opium fiend
Augur
- Joined
- Dec 30, 2006
- Messages
- 546
fat chance, but I thought I'd ask: I started up Clear Sky again, are there any gameplay enhancing mods a la Misery out there?
Just finished CoP on Stalker, couldn't get enough of it. Started again. Should I get Misery, if I don't want to make game a reloadfest? Game seems difficult enough as it is.
Things I'd change.
1. Make mutants hitting harder, but dying easier
2. Faster reload and weapon swap.
3. Double or triple gear durability
4. Remove radioactivity from artifacts
5. Half medkit drop, make medkit heavier (0.5 kg or so)
6. Randomise "traps" locations inside anomalies after each emission
7. Remove Svarog
8. Add semi-ironman mode, with saving only at bases, or only once per day.
I still can't figure how to hold ctrl-shift without experiencing serious finger shortage.
I still can't figure how to hold ctrl-shift without experiencing serious finger shortage.
You have clearly never played the prequels.Just finished CoP on Stalker, couldn't get enough of it. Started again. Should I get Misery, if I don't want to make game a reloadfest? Game seems difficult enough as it is.
Fair enough, I suppose. SoC murtants were the best in terms of durability.1. Make mutants hitting harder, but dying easier
2. Faster reload and weapon swap.
3. Double or triple gear durability
If and only if it gets replaced by diversified side effects like in SoC.4. Remove radioactivity from artifacts
Yes.5. Half medkit drop, make medkit heavier (0.5 kg or so)
6. Randomise "traps" locations inside anomalies after each emission
7. Remove Svarog
8. Add semi-ironman mode, with saving only at bases, or only once per day.
In the usual way.How do you limit reloading without limiting saving?
ZRP.Hi, popping my codex cherry here.
I am thinking of replaying SoC because of this thread. Im thinking of what mod shall I use. Complete seems a dumbed down version from what I have heard.
Oblivion Lost seems to be the perfect choice for me. Which version shoud I use? OL 2.2 or 2010. My PC isn't high end, but it ran vanilla STALKER on max with no trouble.
Just finished CoP on Stalker, couldn't get enough of it. Started again. Should I get Misery, if I don't want to make game a reloadfest? Game seems difficult enough as it is.
Things I'd change.
1. Make mutants hitting harder, but dying easier
2. Faster reload and weapon swap.
3. Double or triple gear durability
4. Remove radioactivity from artifacts
5. Half medkit drop, make medkit heavier (0.5 kg or so)
6. Randomise "traps" locations inside anomalies after each emission
7. Remove Svarog
8. Add semi-ironman mode, with saving only at bases, or only once per day.
Just finished CoP on Stalker, couldn't get enough of it. Started again. Should I get Misery, if I don't want to make game a reloadfest? Game seems difficult enough as it is.
Yeah, but the whole fun is to get the right weapon, equipment and artifacts. Misery 2.0 is said to be difficult all the way from the begining to the end, we'll see soonAs soon as you accumulate a good armor and weapon, Misery becomes just as easy as CoP was, though.
Two games - you can drop Clear Sky. It just tapers off into an obvious alpha near the end.That's too many play hours than what I'm probably going to digest. For a single run, one game, one "total overhaul" mod recommendation?
That's too many play hours than what I'm probably going to digest. For a single run, one game, one "total overhaul" mod recommendation?
You need to reply to that other guy, though.That's too many play hours than what I'm probably going to digest. For a single run, one game, one "total overhaul" mod recommendation?
CoP is quite short. About half of SoC at most.