Still, 14 months without even a blurb as to what Ghosts of the Precursors is about (and no concept art, no WIP screenshots, no dialogue mockups, etc.) doesn't seem like development at all.
Still, 14 months without even a blurb as to what Ghosts of the Precursors is about (and no concept art, no WIP screenshots, no dialogue mockups, etc.) doesn't seem like development at all.
It seems strange to me that you’re assuming blog posts are required for development to be underway.
Judge Armstrong said:[W]hatever monies Plaintiff invested in Origins was done with the knowledge that serious copyright disputes were likely to arise or had arisen. [...] Given that Plaintiff largely created the foregoing predicament, the Court is disinclined toextricate Plaintiff from a peril of its own making...
Mustawd ¯\_(ツ)_/¯ That's usually what you do on a development blog, though obviously not on a litigation blog. For a brief moment it appeared to be the former
That's usually what you do on a development blog, though obviously not on a litigation blog. For a brief moment it appeared to be the former.
Elestan In October 2017, the game was in development (albeit "early in development")
and the next post, when it became a litigation blog, said "[w]e’ve been waiting 25 years to make Ghosts of the Precursors for our fans and we certainly won’t let this stop us." It seems a fair inference from those two statements that the game was in development and development wasn't going to stop.
[...]it matters quite a bit to me whether GotP is/was a real game in real development or an ashcan copy[...]
I guess I already said this at the time, but since this was freshly quoted, I'll reiterate that I'm not impressed by a parade of "Remember all those good ideas we had 25 years ago? We're very excited to rehash them!"The first post on that litigation blog is what is described as the announcement of "Ghosts of the Precursors™," a game supposedly in actual development ("We are working on a direct sequel ..."). That same post asserts the game will feature "genuine Ur-Quan, Precursors, Super-Melee, Umgah, VUX, Supox, THE ULTRON!, Druuge, Arilou Lalee'lay, Orz, Androsynth, Rainbow Worlds, Ilwrath, Syreen, Mmrnmhrm, Yehat, Shofixti, Spathi (including the ever-terrified Fwiffo), Umgah, Melmorme, Chmmr, Earthlings, Mycon, THE MARK II!, Slylandro, Utwig, Thraddash, Zoq-Fot-Pik, VUX Beast, Pkunk, the Keel-Verezy."
I understood "ashcan copy" to apply more generally as a concept for a work created solely for the secondary benefit of asserting intellectual property rights. In this case, one might wonder whether -- an addition to creating litigation atmospherics -- they were trying to assert trademarks over the alien names, which they list in exhausting detail linked to the "genuine" descriptor. Those names are currently the subject of trademark litigation in the lawsuit, so...P&F would have had absolutely no reason to make an "ashcan copy", as those were only ever necessary for maintaining trademarks (which lapse if not used regularly). P&F's rights to the UQM universe are protected by copyrights, which won't expire until most of us are dead.
I understood "ashcan copy" to apply more generally as a concept for a work created solely for the secondary benefit of asserting intellectual property rights. In this case, one might wonder whether -- an addition to creating litigation atmospherics -- they were trying to assert trademarks over the alien names, which they list in exhausting detail linked to the "genuine" descriptor. Those names are currently the subject of trademark litigation in the lawsuit, so...
It was obvious right from the start that stardick didn't have much to stand on. His veritable avalanche of accusations, threats, attacks, vitriol and lawfare all pointed to a person who had much to hide. It is the desperation of a guy who's house of cards is coming down and he is doing everything he can to divert attention from it and outlast his "opponents". His perpetual claim of victimhood made it even more obvious what his problem was. Like all those who has become professional victims, his claims didn't have a leg to stand on. You see it in other professional victims, be it muslims, blacks, Maori, Aborigines, femiNazis, LGBTIWTFLOL!, etc.I understood "ashcan copy" to apply more generally as a concept for a work created solely for the secondary benefit of asserting intellectual property rights. In this case, one might wonder whether -- an addition to creating litigation atmospherics -- they were trying to assert trademarks over the alien names, which they list in exhausting detail linked to the "genuine" descriptor. Those names are currently the subject of trademark litigation in the lawsuit, so...
Stardock is the one who first started arguing that those names were trademarkable. According to P&F, the idea that these names are trademarkable at all is "a dubious claim at best". See their complaint, ¶145.
