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STALKER Shadow of Chernobyl Mod Thread

Discussion in 'General Gaming' started by Silva, Dec 26, 2012.

  1. Sodafish Arcane

    Sodafish
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    I find the best way to do that bit is just to snipe the majority/all of them from the overhead pipes on the bridge.
     
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  2. DraQ Prestigious Gentleman Arcane

    DraQ
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    Haven't played Misery long enough, but I could never ghost back out in vanilla.
     
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  3. MasPingon Arcane

    MasPingon
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    :kingcomrade:

    You are so edgy I'm surprised you didn't cut yourself and bled to death yet. Funny thing, that's exactly how you express your opinion about stealth in Stalker. As I'm not a big fan of level scalling I will tell you why stealth in Stalker series is broken

    - opponents field of view is way to wide, some stalkers have 90 degree fov, others 180. I got a feeling there are even opponents with 270. It makes the game way to random, when some of enemies are completely blind while others are like a fucking radars.
    - opponents range of view is unreasonably far. More so, there is no difference between day and night, sunny or cloudy day
    - opponents have superhuman ears, they turn hostile when they hear you even tho they can't see you, so they can't have a clue what was the source of a noise
    - Stalker engine has some awful limitations. Throwing bolts doesn't make a noise, so you cant mislead your enemies by throwing them at other direction
    - Opponents respawn in different places while quickloading, their favourite spots are behind your back

    Deal with it
     
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  4. DraQ Prestigious Gentleman Arcane

    DraQ
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    180 degrees is pretty much human peripheral vision, 90 degrees is angle in which you can more or less see what you're looking at.

    In any case you should be wary of approaching anyone from within their forward view hemisphere, or, as rule of thumb from wherever you can see that they have eyes.

    I haven't made careful measurements of enemy FoVs, but I would assume that 90 is zone of awareness of derpy bandits, with faces hidden inside their derpy hoodies and no actual training, while veteran stalkers and military keep attention and generally notice stuff within up to 180 degree hemisphere. Am I correct?
    If not, list exceptions.

    I'm dismissing claims of 270 degree FoVs unless presented with actual examples.

    Why should opponents's range of view be shorter than player's?

    I haven't made detailed tests, but the enemies seem to have trouble spotting you at night from far away, unless you do something dumb, like shining your flashlight or firing unsuppressed firearm with brilliant, clearly visible muzzle flash.

    I can attest, however, that the enemies certainly aren't constantly aware of your actual location and can have their line of sight broken by even partial concealment, which makes stealth pretty fun.

    Presumably not just a homeless guy.

    Again no reason to make AI impaired compared to the player, if anything the AI should have an edge because the player is and will always be smarter.

    AI will generally hear you firing even a suppressed weapon from pretty far away - it's not unrealistic. AI will have trouble pinpointing your location in this situation as long as conditions are right. If you don't want to be detected, try to avoid using weapon unless necessary. That's already better stealth than in most dedicated stealth games so far.

    Haven't actually tested that.

    In SoC? I don't think so. There is AI reset bug on reload I've already addressed - get ZRP - but respawn has been toned down in patches and I have never had anyone spawn behind me after reload in SoC.
     
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  5. Silva Arcane

    Silva
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    Well, I just infiltrated in the mercs plant to rob the notebook, in a totally stealth manner. The problem is that the runaway is scripted to make everybody alert when you touch the damn notebook.

    I say its possible to ghost characters, but its really inconsistent. Sometimes you manage to do it, and sometimes the characters see you through their asses. Yeah, I think its an aspect that could be improved a bit.

    One thing I noticed is that if you keep your flashlight off, and go in the dark, its easier to get past people.
     
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  6. opium fiend Augur

    opium fiend
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    Well, I finished the quest again and stealth was all over the place. I can't even figure it out if they have night vision or not. Sometimes they see me across the yard, sometimes they walk right by me or even bump at me and move on. While they don't have eyes at the back of their heads, the fov can be wider than 180, most def. Silencers don't work as they do in movies, which is good, I suppose, for the reality junkies. I hate it how they sometimes zone on me upon reloading and sometimes not.

    So I was no Garret, but I dropped one guarding the back door, than offed his colleague who alerted the whole damn camp. It was nice to see how they searched the area the gunshot came from and left some doors open. Then the emission came, during which I managed to snatch the laptop and hide in the pipes below. Pretty fun, all in all.
     
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  7. Sodafish Arcane

    Sodafish
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    I think there's no question that the stealth is fairly borked in the Stalker series. Having said that I think to some degree the frustration with the stealth portions of the game stems from the greater realism re: sound travel that the game employs compared with the vast majority of titles; these range from the merely unrealistic (e.g. splinter cell/thief) to the plainly absurd (FO3 or NV). Remaining undetected amongst a group of people at close quarters whilst just moving around (let alone killing) would be incredibly difficult in reality due to making sounds.

