Ok, just finished Treasures of the Savage Coast and it was an excellent game, though the random encounters every three or four steps in some areas annoyed the hell out of me. I liked this better than Curse of the Azure Bonds, which is saying a lot, especially after my huge dislike of Gateway to the Savage Frontier. There are some new innovations in this game that were a lot of fun.
I liked the set-up better than in Curse of the Azure Bonds and it reminded me of the background plot of Baldur's Gate. You're trying to stop an invasion, and a plot to weaken several nations for the profit of an evil organization working behind the scenes. The sidequests are a lot of fun, with me helping to liberate a penal colony and have the people officially recognized as citizens with rights. Even if the penal colony people were a bit insane. The crown that tells you where to go next is a great help on what area to examine next, without leading you by the nose. If I have any complaint, it is that the constant random encounters and easily reached level cap discouraged me from exploring more of the world map, and I stuck to the roads and rivers closely. The crazy cleric you meet was fun to drag around, and the designers of the game must of had a thing for hot blonde warrior-maidens since there are two in the game that were on my team at one time, mowing down squishy enemy wizards.
The last battle was pretty tough, and I had to reload several times, despite Haste, Prayer, Bless, and Globe of Invulnerability buffs. You start off surrounded and eventually the dual-classed spellcasters took me down. Finally, I got the bright idea to use marine tactics in the same situation: punch a hole through one side, pop out the other, regroup in a defensive position while firing area of effect weapons down the passage containing the rest of the pursuing enemy. When all are dead, go to the bar for a drink and a chance for a lay.
The NPCs and their interactions are the best I've seen out of the Gold Box games thus far. There is a character romance, but it is handled subtly and isn't in your face. In fact, gameplay changes due to the romance. If one character goes down, then you lose control of the other as they rage. When you lose control either due to fright or them going beserk, the characters you control will redo their inventory. Traveler, my paladin, fell in love with one of the NPC warrior-maidens. At the very last battle, the final boss took some damage before dropping her with a ranged attack. She didn't die, but was bleeding out. I lost control of my paladin as he went beserk, switching from longsword and shield to his two-handed sword, and killing the Big Bad Evil Guy with two massive swings. After that, the party grabbed all the gold they could carry, healed up themselves and the fallen NPC, and the last scene was of him and her looking down upon the city they saved. Definitely my favorite moment in a Gold Box game so far. As this was the last Savage Frontier game, I like to think they happily retired and had a bunch of little steely-eyed melee fighting killers.
I would vote this way, just because I like the plot, NPCs, game altering political choices and consequences, and end battle better:
Pools of Radiance>Pools of Darkness>Treasures of the Savage Frontier>Curse of the Azure Bonds>Secret of the Silver Blades>Gateway to the Savage Frontier
Should I stay with the fantasy genre and knock out the Krynn series next, or take a break and do Buck Rogers?