First, I had the computer bring to life my paladin by hitting the Fix option. The program raised him from the dead, causing him to lose a point of Constitution (18 -> 17). I decided to press anyway. This is despite my cleric being able to cast Resurrection. I know there are no spells in game to restore ability score damage, but if I recall you used to be able to do so with limited wish, miracle, and wish, none of which are in this game. I also had a hard time in that fight, because I couldn't identify the weapons I had and didn't bother casting detect magic upon them. If I did, more than two of my guys would have been able to hurt Kalistes instead of just my paladin and magic-user/fighter. Also, I didn't use my Globe of Invulnerability on any of the magic-users before the battle, so that was my stupid mistake. I buffed and hasted the characters, but neglected to protect the spellcasters.
After this battle I breezed through the rest of the game with three magic-users spamming delayed fireball blasts and cones of cold. The Bits of Moander went down easily to mass cones of cold, though the battle inside his body was tough due to the few places you could rest and the friggin' iron golems. At one point I fought 10 or so of those iron golems, and it took me several tries to beat them, though a hasted party and lightning bolts to slow down the iron golems were a good combo. But towards the end of the game they threw only two of them at me in one encounter, which I laughed off. I can only surmise that areas were created by different people, which would also explain the different feels of the dungeons. Oh, and the save Sasha from marriage side plot was pretty retarded. So was the ending... it was like it was all a dream...
Anyway, in the last battle in the Realms, my hasted magic-user/ranger decapitated the final two opponents in a single round with the vorpal sword. Truly an awesome spectacle. She had the vorpal sword at the time since I believe it to be a +3 weapon, and my melee characters had +5 weapons which I would rather use due to the better chance to hit. Once I went through Limbo, she gave the blade to my paladin for his use.
After entering Limbo, I easily slew tons of minions in the last dungeons until final encounter where I proceeded to get my butt handed to me for the next two days. Yes, it took me two days to beat the final encounter. It turns out that having a magic-user heavy party isn't conducive for some fights. There are three battles in the last confrontation. The first was difficult only until I realized my hasted party could run to a room to the north in the first round. My strategy consisted of running up there and summoning some monsters to act as meat shields. Once I safely got behind the opening to the room, my cleric would put a wall of blades to block the passage, which the enemy refused to cross.
After that, my magic-users would magic-missile/fireball/cone of cold/ice storm. Dracoliches are vulnerable to magic missiles and ice storm, so if they were grouped I would cast ice storm and if by itself I would use magic missile. I don't know why, but the dracoliches wouldn't breathe at my magic-users from across the opening or the blade barrier. Maybe it was a range issue, but they just stared at me as I picked them off little by little. There were a few attempts during this first battle where I came out entirely unscathed, though my indirect method drug out the fight.
But the next battle is where I had problems. The seven or so magically immune beholders had a field day with my magic-user heavy party. First I tried hiding in a room, but the cheating SOBs liked to toss area effect spells from around the corners like fireballs and slow spells instead of rushing courageously through the opening to face my guys in melee combat. These screwed up my day. Also, I often failed a roll or two against disintegration, meaning I was short personnel for the final fight. Oh and that vorpal sword was a cruel friggin' joke in this fight. Beholders are all head, so what is there to decapitate? I learned quickly not to get fancy. With my buffed party I needed to rush directly at the two beholders to my east and hope for the best. If I made the saves, I could move and sweep out the rest, allowing the walls and summoned creatures to provide me partial cover from death rays. The direct, concentrated method worked best.
At first, I gave up on having all six characters at the last battle, and thought I'd be clever to finish the game. When the BBEG asked me to join him after the second battle when I had only four characters left, I said yes. He then screwed me over and made me fight him anyway. Though I couldn't tell what the difference was between either option. See, he takes away your ability to cast magic either way. Thankfully my three magic-users were ranger, fighter, and cleric dual-classes. They didn't do too bad buffed and hasted, but more melee fighters would have been better. It still took me awhile before I could bring in six fully healthy and buffed characters from the beholder battle. Again, it was initiative that mattered. The BBEG and his dragons did too much damage to me if they went first. I needed to be able to take them out, then survive being surrounded by the rest of the evil army. The last two battles just felt like the game was screwing with me... oh, you're dependent upon magic for your cheap wins? Alright, here's a bunch of guys immune to your spells, followed by a battle where we yank them away from you entirely.
Overall, I still really liked this game for the variety of dungeons and combat, but there are a few things I disliked. First, I really hated how this series kept taking away my hard-won items from previous games, and this game added an insult on top of that where I couldn't use items that I found internally within the game itself. I also didn't like how they had years to develop the magic system, but the series continued to suffer by only having a few spells programmed in at each magical spell level attained, and that only two or three would actually be useful in game. You would think a simple spell like identify would be included, for instance. Also, I hate Elminster. He greatly annoys me whether he is in print or in games. "I'm practically a demi-god and am here to provide words of advice. Oh, but because I am more of a plot device to aid in narration, I won't actually help you in any way despite the forces of evil I am opposed to are out to kill you. Your mentor just got killed? Sorry, I can't help you get to the next town, why don't you wander the woods for awhile with buddy Imoen and hope ogres don't eat you? Oh, you want help to raid your enemies in their planes of existence? Sure, but I got to send you naked because I can't magic up clothes and a weapon that will survive the trip." What an ass. At first I thought I would like this game better than Pool of Radiance, but the dragon area, Elminster, and the constant taking away of my weapons put this behind it. Still a fun game. Pool of Radiance > Pools of Darkness > Curse of the Azure Bonds > Secret of the Silver Blades. Oh, and fuck Elminster. Seriously.