix this with the dosbox conf, or is there an in-game option the slows down the speed?
Here are some random thoughts about the game after I've gotten halfway through the slums and so far managed to level up my Magic-User and main Fighter:
For an old game the UI is certainly clunky in parts, but it's not too clunky that it's unenjoyable. Particularly how inconsistent it sometimes feel that the menu selection is done with the arrow keys sometimes, and sometimes with the Home and End keys. And combat movement is with the numpad. A better attempt at unifying some of these controls would've been nice, but I understand the challenge when you can't use, say, a mouse to operate the UI. However, the combat UI is a lot better than the adventure UI, and quite easy to use given the complexity of the game.
The combat is really good. Feels much better than in BG, which is the most recent cRPG I've played.
I had forgotten about XP gained being tied to treasure found as a mechanic, and now I wish more games used it again.
The game has a reputation for being pretty unforgiving, especially at the start, but the smarter man would load up his Magic-Users with the Sleep spell. It's still challenging, but it feels fair for the most part.
Being able to parley with the monsters you encounter in the dungeon is goofy, fun and another old school mechanic that I miss.
The character combat icon editor is quite nice. For such an old and low graphical game, you sure are able to make quite an an immersive looking party with a large enough selection of body parts and colors. I feel more immersed in my party of 2 framed sprites than the modern 3D cRPGs are able to provide.
Not much else to add. The game is as good as everyone has said, though I'm still at the very beginning of the game.
yes it didWith FRUA you can adjust text speed from Encamp -> Alt -> Speed.
I don't remember if PoR had a similar option.
What's the consensus on non-human party members? Yay or nay?
With FRUA you can adjust text speed from Encamp -> Alt -> Speed.
I don't remember if PoR had a similar option.
With FRUA you can adjust text speed from Encamp -> Alt -> Speed.
I don't remember if PoR had a similar option.
All the Gold-Box games had the option, actually.
I find that when running them in DOSBox, you get the best results if the cycles are set to around 3000. You can go a little lower than that, even, but I don't recommend going higher except in the late games of the series (DQK, FRUA, etc).
You can, sort of, by making your character as a demi-human and then using GBC to turn it into a human. You end up with multiclass humans with some (not all) of the demi-human's abilities (like elven near immunity to Sleep). Some of the abilities are hardcoded, so you can't give your characters that (e.g., the elven +1 to swords and bows and casting in armour). You will remove the level cap, though.I never tried GBC with demihumans in the later games. Pity you can't remove the level limits. Dungeon hack allowed higher demi human limits.