    I think far more problematic is the visual awareness of the NPCs, as many have said. Apart from the seemingly random visual arcs, there doesn't seem to be any distinction in the low-light awareness of those NPCs wearing NVGs and those which don't. This in particular was something that Metro did much better I thought.
     
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  8. opium fiend Augur

    opium fiend
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    What is Metro?
     
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  9. Zewp Arcane

    Zewp
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    Metro 2033. A Russian FPS that focuses on a destroyed Russia with all the civilians living underground in the metro tunnels, as the overworld is inhospitable.
     
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  10. opium fiend Augur

    opium fiend
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    Looks cool, I'll check it out.
     
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  11. Zewp Arcane

    Zewp
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    It's a pretty good game for a linear FPS, with pretty amazing graphics, but just be sure to google the FoV fix as the native FoV is only 45.
     
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  12. Multidirectional Arcane

    Multidirectional
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    And don't forget it's vertical FOV, not horizontal, because people tend to do something crazy, like set it to 90.
     
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  13. DraQ Prestigious Gentleman Arcane

    DraQ
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    Highlighted the important part.

    And I've never seen any example of blatantly unrealistic visual perception in STALKER (apart from everyone seeing everything several frames after reload in SoC, but again, ZRP).
     
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  14. Fatty Educated

    Fatty
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    So I decided to add some FPS to my life. Started with Half-Life 2 because I got it free at some point during some Steam thing. What a chore that was. Did people like that game in general? Couldn't be bothered to read reviews. It was a forced march to finish it just so I could erase it and never worry about it being on my HD again.

    Started Stalker SoC last night with no mods. Man now we're talking. Right out of the gate I got half eaten by some dog thing then basically instakilled by a guy with a sawed off shotgun. My FPS skills are terribad but after bulldozing thru HL2 I was used to just going in guns blazing wherever. It was hilarious, I just sat there like :eek: for 5 solid seconds. "WAT? Bullets work when they're pointed at me? Does not compute"

    Started a new guy. Got killed by the shotgun again but at least this time I went around to the side of the compound to get killed. Sorta stealthy-like. This time I was smart to save right before the assault so I tried again and let the rest of the guys do most of the work. Got a couple kills and sort of got the hang of things. Headshots FTW, for sure. Then I promptly walked into some...thing...and blew up or something. I guess you avoid the reality bending popping air stuff.

    Forgot to save after I won so I did the compound again, this time Rambo-style and actually cleared it solo! I was left with...an actual sense of accomplishment. Odd feeling.

    So far so good. This game is really fun. Nice to be off the goddamn railroad that was HL2, and to actually get killed for being stupid. Looks like Fallout-style bartering is in too :).
     
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  15. RedScum Arbiter Patron

    RedScum
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    That would be an anomaly. Horrible creatures, i avoid them whenever i can.
     
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  16. Surf Solar cannot into womynz

    Surf Solar
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    They posted some new update on the Misery moddb page:

    [​IMG]

    I am not sure if I like that to be honest.
     
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  17. Tagaziel Scholar

    Tagaziel
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    Or you can read the novel the entire franchise is based on: Roadside Picnic.
     
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  18. Darklife Arcane Patron

    Darklife
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    Curse you people for making me want to play STALKER for the millionth time. And to think that we should have been playing a new one this year.
     
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  19. Zewp Arcane

    Zewp
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    Considering that there were talks of Bethesda buying the IP, I think it might be a blessing we're not getting a new one.
     
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  20. Darklife Arcane Patron

    Darklife
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    At least something would happen with the series. As of now it appears that GSC's founder shut down the project to sell books from the game universe. o_O
     
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  21. Sodafish Arcane

    Sodafish
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    Oh deity, no :eek:
     
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  22. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    No one will miss that console abomination they were working on.

    Good riddance.
     
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  23. Darklife Arcane Patron

    Darklife
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    From what I remember the Xbox version was just a possibility, the lack of which ultimately made Grigorovich abandon the project.

    The videos and concept art looked pretty damn solid.
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    I fucking love STALKER engine, the first one was fast, efficient, malleable to system specs, and looked great.
    Second one pretty much likewise plus god rays and awesome rain.

    Excellent lighting system, good, not forced special effects.

    :love:

    This.

    Background and everything are different, but the themes of cordoned zone where law of physics durp up in places and mureder you horribly, as well as people sneaking in and out to scavenge mysterious stuff are common to both S.T.A.L.K.E.R. and its literary inspiration.
     
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  25. Gord Arcane

    Gord
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    Is there a decent animation replacer for the Stalker series?
    Usually I don't care about that sort of stuff, but something about the animations in the Stalker games feels very wierd.
    It's the one thing about the graphics in the games that I find a bit lacking.
     
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