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STALKER Shadow of Chernobyl Mod Thread

Tagaziel

Scholar
Joined
Feb 20, 2008
Messages
193
Location
Ass end of Niedersachsen
Is there a decent animation replacer for the Stalker series?
Usually I don't care about that sort of stuff, but something about the animations in the Stalker games feels very wierd.
It's the one thing about the graphics in the games that I find a bit lacking.

They do? I found the animations to look much more natural and fluid than in many AAA games. It also has a lot of really neat touches; I think it's one of the few games where characters moving backwards actually glance behind them to see where they are going.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Hm, I think what always irritated me is the clumsy look characters have when moving very slow and turning around.
E.g. the feet sometimes end up at very strange angles.

Ok, it's not a big issue, admittedly, and could be done with a few tweaked animations.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Anyway, play some Morrowind before playing STALKER - should fix that.
:lol:

Also, watch the movie. Again does some things very differently from book, but some of the locations Tarkovsky picked for filming make for stunning atmosphere (unsurprisingly, since he can make the most mundane locations look striking. Georgi Rerberg may also have had something to do with it). The broken passageway with the waterfall in the back is probably one of the most memorable for me.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
I'm playing this COP Misery mod now.
Why are smgs and carbines much less accurate than pistols? Even pistols with automatic fire. Some pistols are even more accurate than rifles.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I'm playing this COP Misery mod now.
Why are smgs and carbines much less accurate than pistols? Even pistols with automatic fire. Some pistols are even more accurate than rifles.
I have no clue and haven't played Misery extensively, but have you tried not aiming rapidly with longer weapons?

Weapons in STALKER have their accuracy dramatically reduced if you perform sudden movements for around a second or so - the effect lasts longer and is more pronounced the higher weapon's mass AND/OR the lower its handling stat.

Back in SoC it took some practice to aim effectively due to this, because following rapidly moving targets with sights reduced your accuracy, while aiming at the right spot in front of them and squeezing the trigger allowed you to be very accurate if you did it right.

This meant pistols were actually useful niche weapons - with P99, for example, you could do a 90 degree turn to accurately pop snork (that was already leaping at you from the side) in the head, but it didn't really work with AK-74.
 
Joined
Jan 1, 2011
Messages
617
In CoP the P99 is much more accurate than the AKS74 even if you ignore the handling, and that's vanilla. Same with most of the pistols, their accuracy is really really high. They do better damage than rifles too, though at least some of that should be cancelled out by their ammunition having worse modifiers. Possibly that could hurt their accuracy too, I'm not sure.
Maybe the devs thought pistols needed a buff since they removed the specific pistol slot?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
In CoP the P99 is much more accurate than the AKS74 even if you ignore the handling, and that's vanilla. Same with most of the pistols, their accuracy is really really high. They do better damage than rifles too, though at least some of that should be cancelled out by their ammunition having worse modifiers. Possibly that could hurt their accuracy too, I'm not sure.
Maybe the devs thought pistols needed a buff since they removed the specific pistol slot?
:decline:

I've always hated how CoP made pistol ammo penetrate body armour as easily as rifle rounds too.

THey shouldn't have removed pistol slot, but just added secondary long weapon slot, so that you'd have sidearm, and two primary weapons. Sure, Pistols (and MP5) were woefully inadequate against anything better armoured that bandits in SoC, but pistols were never meant to be primary weapons.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Cool

Pistol is Misery are very accurate and high damage because they 1) fire way slower than anything else and 2) can't mount scopes or GL. It's a balance thing. Overall despite their damage and accuracy they're crap compared to any AR.
 

DramaticPopcorn

Guest
Late to the party, but here are my two cents:
I found SoC to be better than CoP. CoP is more friendly and forgiving, anomalies are less deadly, most factions aren't hostile to you by default no matter your actions, Artifact hunting is a joke because EVERY anomaly is fit into those nice little PoIs on the map. In SoC everyone is out to get you and fuck you up. That feeling of isolation is way stronger than in CoP and it is constantly reinforced with missions sending you on your own into one deathtrap or another. Artifacts are rare and hard to find and there sure as hell no "use detector for artifact to mysteriously pop out of the thin air in front of you". Sure there is a lot of bugs and enemy AI is at its worst in the series (which is saying a lot, provided just how dumb it is in CoP).
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,920
Location
Rio de Janeiro, Brasil
Sorry but, if you didnt play CoP MISERY, you dont know what is being talked about here. Nothing of what you said is true in MISERY.

Also, I played SoC (with mods) after finshing MISERY, and frankly, its a much inferior game in all respects ( with the exception of the sense of isolation atmosphere), from the generic walls of texts generic stuff sidequests, to the totally linear mainquest, to the fairly shallow gameplay, to the bizarrely antic-climatic ending and spoilers.

CoP MISERY is simply the better realised open-world survival simulator of the series.
 