P&F may have put those names in their post in response to Stardock making trademark claims on them, but the idea that this was their motivation in announcing GotP is, IMHO, laughable.
Star Control: Winter 2019 update
Greetings!
Star Control has definitely been the most...dramatic franchise we've ever worked on. No doubt the diabolical work of the Crimson Corporation indeed!
So what's next? What's happening?
Right now, we're working on Part 2 of Earth Rising which revolves around the Lexites. You might ask, what is the process for creating these? Well, broadly speaking it goes like this:
1,2,3 are reasonably fast to get to the first stage. The longest part is the play testing. Are these quests fun? The first part of Earth Rising, Aftermath, actually took a month longer than anticipated because of iteration on the quests.
- General story. What is the overall meaning for the story.
- Design up the quests for players to go on.
- Write up the quests.
- Playtest the quests.
- Decide what writing is going to be voiced by voice actors.
- Send to translation
Quests are...tough. I should say, quests are super easy to do but hard to make worthwhile. I mean, how hard is it to whip up a fetch quest? Go bring us back 25 Krizak tails and we'll give you a new weapon. Fetch quests are pretty standard but that isn't why people play Star Control. Star Control is about telling a story and in the case of Star Control: Origins, the story is about Earth's entry on the intergalactic scene in the late 21st century, far earlier than anyone would have expected.
We are hoping that the Lexite story will be ready to send to voice acting by the end of the month (and simultaneously sent to translation) so that we can get this out to you guys next month (depending on QA resources which will be pushed to their limit with OTC expansions, GalCiv expansions and multiple new titles in development).
Beyond Earth Rising
Then there's the question of what happens after Earth Rising.
The engineering team is focused on porting our underlying engine so that we can have console and even mobile releases of Star Control games in the future (including Origins). We anticipate that work to be largely done by the time we're done working on Earth Rising. So then what?
That really depends on a lot of factors. One path is to go and do a sequel. Another path is to do a second expansion for Star Control: Origins. Which path we ultimately take depends a lot on you guys and what you want and where you want us to take Star Control next.
Let us know in the comments!
Star Control: Origins returns to GOG and Steam
Stardock is pleased to announce that Star Control: Origins has been restored to both Steam and GOG after having been subjected to DMCA abuse by Paul Reiche III and Fred Ford, who claimed to own a series of ideas found in Star Control: Origins. They claim that the game violates copyrights from Star Control II, a game they are credited with having designed over 25 years ago.
They justified their DMCA by posting the chart below.
To clarify: THIS IS THEIR CHART.
This chart lists a series of ideas that they appear to believe, when put together, violates their rights. After discussions with Valve and GOG, who are now aware of the nature of their claims, we are happy to report that Star Control: Origins is fully restored.
We believe that gamers, developers and all those who believe in free artistic expression can see the potential harm self-evident in the claims Reich and Ford are attempting to make here. The ultimate ends of such claims could potentially be disastrous for anyone wishing to make such games and not something we accept as a matter of course.
Copyrights protect the specific expression of authorship. See the U.S. Copyright Office FAQ for more information. In fact, the only thing in their chart that can be copyrighted is the music, which Reiche and Ford have no rights to. The composer retained rights to the songs, and worked with us on the music for Star Control: Origins. One can only speculate what would happen if someone were to claim ownership of entire genres or game designs. Next time you play a game, whether on your PC, console, or mobile, think about how other games in the same genre play or how it may share features in common with other games that have previously been released.
There are other types of IP (intellectual property) such as trademarks (which protect words and short-phrases), and patents (which protect inventions).
With regards to the Star Control franchise, Stardock acquired it from Atari (who, in turn, had acquired Accolade) in 2013. This included all trademark rights to the series (i.e. any word or short-phrase from the franchise that is strongly associated with Star Control), as well as the registered copyrights to Star Control 3. Reiche and Ford have no rights to our work. Any association between Star Control: Origins and the classic series is part of the trademark (trademarks protect against consumer confusion), which is exclusively owned by Stardock and not, obviously, relevant to any copyright claims.
Thanks to the timely review of the situation by our partners at GOG and Valve, and taking the exceptional step in placing our game back for sale, despite ongoing litigation, we have been able to avoid having to lay off employees assigned to the project.
We are hopeful that this malicious use of the DMCA process will make consumers aware of just how out-of-hand the state of the DMCA has become. Anyone with an interest in digital goods and services owes it to themselves to increase their awareness of how wide-spread DMCA abuse has gotten and spread the word on it.