ChristofferC

Magister
Joined
Aug 12, 2009
Messages
3,515
Location
Thailand
But the atmosphere and sense of isolation is what makes S.T.A.L.K.E.R stand out. CoP feels too much like a theme park.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Pistol is Misery are very accurate and high damage because they 1) fire way slower than anything else and 2) can't mount scopes or GL. It's a balance thing.
Fuck balance sideways.
:decline:

It's a somewhat realistic exploration shooter, not some MP arena shitfest. If you have any problems with not being able to bunnyhop around while popping everyone in the head with dual DEs, then kindly GTFO and shoot yourself in the head IRL.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,920
Location
Rio de Janeiro, Brasil
I agree about e atmosphere. And thats something I love in SoC. But Misery, while still not reaching SoC in this respect, makes anough improvements that the overall experience is much better.

I think the greatest offenders in SoC is how easy the game gets (throwing yhe survival aspect by the window in the very early game), how lame its npcs and sidequests are, and how linear and shallow its gameplay is. No matter what mod you use.
 

opium fiend

Augur
Joined
Dec 30, 2006
Messages
546
I don't know, I played SoC with this 'realism' mod on (forgot its name, but it's one of the more popular ones) and by the end, I was being fucked sideways by monolith. Not so much in Pripyat itself but the Red Forest was a bitch. And every hit would like half the usefulness of my armor. Still, love it and the moment when I reached my old room in Pripyat hotel was just <3.

CoP had it's moments, but it's just not the same.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
I kind of prefer Shadow of Chernobyl over Call of Pripyat; the world is way bigger, you feel a lot more isolated, the basic plot was more interesting to me and it has the friggin' labs. It's true the game gets a lot more linear/straightforward as soon as you deactivate the Brain Scorcher, but double damn Pripyat and the CNPP are some of the best levels in the entire game, especially the latter. The CNPP is really linear but the sheer weirdness of it all is just amazing. You really feel like an intruder, much more than in any other area in the game imho. And that voice. AMK adds a lot of replayability too, and makes the game really freaking dangerous.

CoP on the other hand is more sophisticated, has way better quests and has arguably better designed areas (I find Yanov excellent, especially the factory area). The blowouts are a great addition (I couldn't get into Clear Sky so I really experienced them here) and some sequences are truly scary as shit and really memorable (the chimera hunt, oh boy). To me SoC is the better game overall, but CoP is the better product. That being said, I await MISERY. I had tons of fun with the already released version but what's coming with the new sounds even more exciting.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Late to the party, but here are my two cents:
I found SoC to be better than CoP. CoP is more friendly and forgiving, anomalies are less deadly, most factions aren't hostile to you by default no matter your actions, Artifact hunting is a joke because EVERY anomaly is fit into those nice little PoIs on the map. In SoC everyone is out to get you and fuck you up. That feeling of isolation is way stronger than in CoP and it is constantly reinforced with missions sending you on your own into one deathtrap or another. Artifacts are rare and hard to find and there sure as hell no "use detector for artifact to mysteriously pop out of the thin air in front of you". Sure there is a lot of bugs and enemy AI is at its worst in the series (which is saying a lot, provided just how dumb it is in CoP).
You get artifacts by the dozens in SoC, they are not rare (except some special ones), and they sure as fuck aren't hard to find since they are just lying around anomalies.
 

karfhud

Augur
Joined
Jun 23, 2013
Messages
176
Location
Smoldering Corpse Disco Den
I've only played the original Shadow of Chernobyl and it was an awesome experience. The ambiance was simply off the charts. You could find me standing by the campfire, listening to a melancholic guitar tune, or staring into the fields waving on the wind, drowned in the sunset. The story was actually pretty interesting too, with a beautifully orchestrated ending - I liked how they've drawn from the book and Tarkovsky's masterpiece.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I've only played the original Shadow of Chernobyl and it was an awesome experience. The ambiance was simply off the charts. You could find me standing by the campfire, listening to a melancholic guitar tune, or staring into the fields waving on the wind, drowned in the sunset. The story was actually pretty interesting too, with a beautifull orchestrated ending - I liked how they've drawn from the book and Tarkovsky's masterpiece.

Bro, are you talking about the "True Ending" of SoC? Just making sure in case I shifted over to a parallel universe overnight.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
As much as the gameplay was improved in CoP, Shadown of Chernobyl still holds a very dear place in my heart. Nothing can beat how I felt in those first few hours, scouting out the Cordon, watching the military, biding my time until I could take them out and eventually the feeling I felt when I got my hands on my first machine gun.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
Just finished CoP on Stalker, couldn't get enough of it. Started again. Should I get Misery, if I don't want to make game a reloadfest? Game seems difficult enough as it is.

Things I'd change.

1. Make mutants hitting harder, but dying easier
2. Faster reload and weapon swap.
3. Double or triple gear durability
4. Remove radioactivity from artifacts
5. Half medkit drop, make medkit heavier (0.5 kg or so)
6. Randomise "traps" locations inside anomalies after each emission
7. Remove Svarog
8. Add semi-ironman mode, with saving only at bases, or only once per day.
 

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