Most targets of DMCA abuse do not have the fortune of having the instigators post a chart demonstrating how misinformed they are on the nature of copyrights and thus, we believe, helping persuade most people familiar with IP law to realize the ridiculousness of the claims being made.
Star Control: Origins is a space action RPG. Your mission is to explore the galaxy, meet new alien civilizations, acquire new resources and technology, and protect Earth from threats lurking in the vastness of space. It was released this past fall to favorable reviews for the PC, with console editions in development.
Thank you for your support and we look forward to creating new Star Control games for years to come.
You can learn more about Star Control at www.starcontrol.com.
References:
A letter from an employee at the USPTO correcting Ford and Reiche's lawyer's misconceptions about copyright:
Previous copyright infringement case heard by the Northern District (same court that this case is in):
Verdict: Not infringing:
Kotaku write up on this case.
Star Control: Origins - Hyperspace (2018)
vs.
Star Control II: The Ur-Quan Masters - Hyperspace (1992)
Further Reading: History of this dispute.
(quoting Stardock): After discussions with Valve and GOG, who are now aware of the nature of their claims, we are happy to report that Star Control: Origins is fully restored.
Typical stardickspeak. Guy's a liar and every time he opens his mouth, he proves it.(quoting Stardock): After discussions with Valve and GOG, who are now aware of the nature of their claims, we are happy to report that Star Control: Origins is fully restored.
This sentence appears to be very carefully worded to lead the reader to conclude that there was a causal relationship between Valve and GOG becoming aware of the nature of the claims, and the game being restored, when in fact those events could be entirely unrelated. It is entirely possible, for example, that Stardock agreed to indemnify those companies from any liability they incur by restoring the games, which would leave them no reason not to do so, but which says nothing at all about their opinion of the merits of the claims.
Star Control: February 2019 Status
Hello...BEST FRIENDS!
We are currently working on version 1.4 of Star Control: Origins. It's mostly a combination of performance improvements and some quality of life enhancements. We are targeting this month to get it out.
Meanwhile, part 2 of the Earth Rising expansion is coming along. Part 2 focuses on the Lexites which is a mystery that many players have wanted to learn more about.
Now, with the expansion, you don't need to have already finished the main story line. Each part of the expansion integrates new adventures throughout the game. If you're just starting out, you'll simply see new side-quests and new places to visit. If you've already finished, you'll see those same things now visible.
Star Control is a non-linear RPG so the order in which you accomplish things doesn't matter.
One of the bits of feedback we've gotten is that people really like expanding Earth's influence in the universe. This trend continues in Earth Rising and we hope to do even more of that in the future but we'd love to hear what things you'd like. It's an element of the game that we were pleasantly surprised to see so well received.
As has been mentioned on the forums, we have a Linux version running. We are, however, working through a lot of performance related challenges so the first step of this will be to release a Vulkan version of the game for Windows first just so we have a good base-line.
Stay tuned!
So is the game good? or just the drama.
There is friction in hyperspace in SC2. Try flying through hyperspace manually and you will see it. No friction in real space, though.- For some reason, unlike the original II, there's friction in the hyperspace and solar systems. ????????????????
Here's an unbiased review from almost 40 hours of play
I've found so many planets with 10k+ in resources on them, too. The galaxy feels more "Loot!" than SCII. There's only two planets with anything close to that in SCII, and it's only 5k, and one is in the middle of Kor-Ah space and the other is a firestorm that will instagib any landers that land on it.
Here's an unbiased review from almost 40 hours of play
Yes, but is it your review? Because most of us still remember your little episode from just a while back, and this is quite a turnaround.
Oh, and there's a factual error in there:
I've found so many planets with 10k+ in resources on them, too. The galaxy feels more "Loot!" than SCII. There's only two planets with anything close to that in SCII, and it's only 5k, and one is in the middle of Kor-Ah space and the other is a firestorm that will instagib any landers that land on it.
The top 20 mineral-richest worlds in SCII all have over 7k worth of minerals, and the top ones have over 12k worth. Most of them are deathtraps in one form or another, but that's only to be expected because of Risk vs Reward.
Doesn't change the fact that the SC:O is so much more about "Loot!"-worlds, and the decision to change the resource distribution to make a clearer distinction between scarce worlds and rich worlds is done poorly in my opinion.